I would say the Power Sword got more than a “minor nerf” but otherwise I agree with you lol.
Everything ive stated is true. This patch, and listening to droogs who demand nerfs with out understanding the RNG ramifications is a terrible way to go about improving the game. Alot of this is motivated by envy, and not a good faith approach to fixing real problems.
nah I mean as opposed to any weapon that doesn’t involve using combos, but feel free to assume something I never said. Like yes mashing M1 is boring instead of paying attention to what move you’re doing? I liked that mechanic and I think it should have stayed. Power Sword was one of the brain weapons, but without that mechanic it is too simple.
Drama sells nearly as well as porn.
are more important things than balance changes, yes no one would argue.
if in an restaurant the headchef is sick and you don’t have replacement, orders can’t be met in time.
you don’t send the parttime college boy waiter into the kitchen as reaction.
same with game development, it doesn’t work like that you can’t just allocate all your staff to problem X, and it somehow gets fixxed faster.
what we as outsiders don’t see is that they surely work on a meriad of things at the same time.
we only see patches in chronological order and that gives of the sense that that is somehow everything they’ve worked on.
Ofc it got harder hitted than the flamer, but it´s still in a good state and even better than the most weapons with PC.
It doesn´t matter if a game has RNG or not, balancing is needed. And your stuff won´t get suddenly useless just because it got nerfed out of its broken state. It just shows that you´re a meta-slave, if you really need the best stuff permanently and consider to change the weapon / blessings immediately because something you wielded got nerfed… not someone enjoying stuff for what it is in its core.
The secret to youtuber feedback is simple. Hear them, consider what they say, but never compromise your design for them. Same thing with e-sports or competitive players. Listen to them, consider what they say, but realize they aren’t the core audience (unless it’s league or something, idk) and don’t compromise your design.
Some of the nerfs were probably heavy handed. they might need to be scaled back a touch, but that one’s my personal opinion among many. The real question is what do most players really think? We have the people that hate the changes, those that like them, but those that don’t care or won’t speak up are probably bigger than both of those combined and we have no idea what this silent group thinks if they had to pick a side.
Power sword should outperform all other melee weapons, except perhaps the thunder hammer.
Since i´m sure this claim is based on lore… i guess noone has an issue with it to be strong. But strong doesn´t mean that the PS should outperform pretty much every melee weapon on any level.
We still play a videogame and even if it´s a PvE game, it can and will only be fun for the most if it´s somewhat balanced. Lore should matter somehow, but it shouldn´t be top priority if we talk about balancing in general. Otherwise FS could e.g. introduce space-marines as playable class and call it a day.
Noone would probably care if this would be a singleplayer-game. But since it isn´t one…
If you don’t want to effortlessly cleave through anything that isn’t wearing carapace armour, then you shouldn’t be using the power sword. Throne knows there are enough other melee weapons available if you want to challenge yourself…
Power sword should outperform other weapons damage-wise, not overall (of course with exceptions like thunder hammer). I agree that it shouldn’t outperform other weapons overall (at least other class weapons). PS being on Veteran the class with the worst melee survivability should also be taken into account.
I guess I value mobility more than you, but currently, PS is in a very bad state, both efficiency and fun-wise.
I watched some of his videos through YT recs. He actually gets that RNG is part of the problem and that power sword needs some fundamental changes, instead of being a special attack dispenser. I don’t even question validity of some of the stuff he says. He has a right to have an opinion.
What I seriously did not like is his attitude in that first video posted by the OP. This is some of the most toxic comments to that last patch I have seen and he is a content creator. These are not raw reactions. You might want to watch that video, because he is making “interesting” blank statements about “forum warriors, losers, weirdos, elitists and idiots” being apparently responsible for the nerfs. I assume he means these forums, Reddit or Steam forums, what else? The amount of salt and semi-suppressed rage towards these “enemies of fun” and “Lsharks” or whatever he calls the developers is just…
And why not…
“If you do want to effortlessly cleave through anything that isn´t wearing carapace armour, then you should stay on a lower difficulty?”
You can turn this logic into any direction and fact is, that we´ve multiple difficulties. So the simplest and fastest solution is to keep the game balanced, nerf broken stuff and let the players, who seek a challenge, play the upper difficulties while those who just wants to enjoy smashing things can play the lower ones.
There is absolutely nothing wrong with it especially since we also got low / high intensity maps to cater different players.
So yes, what´s wrong with it? What holds you back from enjoying pretty much every weapon on e.g. malice, where they´re powerful af?
So we cut a handful of broken weapons from good players, meanwhile we also cut like 90% of all weapons, which are quite balanced, from players who “don´t want to challenge themselves”?
This is just bad game-design.
I´m up for a lot of arguments made, but this one is just none. Vet is so strong in so many ways and pretty much doubles the performance of every range-weapon in its hand. Not even Zealot as THE melee class is able to do this with melee-weapons since the class just sits on surviveability.
So there is no chance that Vet should´ve the strongest melee arsenal just because it has the weakest basestats which are somewhat relevant for melee-combat.
Classes SHOULD have different strengths and weaknesses, which is a thing. There SHOULDN`T be any weapon balanced on those exclusive circumstances. And getting used to the different classes is nothing else but self-improvement.
