As of now we have the 4 Archetypes that each will have multiple classes in the future (If there had been no or less problems on the game release state, 1 per quarter of the year), for one of these there is already a cosmetic associated for it (Crusader)
Those are the ones I’m hoping for:
Crusader:
Focus: Melee, Tank
Feel: Ironbreaker, Warrior Priest and Grail Knight
Summary
Weapon restriction: Lose Flamer and Bolter, Gain Power Sword (Though at that point I expect it to have been nerfed some more)
Added Weapon:
- Power Axe (1h or 2h)
- Power Sword and (Storm/Suppression) Shield
- Power Axe and (Storm/Suppression) Shield
Class Role and abilities:
Health: 150 Toughness 200 (Same as Sharpshooter)
Iconic:
- “Active Armour”: Ironbreaker damage absorption on health attack, cool down of X second
- “Crusader Training”: Lower blocking walking speed, and grant extra stamina
- “Pious”: Increase Curse Resistance 50%
Aura: “Decree Passive”: Increase Max Toughness by 50
Blitz: Not idea yet
Ability: “Badge of Office” Cause a Suppression aura, slowing them down and making them more vulnerable
Death Cult Assassin
Focus: Melee, Stealth
Feel: Shade, Hunter
Summary
Weapon restriction: Lose Flamer Thunder Hammer and Crusher, gain access to Power Sword, Duel Swords
Added Weapon:
- Twin (Power) Swords
- Assassin Dagger
- Arc Blade (Inquisitor Martyr)
Class Role and abilities:
Health: 150 Toughness 100 (Same as Psykinetist)
Iconic:
- “Active Armour”: Ironbreaker damage absorption on melee attack, cool down of 20 second
- “Crusader Training”: Lower blocking walking speed, and grant extra stamina
Aura: “Decree Passive”: Increase Max Toughness by 50
Blitz: “Stimm Charge” Increase movement and melee attack speed
Ability: " Cameleoline Cloak" Shade ability
Enforcer and Cyber Mastiff
Focus: Ranged, Elite Killer
Feel: Witch Hunter Captain, Bounty Hunter
Summary
Weapon restriction: Lose Evicerator (?)
Added Weapon:
- Shock Mace (Already leaked, not to be counted)
- Shock Flail
- Shock Mace and Suppression Shield
Class Role and abilities:
Health: 200 Toughness 100
Iconic:
- “Soul Guilt Scanner”: Tagged enemies take increased damage (Witch Hunter Passive)
- “Cyber Mastiff”: Enforcer are accompanied by a Cyber Mastiff, controllable via a special talent tree, and cosmetic tab (For those that want that)
Aura: “Hand of the Law”: You and allies in Coherency generate additional Toughness on Elite kill
Blitz: “Cyber Mastiff teaching”: Change the protocol of the Mastiff
Mastiff has a max independent range. And deal damage equivalent to the Melee item power level.
- “Hunting Protocol”: Send the Hound forward toward a priority target, after which it will roam inside the Coherency attacking Elites and Special who are pinged
- “Guard Duty”: Recall the Hound near Enforcer, healing it’s toughness, and making it fight closer enemies
Ability: ???
Mastiff Talents: Separated from the normal Talent tree, so in total the Enforcer class would have 63 + 33 talents (Total 27 talents)
Unlock_level | 10 | 20 | 30 |
---|---|---|---|
Bullpup: | Shock jaw: Give the Mastiff Shock Damage when in active mode | Heavy Plating: Increase armour rating of the Mastiff | Sub Sonic Voxhailer: Give the Mastiff a greater Suppression Aura when active |
Bloodhound: | Out for Blood: Mastiff’s attack cause Bleeds | Chemical Scent: Mastiff periodically tag close-by enemies | Tracker: Increase max range of the Mastiff |
Malfi: | Reciprocating Chain teeth: Augment the damage of the Mastiff’s attack | Canine Training: Increase the movement speed of the Mastiff | Eliminator Las Blaster: Give the Mastiff short range Las weapons |