[PC] 4.3.0.6 Patch Notes

REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH

Hotfix 4.3.0.7

10 May 2021

  • Fixed an issue where some Pilgrim’s Coins would not carry over between runs since 4.3.0.6.

REVERTED THIS HOTFIX DUE TO CAUSING A 100% CRASH

Hotfix 4.3.0.6

05 May 2021

  • Fixed various miscellaneous crashes.
  • Fixed some issues where Skaven spawners weren’t functioning as expected.
  • Blueprint illusions for Forgotten Relic weapons should now be named correctly.
  • Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player
  • Allowed Shade to gain critbuff from ult even when hidden from stealth on backstabs.
  • Engineer procing extra shot will no longer consume extra ability power.
  • Mask of the Shadow-Slayer hood now shows Kerillian’s neck as expected, instead of a void.
  • Naggarond Backstabber no longer has a green emissive on certain settings.
  • Re-introduced the Winds of Magic soundtrack for players playing Weaves.
  • Chaos Wastes - Engineer procing extra shot will no longer consume extra ability power.
  • Chaos Wastes - Fixed talent boons not being granted properly in map shrines.
  • Chaos Wastes - It’s now possible to rebind the Chaos Wastes inventory key. (via ‘Menus’ → ‘Inventory Hotkey’)
  • Chaos Wastes - Bardin’s Cog Hammer now benefits from being eligible for the correct traits in the Chaos Wastes.
  • Chaos Wastes - Reduced bot damage to 30% for the Bolt of Change to avoid bots getting killed too easily.
  • Chaos Wastes - Made Blessing of Isha trigger when an assassin, Life Leach or Packmaster grabs the last player.
  • Chaos Wastes - Sorcerors will no longer spawn in Khorne arena events.
  • Chaos Wastes - Bel’sha’ziier’s Mine - Fixed some floating items and stuck enemy/bot spots and some spots where players could get stuck.
  • Chaos Wastes - Bel’sha’ziier’s Mine - Fixed an issue where the end event could be considered finished before being truly finished.
  • Chaos Wastes - Bel’sha’ziier’s Mine - Added a fail safe to avoid softlocking the events incase a player disconnects whilst holding an event barrel. If such happens, a new barrel will spawn in after a period of time.
  • Chaos Wastes - Holseher’sTower - Fixed various performance/vista issues.
  • Chaos Wastes - Holseher’sTower - Fixed some squiffy hang ledges, out of bounds areas, floating items and stuck enemy/bot spots.
  • Chaos Wastes - Arena of Determination - Fixed various performance/vista issues.
  • Adventure - Old Haunts - Fixed an issue where players further in the map would spawn back at the Church.
  • Adventure - Old Haunts - Fixed an spot where bots would refuse to help a downed player.
  • Adventure - Old Haunts - Fixed an spot where enemies could climb through floor gate before it had opened.
  • Adventure - Old Haunts - Fixed an spot where players could get stuck.

