Aye… I’m still getting issues as well Hopefully with the patch this week, they will accidentally fix it again lol.
Speak of the Devil, new patch just went live. I’m gonna go test it
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Hey Smoker. Just checking in to see if this is still an issue for you?
yes… I’ve switch to DX11 and it’s a bit better. Still bad lag during hordes. I tried turning off steam in game FPS counter like someone suggested, but I still get frame rate issues during hordes.
It’s just weird, cause I was running everything pretty high and having no issues, now I have everything on the lowest and still lag. I even get the audio issues when loading into games, when the guy from the keep is reading the text during the loading screen. It’s most noticeable on HM, but some of the audio bugs are not just for me.
During the pit map, DLC, in the barricade room, occasionally, the audio dies for the entire party. We’re all on discord and it happens at the same time. As well as random noises and screeches. This can also happen during extreme density hordes.
DX12 causes screen freezes, and speeding up and slowing down. Almost like you’re in a slow motion cut scene, then the game speeds up massively to try and catch up. If you’re not blocking, you can easily take a ton of hits and go down before you can even react.
Ok, so I did that thing you suggested in the other threads @FatsharkJulia
Changed the power management to maximum performance. I stay above 30FPS during hordes now, so it’s helping. Still, it was something that got triggered with a recent patch. Never had these issues before.
Well, this is still an issue for me. I have every setting besides texture quality on the lowest it can go, or turned off if it can be turned off. This allows me to stay around 30 FPS during hordes but does still drop to 26-29 at some points.
Since my wife is working night shift this week. I’m watching the kids and since my PC is in another part of the house, I logged on hers to play some and be able to keep an eye on the little demons. She has most of her settings around medium and the lowest her FPS drops to is 56 during intense hordes with Sienna shotgun blasting. She’s using an old i5 4 core, 16GB of RAM, Nvidia gtx 770 I think. Meanwhile, I’m here with a 32GB of RAM, i7, GTX 1060 and can barely get 30 FPS.
This all started during the DLC patch, I had no issues prior to that patch…
Ok, so it’s something to do with changes you guys made around the Bög DLC patch. If I play on DX12, I get way better FPS, only problem is that I get massive lag spikes, it’s been reported by lots of people on this game as far back as april. So I guess there’s nothing you can fix?
The DX12 lag, is visual, something seems to cause the GPU to lock up, screen freezes and theirs nothing you can do. During hordes, this means you’re dead. Here’s a Screen shot of my GPU usage during the lag spikes.
Notice how the card drops down to 0% usage, then goes back to normal, only to dip down to 0% again. During these dips, is when the screen freezes. This only happens with DX12.
If I play with DX11, the issue is gone, but now performance is horrible. During hordes I drop down to 28FPS, which causes all kinds of issues with blocking and phantom swings. My card is barely breaking a sweat, minimal usage, yet the game runs as if I had a potato PC.
Can you please have this looked into, @Fatshark_Hedge @FatsharkJulia @Fatshark_Gatts
I’ll see if we can summon some engine wizards @Axloss
It’s not like this hasn’t been reported Hedge XD I notice a few of these threads say acknowledged, the rest are auto closed with no reply. Some go as far back as April. It’s really a shame, because the game runs so much better on DX12, and I had zero issues until the patch. I found these with a quick 2 min search here on the forums. There are probably a lot more.
http://forums.fatsharkgames.com/t/stuttering-since-patch-especially-on-horde-special-spawn/22083
http://forums.fatsharkgames.com/t/extreme-lag-freeze/21626
http://forums.fatsharkgames.com/t/stuttering-and-freezing/21117
For sure, the team are looking in to things, I am seeing if he has any input to share at least. When it comes to performance troubles, we need to be able to reproduce them on our side whilst using our profiling tools.
Reports are typically very inconsistent between players so more often than not, the issue is on their side, it’s just a matter of finding common trends and working from there.
I’ve read through the thread quite quickly, so I can have missed some info.
