For issues that are not connection-related (such as crashes), please avoid commenting here and instead create a new post in the Technical Support category.
I always play with people from my same city and usually we have aprox 30-40ms, but since Outcast’s patch we experience 90-100ms playing with the same host (ping doesnt change even if we change the host)
Same as above. Ping to my friends doubled with the release of the 3.4. patch (from 40ms to 80-90)
And also with this patch, connecting players to the lobby began to take up to 3-4 (!) minutes, earlier the connection took no more than 20-30 seconds. It happens very often, and with completely different players and on different hosts.
There have been a few times where I have began lagging out of games, but my ping remains normal but other players say I am walking in place. On their screen I will be downed/dead but on my screen I’m still up and walking around (albeit unable to interact with anything).
Lag feels much worse (more rubber banding) than my ping would indicate. It feels like it comes in pulses (anecdotally). It felt much worse during the initial 3.4 release, but that could just be matchmaking going farther.
Hello!
After the appearance of the outcast engineer and the patch, in general, the ping readings changed, so if the people with whom I play were in my city, then the ping before the update was 40-50 ms, but now this indicator has grown to 70 ms. In general, it has not grown much, but the delays in the game have increased noticeably.
Console Log:console-2020-11-27-20.49.37-ab68fc1d-701c-43ed-bd3d-98f42d3e0bfc.log (950.2 KB)
Region: Russia
Download Region: Russia St. Peterburg
I am playing a lot with my brother in the same network in the same house. We have got great internet in an urban area (50Mb/s download, 25 Mb/2 upload). We used to get around 40 max ping.
Now, we have about 85 - 90 ping and other players that join us have lower pings at around 75, than we get in the same network?
Germany
Germany, Munich
Can’t post a log, since my logs are several gigs due to using ui tweaks (I delete them after every session) - Could this have any impact in ping? (couldn’t imagine how, but still)
Just to amplify my last post, it seems like the search range always increases twice before i find games. blocks dont seem to line up with enemy swing animations any more either. All the animations feel out of synch in fact.
A description of your connectivity-related woes
Before 3.4 patch, when I was host and played with players in same region, clients ping are always 40~45. When I was client and played with players in same region, my ping is always 40~45. However after 3.4 patch, when I’m host and play with player in same region, clients ping are always 95~110. when I’m client and play with player in same region, my ping is also always 95 ~ 100.
Your most recent console log*
Sorry. I can’t attach these. Each console logs is over 4 ~ 5GB.
Your region
South Korea
Your ‘Download Region’ in Steam (Steam ‘Settings’ ‘Downloads’)
South Korea - Seoul
Hello!
Before 3.4 patch,ping are always 60~90. However after 3.4 patch,When I play with my friends,my ping is always 150-300,and if it’s a random match,my ping is always 250-300.
Have had perfectly fine ping (50-80) with squad of people I play with regularly. Now, post Rattling-Bardin (3.4), everyone sits at 120-150+ ping in all games, and can spike up to +350. [In summary 50-80/ now 120-150+]
hello there, after Bardin’s patch, my ping have changed from 70ms to nearly 200-300ms. This is wierd and I do some package capture and analyse by myself. Here is the result.
As you can see from the two pics above, the remote ip address I connected to, no matter I was the host or the client, was 153.254.86.0/24, 155.133.239.0/24 and 155.133.245.0/24.
I am playing with chinese and if I connect to a chinese host, the ip address should locate in china. But the addresses of these ip are japan and HongKong. So it seems that you are using some transit servers to transfer our connection? In the picture below,(Please ignore the chinese), the average ping of the cloud servers in china connecting to 155.133.239.0/24 is 105.9ms.
So if I connect to the transit server and the transit server transfer my connection to the host, the overall ping should be at least 105.9 * 2 = 211.8 ms, which leads the high ping problem.
If you need any more information, I am glad to help!
We used to have a latency around 50-90 ms most of the time. After the introduction of the outcast engineer, the latency has dramatically spiked up to more than 200 ms, i.e., unplayable for a timing tricky melee game. As a consequence, players have been reduced and lobbies were much less than before. You could only manually join a game through lobby browser, since the auto matching could not find any.
Hello, would fatshark consider rolling back the net work portions of the game to before the engineer update, at least before the current issues are resolved? It was at least broadly functional, unlike the current state for some.
I always play with friends from France as host (they have a really good connection). Usually I have 50-80ms, now I have 100+ms and sometimes even 200-300+ms (for a short duration like 1-4 sec).