Hotfix 4.3.0.5

  • Fixed numerous, various crashes.
  • Fixed an issue where players could buy Premium cosmetics from Lohner’s Emporium more than once.
  • Fixed an issue where owned Premium cosmetics were not labelled as ‘Owned’ in Lohner’s Emporium of Wonders.
  • Bots should now use the ranged weapons in the Forgotten Relics DLC pack.
  • Trollhammer Torpedo should now deal damage to the Beastman Banner.
  • Chaos Wastes - Fixed Victor sometimes using Kruber voice lines when a positive curse effect happens.
  • Chaos Wastes - Weapon properties: Removed Stamina properties from all ranged weapons.
  • Chaos Wastes - Weapon properties: Added Power vs Unarmoured/Large/Armoured/Frenzy properties to all ranged weapons.
  • Chaos Wastes - Add a warning when attempting to quit out of an Expedition.
  • Chaos Wastes - Crystal Eggs should no longer spawn right beside players.
  • Chaos Wastes - Potion of Prophetic Strike and the trait duration improved Potion of Prophetic Strike now have the correct durations (previously this was inverted).
  • Chaos Wastes - Fixed an exploit possible due to Host Migration behaviour.
  • Chaos Wastes - Fixed lobby data for host migrated lobbies to now show up properly in the lobby browser.
  • Chaos Wastes - Rotten Miasma Relic should now deal damage to the Beastman Banner.
  • Chaos Wastes - Fixed an issue where the Blood Tornados could pass through event gates.
  • Chaos Wastes - Bel’sha’ziier’s Mine - Fixed a spot where rescued players could get picked up and drop out of the play area.
  • Chaos Wastes - Citadel of Eternity - Fixed so that players can’t use teleport abilities to skip through the gate and trigger the final interactable.
  • Chaos Wastes - Citadel of Eternity - Added a failsafe to the end event so on the rare occasion it fails to proceed it will time out and allow players to continue.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a killbox that was misplaced causing players to heartattack.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where bots could get stuck.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where enemies would spawn in a kill box and be killed without player intervention.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed a spot where players could respawn for rescue underneath the terrain.
  • Chaos Wastes - Count Mordrek’s Fortress - Fixed an out of bounds spot.
  • Chaos Wastes - Count Mordrek’s Fortress - Made some performance optimisations.
  • Chaos Wastes - Holseher’s Tower - Made some performance optimisations.
  • Chaos Wastes - Holseher’s Tower - Fixed a tower wall that was missing collision.
  • Chaos Wastes - Pit of Reflections - Fixed a spot where players could get stuck.
  • Chaos Wastes - Slaughter Bay - Fixed some erroneous invisible walls.
  • Chaos Wastes - Slaughter Bay - Fixed cases where an objective could trigger multiple times at once.

Known Issue : Holseher’s Tower can still have missing bits and pieces for clients who hotjoin, we’ll have a fix for this soon!

Hotfix 4.3.0.4

  • Fixed an issue with Kerillian’s new Premium Cosmetics in Lohner’s Emporium of Wonders

Hotfix 4.3.0.3

  • Grail Knights can no longer spam their activated ability by block canceling 2 hit combo.
  • Engineer’s ‘Leading Shots’ is now consumed when using the Trollhammer Torpedo at 4 stacks.
  • Chaos Wastes - Fixed ‘Rotten Miasma’ not working correctly for clients.
  • Chaos Wastes - Getting multiple stacks of ‘Djaf’s Reaping’ no longer makes the buff shake and go back and forth on the bottom of the screen.
  • Chaos Wastes - ‘Myrmidia’s Great Leveller’ should now refresh correctly whilst it is active.
  • Chaos Wastes - Reworked ‘Manann’s Tempest’ deal damage equal to the attack that triggered it.

Designer Note: "The current flat damage calculation it has scales a bit too well with fast hitting weapons while hard hitting and slow weapons have little chance to shine with the boon. This change aims to even out the use cases of this boon between the two types. "

  • Fixed various crashes.

Hotfix 4.3.0.2

  • Fixed a start-up crash experienced by users on Windows 7

Hotfix 4.3.0.1

  • Fixed double projectiles doubling overcharge cost but not taking double ammo.
  • Armorbreaker and shockwave now works on clients.
  • Fixed an issue where Engineer’s in Chaos Wastes could crash when transitioning levels with additional bombs.
  • Fixed a crash caused by pinginging enemies affected by corrupted flesh.
  • Fixed modded realm not working correctly.
  • Fixed a crash that was caused by the Difficulty not being set under certain circumstances.
  • Fixed a crash players would experience trying to Quickplay in to the Chaos Wastes mode.
  • Fixed an issue where the Nurgle Chaos Wastes challenge would be insta-flagged as complete for players in Okri’s Challenges.
  • Fixed crash when host uses the scoreboard mod, but the client doesn’t.



Heroes,

Patch 4.3 is out now together with the Chaos Wastes. There are many fixes and tweaks in this patch.

The update will be a refactor. Meaning that the download will be big but the overall disk space Warhammer: Vermintide 2 claims will decrease.

There is a list of Known Issues, pertaining to MODS specifically, at the bottom of the list.


Patch 4.3

Big Download but Reduced Installation Size

  • In Patch 4.3 we have rejiggled the installation. The initial download will be a big download, but the resulting installation will be a fair bit smaller than it was prior to the release of Patch 4.3.

