Hiya, Fatshark. Long time, no talk! I came back for a sec this Winter and still pop in intermittently, but so far you guys havent earned any more of my money since beta and I’m still actively steering people away from purchasing your game. Normally, I’d say something like “fool me once, shame on me. Fool me twice, shame on you,” or something like that, but moreso I think “fool me once, fool me twice, neither one was very nice” because so far there have been two glaring dishonesties that have really been grinding my gears about this game that I’d like to mention, with one I’d specifically like to bring forth as a point of discussion.
The first is the Halo Infinite style “beta”, which was really just a Call of Duty style “Pay now and play early” disguised as a beta to hide the poor state of the game at release. I dunno if that’s how it was sold internally over there, but that’s what it was and I won’t open a proper discussion about that topic because Catfish can either say nothing about it or respond and get reprimanded at work for having the temerity to actually address player concerns, which is what Fatshark tells us she is paid to do.
The second is crafting.
There’s been a longstanding article we all reference detailing a crafting system that never came to be which differs very greatly from the crafting deep dive Fatshark wrote up about its current systems in that the devs interviewed in the former article are very candid not just as to the function of said system, but the goal and design philosophy behind its implementation.
We have a long article detailing the what behind our current system, but we don’t have an article detailing the why, which is strange because one imagines Fatshark is proud of everything else in the game they’ve opined over in their extensive devblogs.
I know you arent going to give us a roadmap, Fatshark. If you aren’t fixing the underlying structural issues with the game’s itemization and just adding content, then you’re ignoring the greatest issue we all have with the game and it’ll continue to hemmorhage players. If you are fixing crafting, it’s a mea culpa that management’s ego can’t afford.
But I’d love to offer the benefit of the doubt. If you can’t tell us what’s coming, you can explain why we have what we have and why it was the right decision for Fatshark and for us, your players.
I don’t want a roadmap from Fatshark because we can trust that roadmap as little as they do. I don’t want to hear about plans made by people who have no faith in them. I want to hear about why the decisions made were good ones by the people who made them.
Don’t release a roadmap, Fatshark. Instead, release a devblog on the philosophy behind progression and itemization. If you believe in the longevity and philosophy behind your own systems, talking about that to us will go significantly farther than offering plans you don’t have any faith in anyways.