Stimm Supply w/Fast Acting Stimms can apply Cartel Stimm buffs while Cartel Stimm is on cooldown

Issue Type (Required):

Talents

Issue Description (Required):

Stimm Supply with Fast Acting Stimms can apply Cartel Stimm buffs while Cartel Stimm is active or on cooldown. The bug occurs when the player leaves and reenters the Stimm Supply field.

The bug appears to be here: Darktide-Source-Code/scripts/extension_systems/proximity/side_relation_gameplay_logic/proximity_broker_stimm_field.lua at bb5b1f83335da302af2034f03a34e2a7f08c9b1d · Aussiemon/Darktide-Source-Code · GitHub

You can see a 'skip_talents' argument is provided in the other places where the buff is applied, but it is missing in this case.

Steps to Reproduce (Required):

Make sure you have both the Stimm Supply and Fast Acting Stimms talents.

  1. Use Cartel Stimm. It doesn’t matter if the stimm is active or allowed to expire and go on cooldown.
  2. Use Stimm Supply at your location so that you are inside the stimm field.
  3. Leave and reenter the stimm field.
  4. Observe that the stimm field has given you the effects of the Cartel Stimm. This is verifiable for players using the crit chance stimm and the Show Crit Chance mod.

Platform (Required):

PC - Steam

I honestly think this should be the way stim supply should function and just give the cartel stim buffs without having to exit & re-enter when your Cartel Special is on cooldown. Otherwise the Stim Supply + Chem dependency build is a bit on the underperforming side and having a maxed out cartel special becomes too punishing especially in PUBs which is what the majority of players play.

This also adds a layer of knowledge and skill mastery of knowing you can do this and juggling the cooldowns effectively.

Looking like a bug that should be made into a feature imo, the same way FotF’s interaction with Eviscerator was made from a bug into a feature.

you only have to do that while in soloplay/the meat grinder, if you are in a live server just dropping the crate down will stack another one of your stimm buffs right away

if its made into a feature it needs to be heavily nerfed, stacking 16% attack speed 20% strength 35% finesse 10% movement and dodge speed and whatever other fervor buffs it gives you, up to 2 or 3 times is just a little too much in my opinion, i know its only temporary but you can do this multiple times a game quite easily too, take the node that gives your ability back when your stim comes up, stim yourself then drop crate, now you have double your stim effect. now imagine this effect with all 4 players dropping their crates onto each other and stacking the buffs up ~5 times i think?