Level Fixes / Tweaks

  • A Quiet Drink - Fixed an issue where the broken wooden blockade would appear to be intact for players that spawned in to the map in progress.
  • Against the Grain - Removed a boss wall in the middle of a capture point.
  • Against the Grain - Fixed a spot where enemies could just flat out walk or run up a cliffside.
  • Against the Grain - Fixed a location where bots could become stuck against breakable wooden blockades.
  • Athel Yenlui - Fixed an issue where bots could become stuck at the location of the second Grimoire.
  • Athel Yenlui - Fixed some places where invisible collisions were blocking projectiles.
  • Athel Yenlui - Fixed a spot where bots would get stuck trying to retrieve the last Tome.
  • Athel Yenlui - Fixed a rare issue where leylines could get locked in place whilst misaligned, soft locking the event.
  • Athel Yenlui - Fixed a number of locations where players and bots could not traverse up steep ledges.
  • The Blightreaper - Fixed a location where the Blightstormer could spawn but be totally unreachable whilst still being able to cast.
  • The Blightreaper - Fixed a location where Blightstormers could cast from underground.
  • The Blightreaper - Fixed an issue where bots could become unresponsive when focused on enemies behind walls.
  • The Blightreaper - Fixed an issue where enemies could spawn behind the sanctum gate.
  • Blood in the Darkness - Fixed an issue where Warpfire Thrower flames could travel through walls.
  • Convocation of Decay - Fixed some situations where progression of the end event could freeze up incorrectly.
  • Convocation of Decay - Fixed an issue where wooden doors would play the incorrect sound when struck.
  • Convocation of Decay - Fixed multiple locations where bots and players could become stuck.
  • Convocation of Decay - Fixed an issue where a wall could block ranged projectiles beyond its appearance.
  • Dark Omens - Fixed a location where patrols could become stuck.
  • Empire in Flames - Fixed a spot where bots would get stuck trying to retrieve the first Tome.
  • Empire in Flames - Fixed some out of bounds bits.
  • Enchanter’s Lair - Fixed an issue where a barrel could be thrown out of bounds, soft-locking the level.
  • Engines of War - Fixed an issue where Sienna could Fire Walk herself into a ceiling spot.
  • Engines of War - Fixed some cases where a Chaos Spawn could get stuck in branches.
  • Engines of War - Fixed some places where invisible collisions were blocking projectiles.
  • Engines of War - Fixed a location where Skaven could die immediately after spawning.
  • Festering Ground - Fixed a spot where bots would get stuck trying to retrieve the second Grimoire.
  • Festering Ground - Fixed a spot that could just heart-attack a player, killing them outright.
  • Festering Ground - Fixed a spot in the end event where enemies could spawn out of thin air.
  • Fort Blink182 - Fixed a broken respawn location near the first Grimoire.
  • Fort Bryanadams - Increased size of the interaction shape on the cannonball, making it easier for players to pick up the cannonball in frenzied situations.
  • Fort Bobmarley - Fixed some spots where the cannonball could drop through the terrain.
  • Fort Bigsean - Fixed various spots where players and bots could get stuck.
  • Fortunes of War - Fixed an exploit where players could just basically skip the whole challenge.
  • Fortunes of War - Fixed a couple of locations that could instantly kill players and bots.
  • Garden of Morr - Fixed a floating Ravaged Art pickup.
  • Garden of Morr - Fixed an issue where bots could become stuck by the ladder in the end event.
  • Garden of Morr - Fixed a spot where bots were prone to leap off a cliff.
  • Garden of Morr - Fixed a location where Beastmen patrols could become stuck.
  • Halescourge - Fixed it so that Saltzpyre’s Billhook isn’t able to one-shot Brimstone Horsepurge by using the pull action at a specific time.
  • Halescourge - Fixed an occlusion issue on the path leading to the second Tome.
  • Halescourge - Fixed an issue where bots could dodge off the elevator and fall to their doom.
  • Horn of Magnus - Fixed an issue where players could respawn beyond the barrel door event should they die before it.
