Most ppl here seem to have never played Vermintide1, nor have they played a difficulty above Veteran it seems.
The thing is: Almost every other Staff except Bolt and Beam is currently underperforming, bacause of slow speed or range (And V2 has WAY bigger levels/distances). So, Beam and Bolt become better from the get go, because you can snipe enemies from afar as much as you can clear hordes. I loved the fireball staff in v1, but it got pretty much butchered in V2, because there is no Master Crafted Trait to make it viable again and the big ball’s blast radius seems to be even smaller (i could be wrong on that, but that’s my impression. I played fireball a LOT in V1).
And btw.: Burning skull doesn’t one-shot chaos warriors on high difficulties anymore, at least mine doesnt, maybe i lack some power level or something.
But that’s another thing. Now where there is this power level stuff, talking about balancing becomes really hard in total. Especially because you can’t see your parties hero power levels. Have you ever thought about that?
Maybe many things are underperforming currently instead of being too strong. Let Fatshark figure out their statistics and fix all the talent dependent bugs first (And there are many atm.). Then we’ll see what future updates will bring.
Sienna was and always will be a high skill class. And the fire skull often misses completely and takes very long to log on (which is dangerous for you as a glass cannon btw. risk-reward and all that. Same goes for Beam’s tunnelvision/zoom) and it often even doesn’t work if the target is marked by your team, because of no red outline overwriting the blue one… So…often my potential curved special killer becomes just unspectacular firework, shooting into the void… And that is wasted damage, time and happens relatively often.
Apart from the fact, that twitch shots on beam staff are bugged like crazy. I dunno how often i sent my blast of, just to deal no damage with it. And there is the snail bug aswell, letting Sienna become a sitting duck for no appearent reason.
Stop talking about Sienna as if she takes no skill or less skill to play. That’s just plain wrong.
It’s just logic that a no ammo ranged deals damage to enemies before they are able to reach you. And that fact seems to trigger many competetive minds. I guess score boards are doing their part in all that aswell…