I mean sure they can change the event i dont mind. This wouldnt fix the issue, now players will just move around and fight in bad spots around the fort, dont see this changing anything. It would fix it so its a bit more engaging like you said.
Yes thats true, Vermintide in general has alot of things that aren’t explained to new players, i test things myself aswell because most of the time the info is not out there available for everyone.
This is not by pure accident most of the time, this is by testing and looking in the code how an event works, looking in the code is not even needed you can just test it. But its true the information is not very good available, same with breakpoints, but those things arent really needed for a new player.
New players dont know they can dodge hookrats or dodge assassins (not sure if the tutorial teaches you that) and also have to go out of their way to find it by accident or by looking it up. That info is more available tho.
Still i think the only info the game should provide are things like gameplay mechanics (dodging hooks for example), breakpoints, current armory mod should be ingame officially, maybe some better explantion on how stagger works and a more reliable way to test and see it on the dummies. But those are all pretty advanced and not needed at all for the early difficulties.
I dont think the game should tell you all the exact ways an event works, there could be some strategy guide ingame which tells you broadly how an event works and maybe add a line to it which adds a tip but isnt obvious. (like your example of garden of morr,
Which i think should be enough.
also as much as i hate the ‘get good’ mentality, it is true here, if your entire team wipes to 4 monks. if i died i would also think its a ‘get good’ problem for me, which still happens occasionaly cuz im bad and monks are buggy but you know what i mean hopefully.