The talent trees look awesome, can’t wait to try them out! But there are a LOT of new options here, so please please please Fatshark be on the lookout for balance outliers.
Your game is at it’s best when all four players are contributing equally to the teams success. There are currently several balance outliers that are so effective at quickly killing every class of enemy with no drawbacks, that they render team-play obsolete. They’ve been discussed ad-nauseum in the forums already, and I’ve seen a few addressed in the patch notes, so I’m cautiously optimistic. But PLEASE be quick with the changes to any emergent hyper-effective builds.
The Relics of War DLC in Vermintide is what I’m afraid of here. Absolute best-in-class synergies with no real competition, that even years later haven’t been tweaked. It makes for an incredibly stale meta seeing the exact same builds in nearly every match. And makes playing off-meta builds feel anemic and unsatisfying. The best options are too far ahead of the rest.
You guys have a good track record of releasing fun DLC that brings a lot of novel gameplay to the table, the quality and creativity shows. But frequently the power-scale is off, and isn’t changed for almost a year as with Sister of the Thorn (9 months) or not at all as with Relics of War (2 and a half years and counting). Balancing isn’t easy, but it is the number one best thing you can do to keep your game engaging and re-playable over its lifespan.