Oh boy a new crafting related thread.
Let me post this real quick:
@FatsharkCatfish
@FatsharkSeptSis
Would you be so kind and deliver this to the right person?
Thank you in advance.
Dear FS.
Since release, the crafting system has been the most consistently criticized aspect of the game.
The current system is RNG heavy, repetitive and restrictive, which is the opposite of what was originally advertised, and the opposite of what the players want.
The player base clearly does not like it, as it is.
The system seems be great at driving players away, but does not succeed at retaining them at all.
Please make a few alterations to the current crafting system, in order to make it rewarding and fun to interact with.
Please make the following 4 changes to the game, in order to allow players to have gear progression and to experiment with their weapon builds:
- Let us pay diamantine to upgrade our item modifiers.
This allows players to fix any item with bad modifiers, push a stat just above a breakpoint, and enables player progression. If a +1 upgrade to a modifier would cost ~100 diamantine, players would be able to get a small, guaranteed upgrade after every single mission they complete. Alternatively, upgrades could come in steps of +5 and cost 500 diamantine to make the reward a bit less frequent, but more impactful.
- Let us pay diamantine to “learn” blessings of choice.
Currently, the only way to get a blessing, is via rng. Getting a blessing via rng is fine, but please add this function, so that we can also have the option to circumvent that rng by spending diamantine to get the exact blessings that we are looking for. Having that option would turn the “Oh well. I did not have that blessing yet, but it is not the one that i wanted.” to “Yay. A free blessing that i do not need to pay diamantine for, when ever i decide to try it out.”.
- Let us pay diamantine to remove locks from our items.
Just let us customize 1 slot per item for free. Customization for the 2nd, 3rd and 4th slot of the item, can be unlocked for increasing costs of diamantine (2nd slot unlock is cheap, 4th slot unlock is expensive).
- Remove the diamantine cost from consecration.
Consecration applies random perks and blessings to an item. The currency spent on this rng system, should be separated from the deterministic system suggested above.
If the deterministic systems above are implemented and only cost diamantine, while consecration only costs plasteel, then interacting with the randomness of brunt’s armory (dockets) and consecration (plasteel) will no longer fell all that bad.
If consecration produces a good item, great. If consecration produces something not so good, any shortcomings can be fixed by spending diamantine. Alternatively, the player can spend more plasteel and consecrate more items, hoping to get something better, that will cost less diamantine to fix.
The above mentioned crafting functions would also allow players to make changes to their items later on, as well as making the use of a large variety different weapons much more accessible. Both of which are important with balance changes being a thing, and with the many weapon options that we have in the game.
Getting a different weapon into a decent state to experiment with (and use it for variety), would cost mostly plasteel for a decent consecrated item, which can then be slightly polished for a relatively low cost of diamantine.
At the same time, the player can still keep investing almost all of their diamantine in an other item, to slowly get it to 100% modifiers and full T4 perks and blessings.
Players would enjoy to engage with the crafting system, because any bad rng could be mitigated.
Players would have a motivation to keep playing, because their time is no longer being wasted, and they can farm diamantine to craft exactly what they want, with any completed mission allowing to pay for a small upgrade.
These changes would be a win for everyone, because they would solve all of the community’s problems with the current crafting system, while allowing the devs to keep all existing items intact, as they are. Player enjoyment and retention (as well as ratings) would go up.
Doing this, would be a very easy win for the game and FS as a whole.
Thank you for your attention and have a good day.