  • Horn of Magnus - Fixed an issue where textures would appear to be missing.
  • Horn of Magnus - Fixed an issue where enemies could become stuck running down the end event stairs.
  • Horn of Magnus - Fixed an issue where players could become stuck in a corner after respawning.
  • Horn of Magnus - Fixed an issue where barrels would stop spawning after the player carrying the barrel had lost connection.
  • Hunger in the Dark - Fixed a spot where you could see outside the level and another where Sienna could leave the level.
  • Hunger in the Dark - Fixed an issue where the barrels in the cart would appear spectral for clients.
  • Hunger in the Dark - Fixed a spot where bots would get stuck trying to retrieve the last Tome.
  • Hunger in the Dark - Fixed a lighting issue seen in the area where the second Tome is found.
  • Hunger in the Dark - Fixed a missing texture observed on a part of the tunnels.
  • Hunger in the Dark - Fixed a bug where players could get night vision in the room where the second Tome can be found.
  • Into the Nest - Fixed an issue where players could spawn behind the team in the boss arena.
  • Into the Nest - Fixed a spot where Ratling Gunners could shoot throught the water wheel.
  • Into the Nest - Fixed an issue where players could spawn in at the end of the map.
  • Old Haunts - Fixed a spot where Bardin bot couldn’t retrieve the first Tome.
  • Old Haunts - Fixed a few spots where bots could get stuck.
  • Old Haunts - Fixed an issue where players and bots that died during the church event could respawn beyond the point of no return.
  • Old Haunts - Fixed an issue where enemies spawned by Twitch mode could become stuck, unable to reach players.
  • Old Haunts - Fixed an issue where bots were unable to rescue players downed in a specific location.
  • The Pit - Fixed a spot where players could dash through the ground.
  • The Pit - Fixed an issue where enemies could walk across a fallen bridge during the end event.
  • Prologue - Fixed case of Bardin not accepting healing during his rescue section.
  • Righteous Stand - Fixed a spot where bots were prone to suiciding.
  • Righteous Stand - Fixed a couple of spots where players could get stuck.
  • Righteous Stand - Fixed an issue where enemies could become stuck whilst climbing down the walls during the end event.
  • Righteous Stand - Removed Beastmen. For real this time.
  • The Screaming Bell - Fixed a spot where players could dash through the ground.
  • The Screaming Bell - Fixed an issue where Sienna could Fire Walk her way below the bell.
  • The Screaming Bell - Fixed a “deathzone” location.
  • Skittergate - Fixed an issue where bots would not follow players through the Skittergate nor teleport to them to catch up.
  • Skittergate - Fixed a hole where players could get stuck.
  • Skittergate - Fixed a spot where Bardin bot would get perma-stuck.
  • Skittergate - Fixed multiple cases where players and bots could lose substantial amounts of health when entering the Norsca → Skittergate portal.
  • Skittergate - Removed an invisible blocker.
  • Skittergate - Fixed an issue where bots would be reluctant to leave the last elevator.
  • Skittergate - Fixed an issue where players could spawn into the map behind the elevator.
  • Skittergate - Fixed an issue where Gatekeeper Naglfahr could be knocked underground.
  • Skittergate - Fixed a location where enemies were able to walk up a tent.
  • Skippergate - Fixed some out of bounds bits.
  • Taal’s Horn Keep - Added collision around the Spoils of War pedestal so you cant toss dummies onto the chests (they were wigging out for clients).
  • War Camp - Fixed a spot where players could get stuck.
  • War Camp - Fixed so a player who joins around the time the battering ram breaches the camp doors, the joined player is able to pass through said doors - whilst previously they were locked out.
  • War Camp - Fixed a location where enemies and bots were able to walk up walls.
  • War Camp - Fixed a spot where Sienna could Fire Walk herself to an out-of-bounds part of the map.
  • Weaves - Objects thrown out of bounds should now despawn and be replaced in-bounds.
  • Weaves - Fixed some locations where players could get stuck.
  • Weaves - Fixed an occlusion issue causing flickering on Light wind weaves.

