Hello. I know it is too early to handle this game wise but I feel like the discussion should start. To start it off, I am going to give a brief summary of my thoughts/feedback on the current classes
Ogryn - Perfectly good tank. Unfortunately too few opt to use the shield (for whatever reason). People choosing to not use it is the only thing wrong with it
Zealot - Argueably the best designed class in the game. It handles crowd control and face tanking quite well in the absence of an Ogryn
Psycher - Fire staff appears to be quite weak. Lightning does better. That is just my observation being grouped with them enough times. Perhaps that can be looked in to?
Sharpshooter - In my opinion the worse designed class. I came from Vermintide 2 to Darktide. Classes were so well designed in Vermintide 2, that even the âstarter classesâ could be used at the highest difficulty. Then I came in to this and idk what happened. I was expecting better from Fatshark
The main issues that plagues this class is the overall design, and greedy team mates taking all the ammo
With that given I will now focus on the Advanced classes. I feel like the Advanced Classes could be a way to address these flaws or add new gameplay. To do that let me give some Warhammer lore notes. Please keep in mind I am a warhammer lore noob
-I was reading that the Deathcorps did at one point have their Las Guns attached to a power unit on their back. It would appear at some point in time, regiments did the exact same thing with the Plasma Gun
-Apparently there is Medics in the Space Marine chapters that assist the Apothecaries with creating or refilling their devices
-There is a military group called Tempestus Scions. They use a Las Gun and Pistol that is more powerful than normal. The las gun type is called âHot Shotâ and the Pistol is called âHellpistolâ. Grenadier specialists can be found with Krak Grenades⌠A shaped explosive. They arenât the only regiment to use these grenades though
With the notes given I will start with the Sharpshooter as I feel like it needs the most love right now. Two advanced classes I can think of based on Warhammer Lore:
âAnti Tankâ - Focuses on using the Plasma Gun and Krak Grenades. Targets of priority are monstrosities, or armored. Unlimited Plasma ammo, reduced heat build up and faster cool down. Essentially making it like the Bardin Engineer but more generous given that this game has more gun play
âTempestus Scionâ - Focuses on mobility, the use of the Hot Shot Las Gun and Hellpistol. The suppressive fire mechanic and how accurate the enemies are in the current state is oppressive. It would be nice to have a high mobility class immune to this, and is capable of rushing snipers safely. Lets be real⌠It is hard to counter a sniper at a long range due to the âflinchâ and sometimes fog. Having the ability to go after them head on would help
Also carrying a pistol and a rifle at the same time would help with not just ammo but adjusting to different types of combat
Now for Zealot
âMedicâ - Capable of healing team mates and doing damage up close. I was thinking that due to the wound mechanic, that it would likely be balanced to have a healer in the group
âBanisherâ - Focuses on using the Flame Thrower and doing lots of damage to demons/forces of chaos
Ogryn
âShield Masterâ - I am not sure what the deal is with so many Ogryn players ignoring the shield. My best guess is it has to do with it not being fun. I came to this guess based on past experiences with games. Support classes are usually the least fun
If my guess is correct, then let us fix that. Let us make an Ogryn class that revolves around the shield. One that can use a Bolter, or melee weapon with the shield (attack while blocking). To balance it, the Ogryn would need be stationary to attack
Knowing that adding a class with gun traits would strain an already strained system, the skill could be an ammo refill box. That would ensure everyone is full of ammo whenever the skill is up
âGun Luggerâ - I didnt mention it in my notes because I was going to mention it here. I was reading that there is a specific group of Ogryn devoted to heavy weapons. If people donât agree with putting the ammo refill skill on the above class, perhaps it can be put here
Unfortunately I donât have enough knowledge of the Psycher to come up with ideas. I will end my post here. Thoughts? Comments? Suggestions?