I mostly play high mobile, high versatile stuff etc… it´s just that dodging, running, whatever isn´t impossible here on any weapon. It´s just some sort of challenge or growing at different weapons which actually keeps the game interesting in the long run.
I just probably don´t give up immediately as a lot of others who jump on comfortable (overstated) weapons immediately.
I test the reworked PS imo and yes, i can fully understand what poeple are talking about. But this discussion is only a thing because it was too powerful in general and especially new players got wrong expectations of how the game is intended to be. (If we take FS´s previous games into account.)
@Everyeone who’s @ me while I was away
Look man I’m not going to talk about this subject anymore we have all said what we thought needed to be said and we are all going round in circles now.
I will say you are not my enemy
It’s up to fat shark what happens next. Like it always has been.
Enjoy the rest of your weekend don’t waste it arguing on the forum lol.
Why would you even think I would think that? Enjoy your weekend dude. I’m just wrapping up some file copying here
Seems like this game always releases patches/content that is “1 step forward, 2 steps back” in trying to keep the game fun and engaging to play. Which is really sad knowing that you have to rely on either RNG or a new patch now a days to make the game enjoyable again.
If this is the constant trend of this PvE game, then enjoy the player base shrinking.
Image Source: Warhammer 40,000: Darktide - Steam Charts
What? Zealot isn’t “the melee class” it’s a close-range specialist with the highest survivability, mobility, and hefty amount of bonus damage too. Maybe you want it to be “THE melee class”, but it isn’t VT2 slayer in any way.
It’s so fing strange to see something like this from you.
Zealot is currently the strongest class in the game by far. Super safe, super mobile, high damage, and super easy to carry with. There is a high-skill floor with it, but that is something you should be way above if you think the game is easy.
Wait… Then why aren’t you asking for nerf to overall mobility in the game? I find high mobility incredibly useful, and very, very powerful it seems so do you since you are running it…
I just don’t get what you want out of this game really. Your takes are getting stranger post by post.
No, the simplest and fastest solution is to VOLUNTARILY stop using the power sword if it doesn’t challenge you and selecting less powerful weapons instead, not whining to the devs that they need to cripple one of the most powerful weapons in the setting to suit your tastes.
There are a quite a number of things, actually. Enemy types are less varied on lower difficulties, lower difficulties are basically a waste of time from a plasteel-foraging point of view, and then there’s the lore. I purchased Darktide because I wanted to play a Warhammer 40,000 FPS, with faithfully over-the-top Warhammer 40,000 weapons. I did not lay down my money to play with a bolter that requires multiple shots to down a target in flak armour or a power sword that’s approaching the usefulness of a butterknife because of some obsession with “balance.”
I think all this time and energy spent wasted trying to micro-balance weapons to the satisfaction of no one would be better spent adding more maps/cosmetics to the game, but that’s just me…
yeah i want to expierence 100% 40k, 1000 attempts for each mission, dying the moment i touch a blighted heretic, presence of deamons? → become insane and murder your allies, 40k isnt fun so get rid of it. no fun allowed, ho and whenever you don’t procede for a few moments, death either by commisar or explosive collar.
only way to experience 40k.
You fail to see that this is a coop-game. Multiple poeple have stated it a lot of times here and in other games with balancing issues… you just can´t bring something broken into a game and call it a day. It needs just one player with a broken flamer, PS or whatever weapon on that level, to kill a bunch of fun of 3 others.
It´s not that they´re envy or want to be the best at killing, or whatever curious reason you believe. It´s just that the games enjoyment lives and falls with its gameplay. And you just can´t enjoy the gameplay if there are no enemies left, because someone clears a full room or horde with 3-5s.
And no… winning is not important to a lot of poeple aswell, especially if it feels cheap.
Balancing is and will always be important.
I expected such an answer and i guess that´s the reason noone else answered that to me.
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High int or shocktroop brings a lot of enjoyment and enemy-variety even on malice-difficulty. We just need it available more often.
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Materials doesn´t matter if its about fun isn´t it? Sounds more like work if it´s wasted time… Also noone is asking to make heresy a challenge. But poeple want a balanced game to keep damnation interesting… which just isn´t with broken weapons.
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The lore doesn´t matter. It can be taken into account and should be, but this is a game in the first case and you can´t bring games and the lore 100% accurate together. Just look at something with way more depth like Warhammer Total War… balancing is more important. And if you still want to suit the lore, then they should get ride of weapons that are too powerful for a game lore-wise.
And yet you obvious don´t want to cut yourself in kind of materials or so to have more fun with the weapons (you obviously seem to love for being those weapons, not for being overstated right?). I mean… that´s the whole point of difficulties to offer different circumstances for different players. And i do see a bunch of egoism and self-made issues like “But i would miss materials…” or “But everyone should be able to clear the highest difficulty…”.
I mean, i know why you and others want it that way. But it would be just bad game-design since we´ve the possibily to cater the most players possible, if those players would actually set priorities or being honest to themselves. You could also improve instead of picking a lower difficulty, so idk… “Buff pls” only just doesn´t make sense and would break any game prety fast.