This, this in it’s entirety.
I’m someone that goes for ‘god rolls’ and heavily enjoys maxing out my character, but at this point the reason the crafting system is the way it is is to provide a ‘constant pursuit’ for the player to continue to play the gameplay loop of the game. The games entire draw is it’s incredible core gameplay, and regardless of all the crap around it, the core gameplay is what keeps people coming back.
But every game will get stale, and the only way to stave that off is to drip feed new experiences, and this crafting system is one of the better ways I’ve seen (unfortunately) that does that. You don’t just walk in with everything you could want, play with it all for an evening, then leave never to touch it again. You feel you’re ‘missing something’ by not having those potent blessings, and that pushes you to want to keep getting more mats so you can maybe get them next time, and do your weeklies so you can get blessings from Melk so you can have them in reserve to maybe make that ‘perfect weapon’ you so heavily want.
It keeps the gameplay ‘relevant’ for a lot longer of a period of time than it normally would, and that’s entirely the point of it. If you want to look at an example of a game that had this, but then dropped it and became all the worse for it, just look at Destiny 2.
They implemented crafting that not only let you make the exact weapon you wanted, but a literally strictly BETTER weapon than one you could find out in the wild. What did this do? invalidate every single RNG drop in the game, make it so people could horde literal best in class weapons forever, and made it so if they wanted to make the loot chase relevant, they would always have to make something better AND craftable so that the playerbase would care about it. What was ‘weekend long grinding sessions to try and get that 10/10 from X dungeon/Strike/what have you’ became ‘ok, play the game for 10 minutes each week for my pattern, then leave the game forever until the next content patch’.
I know many that complain about it want exactly that in their video game, but the point is for that NOT to be the case and for there to be a constant stream of players playing the game, and this is there solution. Adding in the ability to get exactly what you want would be fun for a decent bit, but would remove ‘replayable’ from the game entirely.
And at this point, if you’re not looking to continually farm for perfect, then it’s totally ok dropping the game and getting added to the ‘memorial’ board. Because you’re going to leave the game if you get what you want anyway.
(though if they removed/helped the rng a bit for stat rolls at least showing up at 370-380 range from brunt every 10 weapons or something, that would be nice in terms of at least being able to go for a weapon you want more cleanly instead of having to just kinda farm shops on repeat in hopes of seeing weapons with good stat distributions AND being the weapons you want).