Just some fun spitballing subclass ideas

Had one for Zealot, someone else gave also plenty of ideas


For the Ogryn:

Skullbreaker (Basically Ogryn Bulwark)

Gun Lugger:


Focus: Ranged, increased fire power
Feel: Outcast Engineer, Tf2’s Heavy, Apex’s Rampart…

Summary

Weapon restriction: Lose not much, maybe the Power Maul, or the Shield
Added Weapon:

  • Heavy Bolter
  • Autocannon (Exclusive)
  • Multilaser (+ Lascannon variant)

Class Role and abilities:
Health 200 Toughness 200 (Same total as Skullbreaker, but redistributed)
Iconic:
(Main) “Big ammo bag”: Increase ammo for ranged weapon and ammo replenishment (from any source)
(Minor 1) “Ballistic Training”: Increase the reload speed and the precision of ranged weapon
(Minor 2) “Loud and Dangerous”: Suppressed enemies give the Ogryn more toughness regeneration

Aura: “Powder Keg”: Increase ranged weapon Power
Blitz: “Frag Grenades”: Simple grenades, has 5 from base
Ability: “Gun Lugger Protocol”: Switch to ranged ranged weapon, push nearby enemies away and enter Gun Lugger stance:
→ Increase shooting and reload speed
→ Refund shots that are critical/weak point damage (Directly in the gun, so Kickback and rumbler would shoot without needing to reload), multiple projectile weapon can only refund 1 round per shot.

Bodyguard:
image
Focus: Tanky crowd control
Feel: Ironbreaker, Apex’s Rampart…

Summary

Weapon restriction: Lose not much, maybe the Heavy Stubber and/or the Grenadier Gauntlet ?
Added Weapon:

  • Ogryn Pistol (See picture)
  • 2h Power Maul
  • 2h Slab Sword
  • 2h Power Slab Sword
  • Ogryn Pistol and 1h Slab Sword

Class Role and abilities:
Health 100 Toughness 300 (Same total as Skullbreaker, but redistributed)
Iconic:

  • (Main) “Bodyguard”: Ogryn can’t take health damage till he is under 100 toughness
  • (Minor 1) “Strong arm”: Increase pushing attack strength
  • (Minor 2) “Durable”: Losing toughness increase stamina regeneration

Aura: “Nork’s Teaching”: Increase toughness of allies in coherency
Blitz: “Tough skin”: Pull Aggro, and regenerate 100 toughness, 3 charge, recharge over X sec
Ability: “Tougher than most”: Increase toughness a further 150 for a limited time, and increase melee attack speed

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