Bring back Emperor’s Chests for Daily quests!
I’d really like to see more VT1 maps ported to VT2.
Not having stuff like ram the manparts and wizards tower hurts my soul.
Yeah I agree, I want more VT1 maps ported over.
Can you tell me the name? Thanks!
- Yo, pls. Give Kruber’s Halberd the ability to pull down shields, like the one Saltzpyre’s Billhook has. Cause historically halberds where billhooks 2.0. And it annoys me super a lot, that you can’t do that sfrom the start.
- There are so few alternative moves/attacks on anything at all, excluding Salty’s arsenal, give us more in general, pls. Like mordhau grip strickes with twohanded swords or at least flairs with weapons, like on Salty’s pistols, but which can be seen from 3d person.
- Also, as cosmetics, that would be cool, if we had something like emote wheel, like dance, slow clap and stuff like that. Sometimes you really want to slow clap a witelgi, who uses an ult, just to steal your CW kill, and you can’t. Ye, it is kinda silly, but player interaction is very cool for a game like that. + it is already existing in the game in a form of wepon jugling with Z and head bobbing with X, or the infaumos teabaging. People need stuff like this even if they think they don’t.
I really like that idea.
And, as a medieval-video enjoyer myself, I do support the notion that halberds WERE indeed used for hooking the opponent. You don’t even need to buy the fencing manuals for that - YouTube has a bunch of videos showcasing the techniques.
I’m not a video enjoyer tho, I was doing historic matrial arts and LH half of my life xd
Still means that you have knowledge on the related subject (but also backed up by some hands-on experience)
I’m surprised a crafting (and perhaps loot) overhaul hasn’t been mentioned more. Perhaps because most players posting here already have all/most of the Red weapons they need so it’s no longer an ongoing problem/frustration for them?
I’m sure this won’t be news to anyone as I’ve read the same feedback countless times, but I thought I’d iterate my views.
The re-roll system is nothing short of an exercise in patience, in the best case, and frustration in the worst case. When you finally land on the 2 stats you’re after on an Orange item, the chances are that the stats themselves will roll too low. This is particularly frustrating when you need a certain % damage increase to reach a certain breakpoint.
I guess the drop rate for Red items isn’t terrible, but what does seem very archaic to me is the complete RNG involved in loot, as well as the number of scrapped Red items required to craft a new, targeted Red item. With many DLC weapons now available, requiring 5 Red dust to craft a new Red weapon seems very excessive. As someone with around 300 hours of playtime, and much of that in Legend, I have only created 7 Red dust from salvaging duplicate items (I will keep a max of 2 of each weapon and 1 necklaces/charms/trinket for each of their skins). So this means I have only been able to create a single Red DLC weapon. You can argue that you don’t need Red items, just well-rolled Orange items, but again that forces you to go through the utterly frustrating and completely RNG-driven process of re-rolling stats. Reducing the number of Red dust required to craft a Red item (perhaps down to 2-3 Red dust) would be an easy improvement, or perhaps other ways to get targeted Red items need to be implemented, similar to Vermintide 1.
More than likely. Its not like the topic has never been discussed at length but for many the priorities are not with the looting aspect of the game anymore.
Well, firstly I would love to see some new Chaos Wastes maps to mix it up a bit.
Also a continuation or resolution of Nurgloth in our heads, be it adventure map(s) or pehaps some kind of special event that could ocur randomly during the play.
Maybe a veteran+ weapon with athanor property crafting or general crafting rework.
Lastly of course some enemy (grudges and bosses mainly), weapon and career balances.
Do you mean Nameless ? That’s not Nurgloth, not the same voice nor the same file name
We may know more in the future when the dead start walking again and that they start getting hungry again
Are we talking about the voices in the keep/Drachenfels or just the citadel of eternity one?
I always assumed those are two different beings and the first one is Nurgloth or whoever possesed him.
The one that started in Drachenfels and accompany us back home to Taal’s keep
Then Drachenfels or whoever it is, my point still stands that I would like to see continuation/resolution of that plot.
I think this should be implemented, especially to incentivize new players buying cosmetic upgrades. I have 2.5k hours and I was unable to craft every illusion from the last DLC
At least for me it’s because stuff like that and deeds rework has been “in the works” for so long now that I don’t think it will ever actually happen
Last post of Lohner’s Cronicles seems to point to it being Be’lakor.
But is it the Voice at the end of the CW or the one from Drachenfels/Keep ?
I have some thoughts on things I’d like to see moving foreward.
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Eventually want to see Sienna’s final class, whatever it may be, but in spite of fire convention, and dialogue, I’d like to see a new wind of magic, something that brings lightning, wind, storm-themed stuff. I think that strong force of nature feel would suit the character.
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I’d just like a continuation of the cosmetic series. I’d like Knight of Moor cosmetics for Foot Knight, Bugzman’s Rangers cosmetics for Ranger Bardin, Wildwood Ranger cosmetics for Waystalker, and Huntsmarshal themed Witch Hunter.
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I’d like to see new class-specific weapons created to make more builds viable, things that might have synergy with a specific class. The DLC characters have their class-themed weapons. I’d buy DLC that adds new weapons only usable and meant for the base-game classes. Something like a woodsman’s axe for Huntsman which grants more melee stamina (it’s wierd seeing huntsman is the primary user of shields). Maybe a giant-slayer’s axe for Slayer, something slower than most of any of Bardin’s normal melee, but mighty; this way you have an alternative to the usual left-click spam quick attacks for slayer.
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I’d like to see more alternative-looking skins for existing weapons. In particular, I don’t like how some weapons look such as the sword and mace. I’d much rather the mace looked like Kruber’s standard mace, and the sword look his standard sword (though perhaps slightly shorter).
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I want to see more alternative talents and builds that make more playstyles and less used weapons better. I’d like a 4th column of talents for every career. I know that’s a tall order, but since I first started playing, I felt somewhat limited by a few options. Although I know this game offers more than most co-op games for perks and talents, I still think we could benefit from more options.
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I really badly want some cleanup on chaos wastes. Many boons are just terrible, while others are too powerful. Certain curses like damage over time (with crit on damage), bubbles, and the monster eggs, are just asking to be taken advantage of. Many grudge mark combos are still terrible if your team composition isn’t just right, or you’ve been getting shafted on boons; and if you have got some OP boons, they often become too easy still. There’s still lots of crashing.
(I’ll add, most of those white skins for killing grudge marks need some hats to go with them) -
Almost forgot, maybe add more features from mods and sanction a few others. There are many mods I feel should be obsolete because it’s a feature that make base game would be better. I can’t live without saved presets for my characters. That mod allows me to save my cosmetics, talents, and items together as a build, as well as set the default things a bot should have! This is something the base game should have.
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Last, just continued game balance, fine tuning, bug-fixes, and tweaking.