Hotfix #85 - Patch 1.10.4 - Patch Notes

Warband,

This patch comes with several technical improvements that we hope will increase stability and network performance in the game. It should also improve playing on slower and/or unstable network connections. In addition we also improved memory usage to help performance on lower-end devices.

We will continue to work on improvements, and we urge you all to keep sending in crash reports, as they really help us to find further solutions.

Patch 1.10.4 is currently rolling out across our platforms. In the meantime, you can read the notes below.

General Bug Fixes

  • Several improvements and fixes to stability and network performance.
  • Improved memory usage to increase performance on lower-end devices.
  • Fixed a bug where the Mission Board and the Special Assignments would have mismatching ordering on the campaign missions
  • Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.
  • Fixed a memory leak when generating player portraits for UI presentations.
  • Fixed an issue where the second damage instance of multiple-hits Heavy attacks on the Chirurgeon’s Mk IV Bone Saw was not using the correct profile when having the Brittleness coating applied.
  • Fixed a crash which could happen when another player disconnected just as Rampage! ended.
  • Fixed an issue that was causing the Stimm Supply to get stuck in the player’s hands after trying to place it.
  • Fixed crash that could happen if the player leaves missions while particle effects still are active.
  • Fixed an issue that could happen when a player left the game from the menu causing the slot for another player to join to be locked for a certain amount of time.
  • Fixed “Well Oiled Killteam” penance not progressing.
  • Fixed an issue that was causing the last blessing point for the Shredder Autopistol to remain unspent.
  • Fixed an issue where the Auspex Drill penance wouldn’t track towards completion.
  • Fixed a lighting issue where the light would turn from dark to very bright.
  • Fixed an issue where the mission’s fog would disappear completely when using a stealth ability.
  • Fixed an issue where certain language fonts had issues rendering correctly on the Aquila Purchase screen.
  • Fixed bug where when using a controller and starting a campaign mission from the Special Assignments view would also start the debrief video.
  • Reverted an unintended change introduced in 1.10.3 that made weapon specific dodge linger time affect incoming ranged attacks.
  • Reverted an unintended change that allowed dodge stats from talent trees to also impact incoming ranged damage.

Cosmetic Fixes

  • Fixed color name in item title of the Hive Scum Hood (KHAKI) to the correct color.
  • Fixed graphical issue where the white skull decal did not show up on the MK IVM Pot Helm With Gas Mask (XXXXL).
  • Fixed headgear clipping with the ears on some faces - Steel Legion Flak Helmet (Parade Polish).
  • Fixed deformation issue with implant - Commando Beret With Augmetic Implant (Green).
  • Fixed clipping issues with face - Athonian 98th Pilgrim’s Warhelm (Red).
  • Fixed issue with backpacks clipping with the cloak - Athonian 98th Fatigues.
  • Rolling Bones trinket now shows as expected when showcased in the UI screens.
  • Fixed clipping with strap and head on Slasher Hivescum Headgear
  • Fixed distortion in Commando Beret with Augmetic Implant (Green).
  • Fixed clipping issue with leg armor on Krieg Vigil Greatcoat (Krieg 143rd).
  • Fixed physics on Votarist’s Pot Helm with Rebreather
  • Fixed clipping issue with leg armor on Imperius pattern Psykana garb.

Additional Changes

  • Corrected the penance conditions of some missions with misgiving information.
  • Arbites’ Remote Detonation now has the correct icon in the HUD.
  • Fixed an issue where Dual Autopistols didn’t have shell casings ejected from the weapons when firing.
  • Fixed muzzle smoke for Dual Stub Pistols and Stub Revolver moving in unintended directions.
  • Fixed an issue that was causing Dual Stub Pistols magazines to cast unintended shadows when they ejected.

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That’s all for today!

We’ll see you on the Mourningstar.

– The Darktide Team

40 Likes

thanks

2 Likes

Sweet, wasnt expecting a patch till March.

5 Likes

Solid patch for the new year. Performance boosts are a big, big deal.

Any info from the devs on thoughts for a coming balance patch? We should be on the same page for what needs tweaking.

7 Likes

This one will cause so much salt because a lot of people got used to it. Can’t wait for the nerf ranged and buff XY posts

5 Likes

k.

Still not working for me. Its the Cavalcade Trait and I tried to spend it on different classes.

Thanks for the update in general!

1 Like

Scrier’s Gaze will be buffed.

Crusher HP will increase. To balance it out, DS will get additional armor penetration.

6 Likes

I’ve been informed this requires a backend update which should be pushed around 2pm CET, please let us know if you continue to have issues after this time!

6 Likes

The good, i’ve got extra 10 fps just like that which is nice :+1:

The bad, game still stutters, game still hang itself on exit and there’ still the issue with this,

11:47:08.627 warning: [DummyRegistryAllocator] Registry ‘default_heap_constant_buffer’ has still registered 0 b used and 65536 b allocated
11:47:08.627 warning: [DummyRegistryAllocator] Registry ‘vertex_buffer’ has still registered 0 b used and 419430400 b allocated
11:47:08.627 warning: [DummyRegistryAllocator] Registry ‘index_buffer’ has still registered 0 b used and 71303168 b allocated
11:47:08.628 warning: [DummyRegistryAllocator] Registry ‘D3D12Memory’ has still registered 0 b used and 494469120 b allocated

and the FPS gain from the improved memory usage is totally wasted because the game still feels like 30 FPS…

0/10 fix

So… It’s been about 2-3 years now since AMD 7900 gpus are broken and the game is unplayable for them. Any update on the fix that you announced a year ago? Reverting back to 23.1.1 drivers isnt working anymore, as my PC is now unstable and crashes.

I hope they acted swiftly enough that most people will just move on from it. I’m very happy they fixed it, either way.

4 Likes

I doubt most people below auric will even notice the difference tbh, and difficulty hounds will be glad its harder again, so that leaves only a small part of the player base who may have been crutching on it

4 Likes

Guys, I might’ve finally gone insane but…

I was playing Auric just now.

I actually heard Crushers’ voice lines and the sound of their overheads for the first time since 2023.

Also, big W for the improvements to performance in general, it’s a big help. Thanks, Fatshark!

16 Likes

@FatsharkJulia Now that you are clearly officially doing a CM’s job instead of just placating us angry nerds on this forum, I hope you really do get that merit raise.

3 Likes

Just covering for Quickpaw and hitting publish in the interim! I can’t take credit, but I’ll do my best to answer any questions you have :grinning_face_with_smiling_eyes:

10 Likes

Sorry Philipje, we’re still waiting on AMD. 25.9.1 is considered to be quite stable, which might be worth a try.

4 Likes

Sounds great!

What about ScumTide (Scum cosmetics)? @FatsharkJulia

Fix missing sound in Dark Link? No
Fix Your mission was canceled? No
Add cosmetic fixes - Yes

I’ve raised the question, and if there’s anything I can share I’ll be sure to let you know!

6 Likes