Hi, so I’ve been playing a lot of Sienna and after a lot of experimenting, my opinion right now is that the weapon choices are frankly non-existent. I really like playing with the beam staff and the sniping play-style, but it’s all there is. Which surprises me because if you listen to people on youtube or steam many say Sienna is quite balanced. I disagree.
First issue: The Beam staff is the only option.
It can do EVERYTHING other staves can do better. Better wave clear, better single target, and really low overcharge. The only other staff that comes even close is bolt staff. With ball and conflagration being near-useless. I think the “shotgun” part should perhaps build more overcharge to prevent spamming or be reworked/swapped into a different staff. Or lower the damage of it and use it as a stun/knockback. Also sweeping the beam staff crowd controls a pack really easily, nothing else has that kind of crowd control.
Second issue: The beam staff can be exploited way to easily.
Because the crit is based on when you first fire, you can just tap enemies until you start to crit. This allows you to clear waves super easily and with talents and traits do other things like: completely vent your overcharge, max you out on temp HP or give you another ultimate.
3rd issue: Battle wizard? what’s it for exactly? (probably because of beam staff)
I really don’t see the purpose of this career. I think for a battle wizard venting shouldn’t cost health or have trait kick in way sooner. Because as it stands with the right talents (and yes the beamstaff: see above) the pyro doesn’t need to vent. Buffing venting might open up the option for higher damage traits and talents.
Pyro > Unchained >>>>>>>>>>>>>>>>>>> Battlewizard
Beam >>> Bolt >> fireball ~ conflagration
Normal Sword ~ dagger > flame sword >>>>>>>>>>>>>>>>>>>> Mace
thanks for reading.