First i was happy that they raised the drop rates of red items from chests, and clarified that you can get them on champ level gen/emp chests too.
After the patch and 180hours of gameplay i got my first and second red items… 2 NECKLACES, just what i wanted, nice thing you can equip them at the same time to make good use of them… Not like the forum wasnt full of complaints that ppl get multiple of the same trinket/necklace whatever, instead getting a weapon finally for example, but nooo, the issue of duplicates are still exists…
Also… The hidden nerf to Ranald was a really nice thing to do…
Before the patch i could get an emp chest on a full champion run (QP, 3tome, 2 grim, 0-1-2 dice) in 60-70% of my games… Now its 10%!!! (and its not just me… i hear the same thing back from my friends in the game)
WOW the patch happened, and we wont see an emperor chest again anytime soon(maybe one weekly) no matter how you max out a level…So basically we are at the same place before the patch…
This kind of RNG is the worst in every game, but FS decides to implement it even more to the game…