But that’s the one single contribution of their useless mobile game person that they brought in for just this reason
You don’t want to make the Mobile Game Guy sad do you? He’s only here to make Darktide feel like a mobile game.
But that’s the one single contribution of their useless mobile game person that they brought in for just this reason
You don’t want to make the Mobile Game Guy sad do you? He’s only here to make Darktide feel like a mobile game.
Besides, it’s not just a negative or positive review. It’s whether you would recommend it to others or not. You can enjoy part of it a lot but still not want to recommend it to others.
With the issues I still have with the game, and knowing what a lot of my friends play for and their (and my) previous complaints about Darktide and Fatshark’s earlier games either not being addressed or double-downed on and made worse, I would not recommend it to anyone.
I am certainly commenting on what a helpful review is. Much like you suggested it was unreasonable for anyone to give the game a positive review currently.
Pretty weird to suggest giving the game a positive review overall means you’re ok with crafting as is. Surely a more reasonable take is that people are giving positive reviews because in its totality the negative aspects of crafting do not outweigh the other positive aspects of the game for them.
I will try to avoid digging into the meaning of “finished” here. If that is enough to make the game a net negative experience for you fair enough. If in fact you are still playing and enjoying the game overall and are more concerned with using review scores to try to apply pressure on aspects you don’t like that seems a lot more dubious to me. Even if that’s the case I can’t stop you obviously, but I also won’t apologise for calling such behaviour out as scummy.
If someone isn’t enjoying the game, why are they putting hundreds of hours into it? This game doesn’t really have any of the non-gameplay hooks that pull people into an addictive cycle like many other games do. If the in-mission gameplay itself doesn’t hold someone’s attention, there’s really no other reason for them to put that many hours into it.
Edit: A correction to the above - The game does have the hooks, but they’re implemented poorly so they don’t work.
One thing is doing that. A different thing is calling people gross, neurotic, etc. Don’t throw a stone and hide your hand after.
To me is the worst aspect of the game, and it stands out a lot. I have commented on this issue to varios people who then avoided to buy the game, because they found the system awful.
No. This is a more reasonable take:
Its not everything about you, not everyone makes a money/time review of a game. People play games for different reasons. I have sinked quite some time on Spacehulk: Deathwing. Is it good? NO. But I’m just a nut for the 40k aesthetic and I enjoyed simply being there shooting at things. That doesn’t make the game good, it’s actually a mess in so many aspects, that’s why its dead.
I have played Vermintide around 500hs. I do not intend to play it much more, left a positive review. I have played DRG around 300hs, left a positive review and I buy every skin pack they put even if I don’t like it.
I have around 1000hs in Darktide, around 900 of them pre class rework patch, been here since day one. Most of the time I played the game enjoying the aesthetic and being extremely frustrated about the crafting system, the bugs, crashes, etc… but with the mindset of “patience, it’s going to get better”.
I don’t have that mindset anymore.
I will keep playing the game. I will leave there my negative review (with what I already said) until the locks are gone (and until the crafting is finished! Still waiting for red weapons).
If people asks me for a good co op, I won’t point them to Darktide. The frustration points are too many for me.
If you find this scummy, then I’m proud to be very scummy. Not a single kark given.
I think saying “unfortunately the game is getting good review scores” is a bit gross yeah. Wasn’t trying to hide or retract that. It does seem spiteful to wish people give negative scores to something they’re clearly enjoying overall at present (judging by the uptick in positive reviews).
I think both can be true. I’ve given the game a positive review because despite my issues with aspects of it I still feel like I’ve had great value for the money I’ve spent, and I’m not close to done with it yet. I doubt I’m alone in this mentality.
“I spent like $40-60 of my local currency on this game and have felt compelled to play it for 1000 hours but game bad.” Ok. You’re welcome to that perspective as silly as it might sound to me.
That’s fine and good, I’ve given my opinion you’ve given yours. Not much else to be said so might as well leave it there anyway.
You do you. To me it’s silly to think that everything is about money/time. I have paid games more, played way less, and enjoyed way more than Darktide.
As someone pointed out, might be the influx of new players. And I do wonder, since you do this thing money/time, how many reviews of people who played little should be dismissed as scummy.
Human psychology is a lot deeper than you think.
