You know, I was already past this “DT was never advertised as Live Service” topic we recently had around here - I maintain, it doesn’t matter what the interpretations were, what we got spoke for itself.
But that topic did have a strong “temper your expectations, this is what they stated we’re getting” undertone and @Mayson’s topic from earlier was meant to illustrate that point further.
Within the context of “what’s coming up in DT” - allow me to fully display how GaaS Light works:
Exaple 1
Q: Let’s talk about your plans to continue expanding the storyline through a live service approach. What can we expect from every weekly update?
"There will be bigger and smaller beats depending on the timeframe but something that we are really excited about is the ability to weave narrative into smaller updates such as a weekend event where we will tie even something as trivial as a double xp weekend into a narrative context and with approach relay a sense of a living ongoing world where things happen in the hive that you as a player should react to. There will also be bigger narrative beats such as new missions and new areas of the Hive that we release on a regular basis.
We have built a lot of systems that will allow us to do both big and small updates that should all add to a sense of an ongoing narrative. But the details of those are a bit too early to go into."
Check these terms out - “There will be bigger and smaller beats depending on the timeframe”; “we are really excited about is the ability to weave narrative into smaller updates such as a weekend event”; “double xp weekend into a narrative context”; “relay a sense of a living ongoing world where things happen in the hive that you as a player should react to.”
If you read the above and you don’t walk away with the idea of a vibrant, dynamic system of content and frequent, weekly updates, you must be from the future. Well, it didn’t end up anything like that. It still doesn’t feel like it.
Now, for the GaaS Light:
Technically, there were bigger and smaller beats. We got Dogs modifier for a few weeks there, a community event, Twins and… well, narratively, that’s kinda it. BUUUUT, they were small and larger, and they were updates. So, technically, we got it… And this system that allows FS to implement these patches IS there. They never said they’d use it A LOT, right? They said they’d use it regularly. Every three to four months IS regularly, just not a lot…
Exaple 2
Q: Regarding the loot system. Is it the same as Vermintide? Will we be spending time to re-roll our stats again?
"Darktide features a similar but re-designed loot system from Vermintide you will still be getting new weapons in the way of loot drops however we have changed the delivery mechanisms a bit from Vermintide.
The biggest difference from Vermintide is the addition of some shop mechanics which will allow players that due randomness will be able to purchase a weapon they really want for credits that they acquire by completing missions. In this way players that are unlucky and do not get that weapon they most desire from the loot system can simply save up some credits and purchase it from the weapon store.
There is also a crafting system that will allow players to finetune the stats and traits attached to their weapons to be able to create the weapon of their dreams. The crafting system will allow players to move a trait from one weapon to another and in that way even further customize the weapon they want."
“Will we be spending time re-rolling stats again?” - yes. Yes, we will. Wasn’t denied, just went on into the cool stuff - the Shop. Brunts. Where we can purchase a weapon we want in case the RNG wasn’t in our favor. Umm… Yeah. He didn’t say it’ll be a weapon we’d like, or one that’s of superior stat distribution. True. The fact that we didn’t know about those at the time is fine. It wasn’t a lie. It wasn’t promised.
But this one always gets me: “There is also a crafting system that will allow players to finetune the stats and traits attached to their weapons to be able to create the weapon of their dreams.”
Stats and traits? STATS?
Well, he must’ve been confused himself, or had a lapse. Or just made a mistake. The guy who specifically differentiated between Careers, Archetypes and Classes made a simple mistake in judgement. It happens. He didn’t mean it, really. And let’s be really, finetuning and crafting isn’t a focus in DT, it’s only us the players that dwell on it. Right @Ol_Jakal ? Silly us.
Exaple 3
Q: Warhammer 40,000: Darktide is also coming to gamepass Day 1. How has your experience with Microsoft’s service? Is it worth it to forfeit some retail sales for the service?
This article was posted on the 27th of June. The one-search information, stating that the game won’t, in fact, come with crossplay Day 1 is only available in this article, from November 28th. The game launched 2 days later (this was located more accurately to an article from the 18th in the post below, making that 12 days).
I’m sure it was stated on the Discords, I remember some CM dropping the news, or I might be imagining that part as well. But we’re doing articles here, not Discord.
And so, in relation to the above, and the topic of this thread: DT players beware. Temper your expectations. Avoid excitement. As the examples above show, statements can be 1. Easily misinterpreted, 2. Evasive, misleading and confusing, and 3. Retracted and amended up to 12 days (as more accurately placed by the following post) before release/launch.