The Crafting Memorial; lest we forget

Yeah but those are positive exceptions more than anything. Ratherdone especially in the early days went really deep into why something was done in specific way which was really appreciated with no in game stuff being shown.
Nowadays that sort of talk is extremely rare but rather needed in my eyes.

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I really don’t want to spoil the fun for anyone but I also have to add this:

clears throat there is no gacha, RNG or fomo yet

Like you said, once bitten…

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Once more I had a great grey and it turned into a very sad ā€œgoldā€.

Every roll was a accompanied by a ā€œNO!ā€

After the last roll, it was like:
ā€œEverything is bad now and the locks will make me very sad, so why even try?!?!ā€

I sold it and died a little bit inside…

Such a waste!

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Yeah… It’s something I look for in every game before I purchase now. Just a giant pre-req I never thought I would need to look for in games that aren’t F2P

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Happy ā€œOpen Letterā€ anniversary everyone! :hugs:
We’ve come a long way… lol

Edit: Oh the anniversary is tomorrow :frowning: I guess that means bad luck to fatshark

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I 'member. I also remember the purges of the Discord (specially the oggy chat… sad that…)

To keep the sidenote going - On Monday the HD2 discord got flooded with concerns about their anti-cheat system. Today, not 2 days later, there’s already an official response, along with a sub-channel to specifically discuss the matter. With all the usual dev team participating…

Talk about communication.

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Yeah they really purged the fun out of that Discord.

And that’s impressive, Helldivers team is fire. The first one was already great. Can’t wait for the 2nd. All those juicy unlocks.

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F*cking same!

Never though I’d have a limit to how much RNG I could tolerate but yeah, DT made me find said limit.

That’s especially noteworthy since I got over 7K hours in 20+ years of Monster Hunter titles.

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You know, there’s only one place I would be ok with the system they have now in Darktide for crafting. And that would be in a roguelike chaos wastes kinda mode. Feel free to move the entire crafting system to a game mode for that.

Then replace ā€œVanillaā€ game mode with a deterministic system.

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I play Monster Hunter and gacha games a lot, and Darktide’s ā€˜crafting’ feels worse than either of them. It feels about as bad as Lost Ark and I loath that game’s crafting too.

It’s a combination of uninspired item design, crap user experience, too much unmitigatable RNG in a single action and lack of player agency combined with significant disjointedness from what is otherwise pretty good in-mission gameplay that makes it all the worse for me.

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Hence why the only good part of the game is when you’re in the shite purging heretics. When your gear is trash and you NOTICE that it’s trash, that’s when the RNG has spoiled the experience.

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All of that is true and in addition; DTs RNG and it’s odds are not easely understood.

If I want to get a specific rare item in MH, I know that there are three odds of 1, 2 or 5%, depending on difficulty rank. Any gachas odds are fairly easy to understand as well.

Good luck calculating the actual odds for getting an item you want in DT. It’s damn near impossible.

In contrast to other games, DTs odds are not disclosed and that’s never a good sign.

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they at FS probably only have a vague understanding of the odds aswell…

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This really is the amazing part. They implemented all of this pay2win nonsense without ever giving us the option to actually pay for progress. What’s the point of having RNG Skinner boxes if you are not able to buy your way out of using the system?

I just have no idea who could ever green light a system like this.

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Not showing any odds is illegal when there’s money involved.

Time is money

I wasted so much time on this.

So…?

Jokes aside, there is NEVER any benefit to behiding your odds and workings of your system.
Unless it has some malicious design.

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Hihi, so by this logic pay to win is perfectly fine. We’re spending money either way.

It’s all starting to make sense.

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I thought I saw in Reddit they data mined paid weapons to circumvent the RNG.

Which, if that was their intention, suddenly the awful RNG makes sense.

They wanted a ā€œpay to get aheadā€ or to ā€œsave timeā€ because you COULD get a weapon with a lot of time (or for it to feel that way).

But since there’s been such backlash I am sure they have to rethink that whole model. Maybe they were intending on it as a revenue when calculating over head with server costs (god I hate server hosted games. Just give me P2P, it doesn’t require these kinds of tactics to force developers to implement all this to pay for the overhead).

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Dingdingding!
Exactly my point as well.

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I remember this. Though I can’t find the link to it.

I think paid reds were in the plan. Sorry, ā€œschemeā€. A more apt word for how cartoonishly greedy that would have been.

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I think they realized if they did that, people would revolt. I’d definitely never have even touched the game if I saw that kind of system.

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