We are who play tide games since the dawn of time (or should i say since end times) probably just have a deformation and resistance towards some of Fatshark design choices, i believe. For a regular peeps it’s mixed/frustrating.
a review for me is more wether i enjoy the game or not, but everything,
i can enjoy a product and still not recommend it to others for reasons that have nothing to do with
enjoyment.
in any review i write i mention every aspect of the game i can, so that the reader can make up his own mind, and choose him/herself, and i do also mention all the L’s the Devs pulled in regards to the game or recent history, its necessary to paint a broader picture, and yes if the treatment is awful in my estimation i would never recommend the game, even if it is fun game.
i also think that any review that solely focuses on the pure gameplay and doesn’t mention all the darkspots behind it, is useless to the reader.
I feel like there is a weird thought process that people sometimes not notice. And that thought process is that for some reason people judge a game as if it is just some of it’s parts.
I think that is the major problem with people who say stuff like “Well if you don’t like it just don’t play it”. I, for example, would not have started playing Darktide again even after the class overhaul patch if it wasn’t for my friend, who bought the game on Xbox. I like the missions, I like the maps, I like the feel of weapons, the enemy variety, the teamplay aspects, the synergies. But that doesn’t mean that I am not dissatisfied with other things.
Why do people think that if you like some aspects of a game you should like all of it? That is just plain wrong and a terrible mindset to have if the game they are talking about is objectively not a good game. It has good gameplay, yes, but the gameplay isn’t the only part of it. It isn’t the only part of any game. If I were to judge Darktide based solely on the game trailers and gameplay videos I would say that it’s a good game. But again, there is a whole other part of it, like the afformentioned crafting system, the terribly predatory microtransactions, the visual bugs and glitches that have not been fixed after ten months. etc
But hey, I like the gameplay and multiplayer aspect, that means that I should just shut up about all the problems about the game and not talk about it. Just look at all the hours that I have in game! That must mean that I actually love it and the negativity is because I am spiteful and a scumbag!!
No. It means that I am a dedicated player(god that sounds pretentious as hell) and I want to see THE COMPANY be better, in earnest. Even if my word means nothing to the execs at Fatshark I am still putting it out there because I want to be heard by people.
Crafting alone is not the only reason why my review is negative, but it is the primary one and enough for me to switch my review to positive if changes are made. Still doesnt mean that i am completely fine with the game overall, but it would be enough for me to recommend it to others.
Perfect gear is not that much of a concern to me, though i find it weird to create a system for min-maxing only to limit the player in properly working with the system. For me its more about build diversity, using different perks and blessings on the same weapon to maybe get something else out of it.
As far as i know right now, the perfect weapon doesnt change much compared to an imperfect weapon, which on the one side means that a perfect weapon isnt needed, but it also means that crafting limitations are pointless, because the perfect weapon doesnt trivialize the game. OP weapons do, but that is an obvious balancing problem.
That’s kind of the problem with this kind of stuff, no one is truly immune to predatory game design like this, not even “functional” adults. Stuff’s the psychological equivalent of smoking.
But…but…that would invalidate majority of perks and blessings on weapons as they are totally useless on them? ![]()
What about all the dishonest scumbag things FS has done in this game? And previous games?
How gross is that?
Or are we all just supposed to be good little consumers and swallow the poo whole?
Some people sure seem to have short memories. The tale of woe that is FatShark and Darktide is incredibly long.
Stoooop subsidizing their heinous crimes, you enabler!
Steam reviews merely ask if you recommend the game to others, and I genuinely can’t do that in good faith as long as player antagonistic mechanics like crafting locks remain. Instead, I point them towards Vermintide 2.
it is for me. And a lot of others. People have to get to the point where they have to engage with it to experiment, and when they find out they can’t, then they stop. There hasn’t been nearly as steep of a downward trend in their player count as they have on release, but unless they do something to address the lack of accessibility to getting creative with your builds apart from the talent tree, then people will flake off. One of my friends who is super hardcore into warhammer was instantly turned off.
The majority must be writing their reviews before they have to start crafting. it’s only a problem once you hit 30.
It’s not that easy. Removing the locks is not nearly enough to make me accept the crafting.
It’s boring. It’s tedious. It punishes experimentation, even with the locks removed.
Give us one of every gun type, let us grind for upgrades, make some of these really hard to get requiring high-difficulty runs requiring mastery of the game. However, once an upgrade is in in hand, slotting it in and out of your gun must be as simple as changing talent points.
It is that simple (for me). Removing the locks will not make me come back to this game, even though it would of course be better than what we have now.