nobody woulda used solo play anyways, it wouldn’t have had rewards. that’s what they do with stuff like that.
I use solo play via mods, I would definitely use it more than I do now if I could earn the same rewards I do with PUGs (but that’s a tangled subject), and I think they need to implement solo play soon, once bots are improved and you can put together a kick-ass crew of your own characters.
I also don’t have any reason to believe they’d lock solo players out of the itemization loop because it’s a major part of the game and reason to continue playing.
bots will never improve, the way they handle pathing does not allow for it. the bots have sucked for as long as fatshark’s made bots, and it’s because the way they build maps is bot-hostile.
also they have every reason to deny solo play rewards, the mission hub requires people they can stuff into missions, if everyone clicks the “do not put me in a situation” matchmaking will die and they’ll have a huge problem in retaining new players.
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Did you even PLAY Vermintide 2? Of course Darktide would still give you rewards for Solo Play if it was an official feature.
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Many players already go out of their way to download the “Solo Play” mod, even though it does not give them rewards upon mission completion.
@Badwin I asked my group and one of my buddies had pdf versions of both magazine articles. I could share you the relevant pages if you want or maybe put them in a topic in General if you like.
Most of the quotes were pretty close to the paraphrasings but there is too much for me to write all out here.
One thing that did interest me was this shot that I can’t place:
Could just be a pre-release version of Hab Dreyko, but who knows.
Deffo agree with temper expectations, but also there is no reason not to be a bit exited for new content, so long as its tempered with expectations that we may not get all the cool changes we want.
Imo, the crafting system will probably mostly stay the same so Im not actually expecting this to change all that much. I hope to be surprised but this way, if its still much the same, I wont be disappointed at least.
I think this is the first positive/hopeful post I have ever seen by CommanderJ on this forum, someone take note of this day, mark it in the calendars!
Bots in solo play are currently better than average Damnation PUG players in some respects: they’re quick to revive, quick to aim/fire and stick to you like glue. My main complaints are that they often can’t be convinced to heal at a station, have too-limited loadouts/functionality, and can’t be used as pack mules for grabbing and carrying stimms/kits.
Thanks! I’ve read the EDGE article, but would love to see any other articles, especially if they hint at the talent tree rework we got!
And that image is wild…it looks like a collage of at least a couple of different places. Seeing stuff like that makes me absolutely burn for Chaos Wastes v2 to come to DT.
Pretty much my thoughts as well. New free cosmetics, enemies, weapons and maps? Awesome! Sounds great. Looking forward to when they release.
New crafting system? Well, I guess we’ll wait and see. It certainly can’t get worse…right?
Famous quote a month before the 5-lock system was introduced.
I strongly suspect not. If it actually does then… idk, I think they may be (edit:) MOUNT doomed. @Wahid
Id just like to add, I honestly would be very, very surprised if they made crafting worse.
i went right past this place today, it’s that catwalk overhanging the market. they removed that pillar thing and added more catwalk to the left… normally in the mission you’d hang a left, drop into a hallway and heat do an airlock. damn but i wish they’d kept the additional lighting. i know the game’s called darktide but i thought that meant dark gods, not dark maps.
“Little victories”
Fatshark’s leadership are a bunch of narcissists. That’s really what it feels like.
I remember reading all those interview quotes and being excited. Looking back it makes me angry all over again thinking about how they just manipulated everyone into having these hyped up expectations. Then they delivered something quite different but where they could weasel around not really delivering on the promise and then blame the player base for being frustrated. Total gaslighing and blame shifting behavior. There’s such a condescending tone that comes from the higher ups at Fatshark.
Even their open letter - which was clearly painful for them to write because it clashes with their narcissism - tried to frame the problem as not meeting players expectations instead of them just flat out not delivering.
Man I really feel for y’all. You’re obviously as obsessed with this game as I am. But you are enthralled by a game you believe in your heart was made by lying narcissists, and that’s gotta make every interaction with it painful.
