What was the patch yesterday? Extreme lag

EVGA RTX2060 here screen freezing for few seconds tried DX12 and worse on there, so running DX11 atm.

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Mine is still bugged as well, fingers crossed the anniversary update fixes it again.

Again, this is obviously a game engine issue. As it only triggers during patches and randomly gets fixed during other patches, only to come back again.

I read somewhere that v2 engine is stingray, if it’s true, it may be a dead engine. I wonder if they’ll invest in a change (considering the 10 years thing fs boss talked about) and what will be the direction. Nowadays seems that also Unity is becoming more and more professional. When I tampered with it in the past (long time ago) it was not possible to manage a seamless map, but now I read about some nice features on their website.

The journey of the engine is loosely as follows:

  • Fatshark developed the Bitsquid engine.
  • Autodesk purchased Bitsquid.
  • Autodesk renamed it Stingray.
  • Vermintide used Stingray.
  • Autodesk stops supporting Stingray.
  • Fatshark retains the ability to continue development of the branch of the engine we used.

Essentially it’s an in-house engine once more at this point, and one we plan to continue to develop and improve both tools and development pipelines for. Our Engine Team is incredibly talented and will expand with time. If you want to see what happens when you switch an engine during development, look no further than the Overkills: The Walking Dead.

(The above is a simplification of events, but hopefully clears up where we’re at)

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Knowing that fs is the one who made it, changes completely the perspective.
The only ā€œbad pointā€ is the amount of resources that fs has to direct in the develop of the engine plus related sub-systems.
Don’t know about O:TWD but I can, in some way, imagine, having had, in the past, to live throught a similar experience (in a different software development field).
It’s also good to know that Autodesk is not trying to pull fs out, blocking the sources. Not used to this kind of fair way of making business.
Wish you the best things out of it and thank you for clearing up the smoke.

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So, do you guys have any idea what’s the cause of these lag issues? What triggers them? The Dev who was helping me in this thread a few months back, he didn’t seem to have any idea what was causing the issues. Wondering if you have an update for us.

If you (devs) need us to use some kind of custom logger, just let us know, I can share few cpu cycles for free :slight_smile:

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Did your assembled team ā€œlooking in to hordes specifically and what might have changed their desire to consume processing powerā€ find anything yet?

is it some bad handled ā€œunhandled exceptionā€? Thinking about the cpu/gpu dip

To you having these issues. Are you running a RTX card? It could be something related to the architecture.
I can report that I’m running a 1080ti. Maxed out Vermintide 2 @ 1440p. With no issues at all.
Could it be CPU/GPU throttle? My CPU a i7 7700k runs around 60-70% during play.
And from experience this game engine is alot heavier on the CPU than the GPU.

If you scroll up, you’ll see @Haxorzist posted links to tons of different threads and we nearly all have different cards. I have a GTX 1060. None the less, to go from having zero issues, running the game on high settings with 90+ FPS to lowest settings and only getting 22fps after a patch. This is obviously something they have done on their side. For it to also fix itself during one patch and then return on a later one, they are doing something.

As I said, when the screen freezes happen on DX12, if you are the host with the freezes. It actually freezes all the mobs in the game for those freezes as well. Hordes stop moving, bosses just freeze, etc. Then they pick back up where they left off during your 1-3 second freeze.

I don’t think it’s a CPU problem. If you look at the screen shots I posted with my GPU and CPU. You will see that the GPU drops to 0% usage during these freezes. But the CPU pretty much carries on as normal. What ever this bug is, it actually locks up your GPU.

I did notice yesterday when checking how the game runs that it did say GPU 1% for me in the resource info window. Which I find highly odd. However it did nothing to performance. I’ll see again today after work.
Usually when fps drops its usually a throttle of some sort. Just like I have in Grim Dawn since it’s an old engine which does not understand how to use all cores in a CPU. So even with my 1080ti it still drops some times to 30fps because of throttle.

However in Vermintide 2 I know that the engine it runs on is alot more demanding on the CPU. I know this since on my old computer my custom CPU cooler broke and I had to replace it with a stock cooler. This cause the CPU to run very hot during Vermintide 2. But not in other games. Before with a custom cooler the game was fine.

