Update on values: 1.9% for hats and 1.25% for reds.
We, as well as peple from reddit, were either very unlucky from the start or droprates were increased on the fly. Considering red droprates didn’t change for our and their data and numbers coincide, I think that’s the latter. But I can not be sure - we didn’t have enough opened chests at the start.
New cosmetics droprate is 1.25%, you can see confirmation here and on reddit. Subjectively 1.25% is about 3 times more, than it used to be. Also you can’t get duplicates now, that’s also a good thing. But few things still bug me:
Those, who didn’t stack coms, are now super-punished both because of rates and duplicates
According to old data droprates used to be 1.1%. So did they get reduced in April, or was that just dome kind of deviation in data? Though with 3k chests how big of a deviation can we realistically get?
Still no bad luck protection system.
Also it seems you can get cosmetics via quests now. Gonna have a look at those before jumping to any conclusions.
Ok, that’s all I have to say. So what do you think?
Obviously not, because reddit link counter is at 0. But people have already reported over 3k opened chests there, and this number is growing. Also Reddit rates coincide with our rates.
Actually thanks to stacking we, as players, were able to get reliable droprates for the first time.
I’ve got 3 red items tonight from only 4 legend games… that’s a much higher drop rate. I’ve got more cosmetics just tonight that in 300+ hours of game time. The drop rates are much higher.
Nope, I only got my 35 chests from the challenges. I open my chests after every game. I didn’t have any stacked. 3/5 legend games tonight gave me a red item as well.
Just got another cosmetic… Perhaps I am just getting really lucky lol. I had hundreds of hours and only 2 or 3 reds. And I only played Champ and Legend. Now I’m getting them almost every couple of games.
I’m stoked about them, but I’ve gotten pretty lucky.
I didn’t stack chests at all, started today with 0 of them. Challenges gave me 22 commendation chests from ones already completed. I completed 12 runs today (all champ full book), which got me more completed challenges and two dailies. Plus however many commendations I got from leveling up my level 30+ more in those runs. (Sorry, I didn’t count all my chests!) Anyway, from all those I got:
4 hats for Elf (all unique. 2 Shade, 1 WS 1 HM)
3 reds: Volleybow, Hagbane, Mace (Sienna)
The drop rate increase feels INSANE to me, but that’s because prior to this I got a grand total of 1 red item and 0 cosmetics in ~240 hours. I know, RNG and that’s just my experience and all that jazz. My buddy who played with me today got 2 cosmetics and a red from slightly less chest count (he did about 8 runs). Everyone in my quickplay matches was also getting more stuff and pretty stoked about it.
IMO this is a good improvement. I think the drop rates would be acceptable provided they implement some kind of dupe protection (maybe no dupes until you have one of everything for that character) and some sort of bad luck protection for the pour souls that RNG just really hates.
I’m pretty happy with the dorp rate, collecting cosmetics is not why I play but I do like getting them.
I don’t feel punished for not hoarding boxes because.
they offer no advantage in game (particularly with the dust change as I can now roll the properties I want without a red)
They don’t really help you stand out (as much as some other games) as you are only around 3 other ppl at a time and they will all look unique because of no duplicate classes
If you really want them as a badge of honor you can grind them out with the new system.
The disparities in loot seem to be quite extreme, would be interesting to see if other factors play a role.