So, the game is pretty starved of class variety, it especially lacks any kind of dedicated support class, so I have come up with a new support focused class for Veteran, The Veteran Medic.
Below is a list of it’s abilities, feats, passives etc.
[Veteran_Medic_Concept_V3]
As you can see, this class is mostly about supporting, reviving and buffing allies, however it is possible to build it in a more offensive way via some of the more offence orientated feats. hybrid builds would also be pretty…
As of now we have the 4 Archetypes that each will have multiple classes in the future (If there had been no or less problems on the game release state, 1 per quarter of the year), for one of these there is already a cosmetic associated for it (Crusader)
Those are the ones I’m hoping for:
Crusader:
[Crusader]
Focus: Melee, Tank
Feel: Ironbreaker, Warrior Priest and Grail Knight
Summary Weapon restriction: Lose Flamer and Bolter, Gain Power Sword (Though at that point I expect it to have b…
I’ve had these ideas rattling around in my head for a short while, and I wanted to run them by people here. My vision for this archetype overall is a fast, wiley, hit-and-run gremlin with solid support elements and dynamic weapons (and I have some rough ideas for those, too).
I’d like to know whether y’all think…
…it looks like it would be any fun to play…
…it looks like it would be nice to have on a team…
…it fits Ratlings, thematically…
…its parts are fundamentally balanced, or super busted…
There have been quite a fews
Justag33k1005:
First new class suggestion: Ratling Vanguard. By now many of us players have heard our convicts make reference to the elusive Ratling Snipers in one in-game conversation or another, and know for a fact that it was discussed for bit on the Discord server. But, the thing is we already have a type of sniper with the Veteran Sharpshooter. So I think instead of adding a Ratling Sniper, they should add a Ratling Vanguard. What would the difference be? Snipers are all about hanging back picking off troublesome enemies, so instead of making another character class suited for long distance combat, add one suited for close range infiltration and ambushing. The Proposed ability I would give this class is “Infiltrate”, which would cause the character to dissapear for a few seconds and break any suppression effects they are under, allowing them to either escape to safer ground, or sneak around the side and take out more annoying enemies like Bombers and Gunners at close quarters. As for what kind of grenades this class would use, I am kinda split between Smoke grenades to shield you and your allies, or incendiary grenades like the Scab Bomber uses.
Would mean a new Archetype and not simply a new class. If they give new archetypes they most likely would get multiple classes so both Sniper and Vanguard could be featured, but also Ratling don’t really bring anything that are exclusive to them.
Would require a new archetype too, there are post about them somewhere but I won’t bother looking them up right now
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