Hotfix #85 - Patch 1.10.4 - Patch Notes

Thank you for this! Are there any developments on the tagging issue? Sometimes it stops working for a whole match, making some builds (Veteran, Arbitrator) unplayable. Thank you!

Feels like a bug kinda, no? Like the visor was applied to this helmet by mistake and it will be removed.

I think this patch added some to be seen Thursday cosmetics… I HOPE IT DID.

Hopes dashed again :sad_but_relieved_face:

Its really a SHAME that you Fat Shark took so long to realize and try to fix those problems.

The cope in me says we’re finally getting the ‘Relic of Cadia’ guardsmen armor in Cadian green that has been known about since mods started scouring the code, but has never appeared once. It would be a waste to run that glorious Veteran helmet with anything else…but obviously I’m not thinking about money.

Mistakenly applied and so created cannonical visored helmet look that should have been there form the start? That sits overall properly, and right for the vet helmet. Such a weird coincidence and totally not a classic situation with clipping cosmetics happens even with the premium ones.

The drop down option for selecting the input device/mic is gone. It used to be under Voice Chat.

I hope this is a bug and that it gets fixed soon.

@FatsharkJulia

Thank you for your continued efforts to improve performance through recent hotfixes.

I would like to ask whether the issue with the Zealot’s “Perfectionist” skill, which was newly introduced in September last year, not functioning correctly has been acknowledged and is currently being worked on.
It has been about four months since this issue was reported on the forum, but the skill still does not appear to be working properly

Game still randomly disconnects and frame rate drops for no reason so awesome job not actually fixing anything and making vague claims of stability improvements

Looks like the next paid sets in the store are Cadian Flak Armor… Finally, after almost 3 years…

Got it - I’m looking in to this.

We’ve been investigating, I’ll chat to the team and see where we’re at. :slight_smile:

I’m curious are they looking into the backfill issues yet? I’m shocked nobody is talking about this. This should be a pretty big priority in my mind.

does anyone experience the “quit game” button not working properly? if i’m in the character selection menu and click quit, nothing happens, just as if i clicked cancel. i unmodded my game to test again, same result. after a few clicks the game hang for a few seconds before quitting. tried with 2 mice so it’s not their buttons.

very odd don’t think I’ve ever noticed such a bug and Idle off to that screen fairly often. =/ good ol Alt F4 or window out =) oh also play in full screen/window mode… maybe a factor?

I know we’ve made some improvements to backfilling in the past especially around Quickplay, but it sounds like there’s some lingering issues that need to be checked out. It would really help if you could post this in Warhammer 40,000: Darktide > Bugs with any patterns you’ve noticed.

Link me a bug report? That’s a Grudgin’

I did not attach any video or image evidence directly to the original bug report.

The videos below are excerpts from videos uploaded to my YouTube channel.
I have recorded the bug in question.

Huh on first clip seems like it knocks off 1sec but should be 3.5s at 15% of 30s CD… maybe FS forgot to carry a decimal point… that somehow applies to maps and not psychanium??? 30x .15 = 4.5s, 30 x .015 = .45s disproved

Hi @FatsharkJulia , thanks for all the updates in this thread and thanks to the team for all the great fixes!

I just wanted to raise a couple small Hive Scum issues in case they got lost around the holidays. Hopefully they would be quick fixes?

Additionally: Vulture's Dodge does not provide immunity - #4 by bozo

That last one might be a bit tricky, but if the current functionality is actually what’s intended maybe the descriptions of Vulture’s Dodge and Slippery Customer could just be updated?