I think you’re quite far reaching here with this one. Narcissm is quite a heavy accusation, especially when you don’t know or have never met those guys. You just see the (somewhat sluggish) professional output of them, which tells you almost nothing about their persona because professional writing is scrubbed clean of character mostly. And what we do have is not looking narcisstic at all.
I really don’t see the condescending nature you claim to see, either. Where do you see that?
Not making too many concessions in an Open Letter is corporate common norm. Too many excuses make oneself look weak and looking for pity. So avoiding too much self-abasement is the standard taught in Communications 101.
If they were narcissts, we would have never gotten any concessions in the first place. In fact we might have gotten some doubling down and hostility like we did in the case of CA’s CEO lashing out at negative reviewers.
The interview pre-release was clearly conducted with a very excited dev. And while he might have said a bit much, I also think it was outlandish for people to expect something wildly different from VT2 in space with guns and WH40K paint. Rule of thumb for dev studios I noticed:
The baseline feeling and scope of their games will usually be much similiar to previous works.
For instance: A Criterion racing game will always feel and play like Flat Out, even when it’s Need For Speed 10 years later.
From’s Souls games all have the same baseline too, from Demon Souls early 2000’s to Elden Ring now.
Seeing all these expectations by some players are seriously wild to me, especially since the game has developed in the direction the devs talked about pre-release.
I should say that I can’t say whether specific individuals are narcissistic or not (benefit out the doubt says probably not) but as a business they demonstrate many of those types of tendencies:
Inability to admit when they are wrong, unclear communications that leave the community guessing what they meant (and allowing themselves to change the story later), unwillingness to acknowledge the community, making shortcomings seem like the it’s the community’s fault for wanting what they said they’d deliver … the list goes on.
Good companies show a shred of humility from time to time when they make mistakes or have work to do. Being honest and humble builds trust and goodwill.
Among other things, it seems you view the open letter as being disingenuous, but to me it wasn’t an empty thing devoid of honesty or humility. And I believe that, in part, because they put their money where their mouth was and paused their (post-purchase) revenue stream for months. The MTX shop didn’t rotate until the end of May.
Edit: here’s the update that came with the premium shop restart: Content Drop: Rejects Unite

Inability to admit when they are wrong-
they weren’t wrong, which is the whole issue. reviewers and the gaming community in general frequently took fatshark’s vague terms explaining something they were (at best) in the early stages of building and lept to the things they wanted from other games right away and got themselves excited for THAT, like with the “live service” nonsense.
it takes fatshark’s fanbase like. an HOUR to get really worked up for something based on a few offhand comments by people reacting to fatshark news and then when fatshark (who was never paying attention to whatever other site started it, like reddit) gets blindsided with what everyone thought they were doing they have no idea how to proceed. if anything, fatshark has a problem with always trying to listen to community feedback and this community does not care remotely about actual game balance or quality over their reflex desires.
You can’t really go off of what Fat Shark says because they are tight lipped but there are some other glowing sources of information that aren’t these forums. Like a response to a Quora question ‘why do game developers release games that even they know is a bad game?’ by the technical director of Fat Shark from 2 years ago, either post launch darktide or right around that window. For some reason the topic of rushed games was something he felt like typing up a brief about, and then his last bullet point was ‘it is decided that the game can be fixed after release with patches. That might be much harder and take longer time than expected though’.
That would be their game development strategy to a T? One that isn’t articulated anywhere but plainly obvious. His first point explains why they launched the game at all - to continue funding development. This is why the only thing people tangentially care about with the game is progress with that development. And why posts about the future of the game being yet more hiccups and small rotations of background systems that were flawed to begin with is not exciting. Penances and crafting were flawed for more reasons than just RNG or bad challenge parameters. Cosmetics too. But the mission board is far worse even with auric and actively discourages people from wanting to play at all. No info on this announcement.