Sound Fixes / Tweaks

  • Some Engineer sounds have been tweaked, in particular the volume of 3rd person sounds (those you’d hear with an Engineer in your group - from the perspective of another player).
  • Enemies should now be easier to hear when behind you.
  • Fixed sound cutting out when shield pushing several enemies.
  • Victor’s secondary pistol attack with Rapier now plays the correct sound.
  • Victor’s Repeater Pistol now has the reload sound properly audible in all situations.
  • Kruber’s Man-bow now has the correct sound when switched to from another weapon.
  • Bounty Hunter’s activated ability now plays the correct sound.
  • Lohner will no longer instigate conversation about their experiences at Castle Drachenfels with the heroes.

UI Fixes / Tweaks

  • Masterwork Pistol crosshair style has been changed to avoid switching back and forth while using the alt fire.
  • Made it so changes to the gamepad button icon style (PS4/XB1) are immediately reflected in the UI when the setting is changed.
  • Fixed text overflow in Athanor talent descriptions.
  • Pinging an enemy can no longer trigger the “Too many Social Wheel messages” error in chat.
  • Fixed a bug that prevented changing hero via the escape menu when the bridge of shadows was open.
  • Grail Knight duties are now considered priority buffs and will show up center screen when activated.
  • Fixed an issue in the controller UI where the healthbar frame would not adjust appropriately when the window is resized.
  • Re-enabled the cancel host migration button. It was disabled as a stop-gap measure to fix a networking issue that has since been resolved.
  • Fixed an issue where incorrect Portrait Frames were sometimes being displayed in the end of match screen.
  • Removed a debug timer that snuck its way into the game.
  • Fixed a couple of instances where incorrect subtitles would be displayed.
  • Players will no longer be pinged when commanded to drop something.

Hero Fixes / Tweaks

  • Engineer: Scavenged Shot talent replaced with Combined Arms - ‘Melee power increased by 10%. Every 5 melee kill makes Bardin’s next Ranged attack grant 15% Ranged Power for 10 seconds.’.
  • Fixed a bug where “Vanish” could disallow Kerilian the crit buff from “Cloak of Mist”.
  • Added back the dot to the first strike of Sienna’s mace heavy attack chain.
  • Fixed an issue by which damage reduction stacking wasn’t multiplicative as intended.
  • Added a missing action to the Coghammer so holding attack chains the first heavy (same behaviour as with other weapons).
  • Bardin’s ‘Survivalist’ now correctly produces ammunition on barrel explosion.
  • Fixed an issue where certain ranged weapons would sway excessively after switching from a Bretonnian Longsword.
  • Fixed an issue where Battle Wizard’s Soot Shield could trigger if hitting dead enemies.
  • Fixed an issue where switching to Saltzpyre’s melee weapon prior to reloading his Repeater Pistol and back would result in the animation breaking.
  • Fixed an issue where Siennas on the verge of exploding who felt the need to cliff dive would be flat out killed, without an opportunity to be rescued by their fellow heroes.

Miscelaneous Fixes / Tweaks

  • Slayer’s ‘Ghalskeggi’ now shows the correct wristband colour in both 1st and 3rd person views.
  • The Grail Knight’s Black and Gold skin now correctly has yellow sleeves instead of white.
  • Fixed a bunch of other minor inconsistencies between 1st and 3rd person textures for Shade and Zealot skins.
  • Fixed an issue where “Harder, Better, Faster, Stronger”, and “The Vanguard” Deeds didn’t include Beastmen where the host was eligible to face them.
  • Packmasters should no longer do a 180 spin when hooking players.
  • Accessing Okri’s challenges has been re-enabled for modded. (Note: rewards are not redeemable on modded by design). This also fixes a bug that did not allow starting Fortunes of War on modded realm.
  • Fixed an issue where players getting disabled immediately after consuming healing draughts would lose the draught without getting it’s effect. It now gets refunded in this case.
  • We’ve updated the colour and duration of the ground decal for the Gobadier’s Globe VFX to better match up with the effect and the duration of the threat.
  • Input buffering of quickswap (default keybind: Q) will now have priority over other actions (eg. swapping to a bomb or a potion).
  • Fixed a rare issue that allowed a player to block whilst in a downed state.
  • Fixed some cases where ambush hordes could spawn in plain sight.
  • Twitch mode boons and potions now stack, and no longer overwrite each other.

Crashes

  • Fixed a crash that could occur due to an excessive amount of friends being displayed within the in-game player list.
  • Fixed various miscellaneous crashes.

Known Issues (MODS)

  • Armory - Crashes when selecting Kruber or his new weapon.
  • Needii - Missing functionality with the new potions.
  • Crosshair Kill Confirmation - Might cause issues booting the game (unable to reproduce).
  • Info Dump for Streaming - Does not work and causes performance degradation.
  • Item Filter - Throws a localization error when looking at deeds.
  • Loadout Manager - Throws errors when opening the player list (tab) menu. Bot loadouts do not work in the wastes.
  • Mission timer - Does not work in the wastes.
  • Player List Plus - Throws errors when opening the player list (tab) menu. Does not work (or works inconsistently) in the Wastes.
  • Removed Hanged Corpses - New hanging units are visible in the Chaos Wastes locations.
  • Third Person Equipment - Causing big performance degradation due to errors.
  • UI Tweaks - Causes some issues in the HUD
    • Removes keybinds from the HUD.
    • Green outline timer of priority buffs is always full.
    • Locations of some HUD components have moved w/ regards to live game, including but possibly not limited to: Player Portrait, Health Bar, Ability Bar, Cooldown Timer, Inventory Items & Ammo Count.
  • Vermintide Mod Framework - Sliders/dropdowns are not visible but still clickable. Being in the Mod Options when changing maps can crash the game.
  • Weapon Kill Counter - Kills are not consistently added to the counter in the wastes.
15 Likes