However if we assume that it’s the games fault with the patch then more people should have the same problem. Otherwise I’d recommend to check which cores the game uses in your CPU and how much. Even if the game uses say all cores but it pushes one to 100% it will cause fps drops due to throttle in the CPU. You can check this with a simple CTRL+ALT+Del and then go into performance and select to view the resource manager. Just click in to monitor Vermintide2_dx12.exe and it should show you how it uses your cores in your CPU.
For GPU I’d say get a program such as MSI Afterburner to monitor stuff.

I’m just spitballing here. But I know from my own experience with this on many different systems. Whenever you get out of the ordinary random huge FPS drops or freezes it’s usually because somewhere there’s a bottleneck happening. Tricky to figure out where. But it’s usually the CPU or GPU.

You obviously haven’t read the thread. Everything you just said has been done and posted. The Devs already ruled out bottlenecks, we’ve posted our CPU and GPU performance charts and so on during game play. Scroll up and you can see the MSI afterburner charts and CPU ones.

Yes… lots of people are having this problem. Haxorist literally linked to nearly tons of threads on this forum with people having the same issues. It is something fatshark are doing on their end to trigger this.

This PC I’m on has a fresh OS install with only 2 games on its SSD. Vermintide and Divinity II. I don’t use it for anything else but gaming, single SSD. I do have discord and Spotify for when I’m gaming. Besides that, I haven’t installed anything else but chrome and steam to download the games.

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Well in that case. Why am I not having the same issues that everyone else are having? I should be having them as well. You say Fatshark are to blame for the issue but nobody I play with has never even encountered any of said issues. Never.

You have to try and see it from my pov. I just don’t get it since I never encounter these issues. I see threads like this every day with this game. And here I am. Never having any issue with the games performance and I’m simply ignorant to any problems because of that. It makes me wonder if I could try and replicate the issue you have. If I could it would be simple to figure out the error.

To put it bluntly, Could it simply be because I have a powerful computer? Maybe that’s why I don’t have issues. Or what it the most common difference? I know the people I play with have near similar performance as I do and they too do not see any issues.

Regardless I hope you make it work out, I really do.
Maybe I’m spoiled or simply ignorant to the issues since I never have them but I do wish you luck in solving this.
Hopefully you can figure something out soon. I’m out of ideas at least for now. :slight_smile:
Good Luck!

The game ran fine, like I said, high settings for nearly 8-9 months. Then boom, it hit. My mate had the same problem back in April, and my wife had it during the summer soltice patch. I don’t think it’s hardware related, as people with 1080s and so on are having issues. I’m using a 1060, more than enough for this game. Minimum specs are for a 560 or something if I remember correctly. It’s definitely the same bug though, as I was able to look at my wife’s screen, we play in the same room. She has a 770 I think in her PC, i5 duo core, 8gb of ram. She’s running the game on high with zero issues now. Meanwhile I’m here with a 1060, i7 quad core with hyperthreading(8cores) and 32GB of ram getting 22 FPS.

Chances are, you will get it sometime in the future. Just remember to set your game to DX11 so you can still play without screen freezes.

About bottle necks: One time my Vermintide decided to take 100% of the disc usage period during this almost all of the encountered issues went into overdrive.


It’s 50% because there is a disc with only an old OS on it in my computer.
No it’s not just while loading was 49-50% all the time.

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So, I turned every single setting off, or to the lowest it could go. The game looks insane, like it was done in MS Paint, lol. None the less, even with everything off or on lowest, during hordes, I still drop to 18-22FPS. There is no difference between running the game on High Settings or the Lowest Settings when it comes to frame-rate. I think this is a bit strange… Can anyone explain this behavior? This has to be a Game Engine issue?

Also, as Hax stated above, I pulled up the task manager and watched my SSD, sure enough, it was hitting around 98% usage. O_o

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I’m almost certain this is all happening due to unneeded overflow of information, i.e bad code eating up our resources. Now is it Fatshark’s code or EAC that’s doing this, that I’m not certain.

I think you should post this in the other thread with your config file, lets drop everything related to these issues there.

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Hedge said not to post in that thread except for what he asked for. So I thought this would be a good place. I’ll @Fatshark_Hedge tag him here though.