The additional 1-second reduction, making it appear as if the cooldown is reduced by 2 seconds at a time, comes from IoD, since the first hit after entering stealth is a guaranteed critical hit.
When the Perfectionist skill is functioning correctly, the cooldown should be reduced by at least 4.5 seconds immediately (15% of 30s = 4.5s).
Yes i figured that for the escalating count rates but the 1s drop was perceivable instantaneous so I suggest the code may be doing something just not as intended and easy typo in programming of 1decimal could be the issue and easy fix. disproved
Isolating the source of issue in such methods would help them determine cause… perhaps another video with the higher reductions against Ogryn or even boss kills could be super useful to proving/disproving theory… otherwise digging through code… and I’m way beyond those days.
Yes in match testing required… for some reason game acts differently than in meatgrinder… I’m sure theres a code reason for that
…if its 10% of time Ogryn … inconsistency maybe a latency issue or what counts as a backstab… perhaps combination… wasn’t this add around the time they added “Flanking hits” to talents? Stealth Kills should trigger it…hmm… could they have.. coded it for only backstabs / flanking hits but wrote the text wrong… off to work i will ponder
.030% of 30s is still 0.9s could rarely hide the results
.05% of 30s is 1.5s should happen every time
Thank you Bozo! I can see both issues in our database, but I don’t have any updates to share on them right now. As for Vulture’s Dodge + Slippery Customer, I’ll look in to what the intended behaviour is and I’ll update in the OP you’ve linked.
Wow I take this back with a vengeance. The experience has been complete d0g today, holy hell. Even mourningstar chat has like 6-8 second delay. What is going on?
I’m torn on this one. I imagine there are many more people rage quitting with alt+f4 than getting stuck. FS should add a proper ‘I’m stuck’ option that logs it, hopefully can validate it and move you back to a proper spot on the map.
But yeah, I don’t want to penalize the people who get thrown out of bounds.
I’m not sure how I could report such a problem by maybe recording it perhaps? This happens pretty frequently, maybe like 70-80% of the time? This happens when a player leaves a match for whatever reason & other players don’t take their place as they join games. It can take anywhere from 5-10 mins before a player fulfills somebody else’s place. Sometimes when somebody leaves there’s a chance that nobody takes their place the entire match-up even. There’s plenty of people that’s reported this. It’s more of Fatsharks end on this one. Just yesterday, I joined a random match & everybody left. I was the only one there the entire match-up. I think this should be a priority issue. I remember backfill use to take literally like under a minute or so to fulfill, perhaps one of the big updates broke it along the way, it happens.
It’s shocking that this problem wasn’t at the top of their list or wasn’t brought up here in this very thread. This is just one of those things that’s at least a top 3 issue kind of thing if not the first. I don’t think that me reporting it will do much at all. Like, what I’m I going to report? People don’t join once they leave? I mean… it’s a ‘lol’ moment right there. If they know the problem exists in the first place, what exactly can I report? lmao, it seems to me to be their end, not ours. It’s kind of like my food not showing up from a DoorDash to take a picture of the meal that wasn’t delivered, lol… It’s like, what? That’s their issue not us players. I hope it gets fixed, but watch it be another couple months.
I still wish for a classic Imperial Astropath psyker outfit ala Neoma in Space Marine 2. Long darkgreen robe, hooded (up or down), blindfold, perhaps a few purity seals.