Loads of good fixes here. ^^

I do however not see a fix I’ve been looking forward to. I assume it is still in the works?

Doesn’t look like a bad talent. 2 questions about this I would love answers to.

  1. Does the 15% ranged power apply to the shot that procs it?

  2. Is this ranged power as in just damage? Or does it also influence cleave?

This isn’t a fix that needs a patch per se but a script for running across the whole backend. Not ready yet

5 Likes

Ok, thanks for the update. :slight_smile:

Are you sure? It’s a worse Blessed Combat with a higher number of kills required on a more important row for OE, since it’s competing with two better talents.

2 Likes

To be honest I was being kinda gentle in the hope of getting a reply and to try not to be too reactionary before actually number crunching to work out its potential value. It’s definitely a trade down from Scavenger Shot, but at least I could see it having some use with breakpoints and it’s a decent enough duration to work with.

Losing his only ammo conservation talent definitely hurts though. So yeah I know I’m being pretty generous with that assessment.

4 Likes

One thing I hope for Darktide, that 1 mission has a butchered name in the Patch Notes

1 Like

It will let you bodyshot an Assassin at distance with MWP. That’s about it really. OE already hits pretty much every breakpoint needed because of Spotter, so this talent will at most save a single 10% property, and doesn’t have a Smiter or Assassin talent that it would pair well with. Perhaps if it affected the Spotter passive, we’d have some real power here.

1 Like

Does it affect the crank gun though? 15% power for 10 seconds sounds like it could be impactful there, especially if it’s actually power not just damage?

Also maybe it could help with trollhammer breakpoints? Whatever those end up being.

1 Like

It’s less impactful than passively piercing extra enemies, cleaving shields and armour or having guaranteed crits for every 4th ranged attack. You can use Full Head of Steam to find out how much 15% power really does (note that this new talent is like a worse version of Full Head of Steam, which also affects melee power according to its description).

3 Likes

Yeah fair points, wasn’t really considering its competition too carefully. Yeah that’s probably a dead talent then 🤷

1 Like

This kind of mass power stacking works well on BH because BH can still sustain ammo with Salvaged Ammunition, and has access to guaranteed ranged crits. If it wasn’t on the same row as Leading Shots it could at least work with a Hunter build, no ammo sustain but lots of sheer power for Chaos Warriors and bosses, but on its own its a tough pick. I could be wrong though, it might turn out it adapts really well to Chaos Wastes and works well with the new ranged weapon. We’ll see, but my hopes aren’t too high since it was likely changed because the original talent would be too good with the new ranged weapon.

Roughly how big of a file size will the download be? I’ve been looking forward to this content drop for months now, I really hope I will be able to play tomorrow despite my spotty internet and poor download speeds.

A Quiet Drink - Will this map be available in the future, will it be permanent or will the mod be Sanctioned?

It will be available in the future. It won’t be permanent though nor the mod sanctioned.

50GB or so for someone with an existing install.

2 Likes

Looking forward to tomorrow, just wish it wasn’t Steam maintenance day but that’s okay

What does this mean exactly? Do we have to disable all mods (I thought they all depended on VMF)?

Can we keep mods like Mission Timer on, even if they don’t work?

Also, as a personal favorite (great to help new players) is it possible to have Player List Plus be integrated into the main game? I don’t see any downside to having that info on Tab.

It means that it’s unstable. It works, the menus are a bit weird, and if you’re in a menu during map transition, you’ll crash. But it works in isolation. EG: setting up should be done in a keep where you’re not likely to be pulled out to a map/mission suddenly.

3 Likes

@Fatshark_Hedge do we have a timeframe when the CW update will be released tomorrow?

1 Like