- Have your tried the game on lowest? Do you have the same frame drops then?
- Are you running with the same settings as your wife’s pc?
- Is there any difference in DX11 or DX12?
- Have you closed all redundant applications in the background?
- Are you running fullscreen?
Worker threads are calculated as num_cpu_threads - 2 if I recall or -3, where 2 threads are used by main and render thread and the other ones are “workers”. default value should be optimal for most ppl. We might leave one thread to the OS and other applications that otherwise can interupt the game.
Even if your CPU usage is 50% one core is probably working 100% which making this your bottleneck. it can look like this
- I was running everything on high settings prior to the DLC patch, now I’m running everything on lowest or off. Except these,
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My wife is running everything currently on medium-high, she has zero issues. A few months ago, she had the same issue I’m having now with DX12. The Summer Solstice patch fixed it for her though, and she hasn’t had any issues since. I’ve have other friends on discord with the exact same issues.
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DX12 gives me the best performance, steady 55-60 FPS all the time, even during hordes. The problem is, every 10-20 seconds, the screen will freeze for 2 seconds and you can’t do anything. I posted a screenshot of the GPU when this happens, it actually drops to 0% usage during these freezes,
DX11 has no freezing, but really bad FPS, during hordes I drop to 25-29 FPS.
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Yes, only discord and occasionally spotify are running.
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Borderless fullscreen.
I’ll take a SS of my CPU cores during a horde, and during DX12 screen freezes. Give me a bit
Ok, so here’s some in game screen shots, this is with DX11, FPS is in the top left corner above my GPU stats, CPU on the right.
This is average horde FPS 25-29, it actually dropped to 22FPS during that horde.
Here is the end of mission battle at the bell,
Low FPS as well, 33FPS…
Ok, and here’s DX12, I couldn’t keep playing as it was so bad I could barely stay alive on legend. As you can see, around 55FPS during a horde. But if you look at the GPU useage, you can see it keeps dipping down to 0%, during these dips, the screen freezes and then plays catch up. Causing all kinds of laggy damage to hit me and what not. it gets worse the longer you play, making the game unplayable on DX12.
This is a strange behaviour. I asked my colleague who thinks this could be caused by the shader cache that DX12 uses. We compile new pipeline states in runtime, meaning that we need to compile every new shader that we have not seen before, and this cache is stored in %appdata%/fatshark/vermintide 2/shader_cache.pipe_lib. This could potentially cause these stalls.
You might need to compile these states of several reasons
- You have updated the game and we have updated the shaders
- You have issues with reading/writing to the cache
point 1 might occur the first game you play or similar. So it should not be a permanent issue. point 2 could potentially lead to permanent stalls as you have.
To make sure you don’t have issues with this cache, I would rename your current file and run the game in DX12 and see if the game have created a new file. After a short playthrough my file is larger than 4 MB.
If you still have issues I would recommend a clean install of your driver, it’s quite easy to do when installing nvidia drivers, just pick custom install and then click on the clean install checkbox within the installer.
If this is your issue you should also not have this issue if you played the same level over and over again, since you will most likely have seen those shaders already.
My current cache is 12MB. I cut the folder and pasted to desktop and played a game. The game created a new shader_cache.pipe_lib shader_cache.pipe_lib ZIP.zip (2.5 MB) There it is…
console-2018-10-11-13.41.36-8F92C5E4-F7F8-405E-8652-D16F.log (624.9 KB)
There’s the console log as well.
It actually didn’t seem as bad, but the freezes for sure where still happening, except now, they affected the CPU as well, at least it looks like, big dips in them as well. Perhaps like you said, I have to play through and get each of the shaders once before they don’t lag anymore?
I’m going to reinstall my GPU drivers now to see if that makes a difference.
I hope this should solve it. Note that updating the driver might force you to re-generate these pipeline states again.
Let me know if the issue still occur after a few play sessions.
Well I removed the shader file and cleanly reinstalled the driver the issues persist.