The reduced availability of ammo feels super bad

Could it be that some people are still discovering that melee is a core game mechanic?

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Ranged weapons as primaries have been just as much a core of a game mechanic as melee as primaries are all the way from launch to the current patch. It still is a core game mechanic for psykers and lasgun vets.

If they want it to be V2 in space and have everyone meleeing almost all of the time, they need to be consistent about it.

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Need anymore straw for that effigy?

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Agree with you there. This definitely is not Vermintide 2 in space with stinky bois.
Ranged in this game was built to be viable as a primary, same for Psyker abilities. I don’t see why this would or should be a problem.

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Yet here we are almost a year later with the same argument of “not enough ammo”. Do you want some of that straw back?

You are supposed to manage your ammo, across the squad and personally. Don’t shot at every poxie and you will be fine. If you are running low as a team, because of poor ammo management, poor team composition and / or bad luck with ammo spawns, that is part of the experience too.

Ironically people who chase another META build might have stopped playing as vets all the time, so this might be part of the reason why people have less ammo.

I’ve played mostly “revolver Psyker” during my 1000 hours of Darktide and could always fall back on Brain Burst, even though I never liked the ability.

I’ve also played a lot of “revolver Veteran”, but recently picked up the Helbore to cosplay KRIEEEG!!! - unlimited ammo.

After the update, I brought out my long forgotten Zealot again and made a support build with Holy Relic, Flamer, and Ironhelm. I also made a stealth build with laspistol and chainsword.

While I love the support build because I can support the team with buffs, get rid of pesky Mutants and Crushers with the hammer, and act as a backliner against a mixed horde with the flamer, unfortunately the support build falls apart when the AI director goes nuts on investigation and scanner missions due to lack of ammo.

No, I don’t use the flamer for everything, but in certain games the director spams constantly mixed hordes.

The stealth build, while selfish, run laps around the support build since it’s not dependent on ammunition and instead works as an anti specials AND can revive while stealthed.

Two builds with different functions, but I just state what is enjoyable to play with the limitations in the game.

Yes, the flamer nerf was needed, or at least the interaction with the ultimate, but having to constantly try to not use it is not fun either.

Helbore Veteran has unlimited ammo and to be honest, ammo economy is not that interesting in my opinion, especially against Chaos Spawn and everyone having to use ammo against it because there is no Bonk Hammer on the squad.

Ammo economy is just meh IMO and the AI director can easily kill you anyway if they really want to.

Give us more ammo so we’re not forced to silo everything to the Veteran while other classes are starved!

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Tell me you never have experimented with offmeta vet builds without telling you never have. . .

Geez, imagine being the guy in a convo that unironically only offers memes as straight-faced arguments. You might as well start posting wojak and chad/virgin memes while being completely serious about them at this point. Grow up.

If you’ve got nothing meaningful to provide to the convo keep it to yourself troll.

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I tried Executioner’s Stance for the first time today in Damnation Auric and it was fine. I really felt like a gunner blasting things away. I didn’t even play it with refresh on kill. I didn’t have points and in the new patch I think it’s a red herring anyway

Stop trying to shoot everything. ‘But muh ranged class’ imagine if you had a machine gun. You have to move for each combat irl anyway. You’d like to be able to defend yourself before setting up. You also only have so much ammo irl

Sure, it’s not as soloable as Shout or Stealth, but not every build has to be the 100% the bestest solo speedrunner, and if you were doing that I don’t know if you’d be complaining.

You don’t have to use a sniper or DMR. Remember that super accurate weapons would lose out on the redundant accuracy benefits of Executioner’s stance anyway

don’t get hung up on “headshotting”. Don’t get hung up on “lasers” for that matter. You don’t have to use either. Fatshark is just trying to cover all weapon types

For my laser build I don’t even spec into that left side beyond shield regen and frag grenades , and I don’t only melee with that build :grinning:

In my experience there is plenty of ammo on every map, it’s just that most players are very bad at scrounging. I know where all of the item spawns are because I collect plasteel as much as possible, but most people don’t even bother checking side rooms or alternate routes if the map provides more than one path.

There can be arguments made about specific weapons not having enough ammo, because the amount you get per-pickup scales to the weapon. But overall the number of pickups is adequate.

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No one here is arguing that they should be able to shoot everything with little to no repercussions. Read what people are actually saying instead of replying, “just stop shooting every pox walker you see, lmao”. Can we stop talking in memes and engage with the actual arguments being made?

Most of folks here are asking for:

A. either ammo inefficient weapons to get the buffs they’ve desperately needed even before the ammo economy changes.

and/or

B. asking that if the intent is to apply survival horror balance to ranged combat, why are there near infinitely resourced ranged options available? They want it consistently balanced.

No one is asking for the game to be turned into a pure FPS, can we drop the condescension and actually have a conversation here?

Because if most on this side of the argument wanted to really play the same game as people making the above arguments are we’d just reply:

“Bro, this is a hybrid combat game, bro! Stop trying to turn this into Vermintide 1/2 or Chivalry 1/2, bro!”

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Try Gunlugger, it actually gets more gunplay with the actual machine gun than Vet with Braced autogun. Don’t forget to pick the 30% shred on elite kill at the left side tho, you want to delete those crusher waves too! Eats up Demonhosts and bosses too.

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I see no evidence ammo drops are more limited beyond your personal impressions. This is not the first time we see these arguments that there is no enough ammo. Back then there was also the refusal to accept both Vermintide, by extension Darktide and Warhammer 40k have melee as an important part of the gameplay, whatever your build prefers range or not. Take it or leave it, that aspect hasn’t changed now, and isn’t changing now. This isn’t trolling, it’s a matter of observation. but feel free to continue raging at strangers on the Internet.

That is quite exactly what you can do thanks to Shock Trooper.

The whole “ammo economy” discussion is skewed because there are right now guns that do not care at all about the supposed change. The only weapons that got hit by the change are the weapons that struggled before the patch.

If those struggling weapons would have some sort of edge over the infinite ammo ones, the argument could be made that it is right to limit their ammo pool. That is just not the case. FS either needs to adjust the ammo pool of those weapons, so ammo pickups achieve anything, or change the Aura back to providing at least one bullet.

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That’s my argument, but good luck convincing the guy above your comment, and others like him.

I’m still wondering why the plasma gun regenerates ~8% of its ammo supply per small ammo box while other weapons that I’ve tested regenerate ~13%

Why such a tremendously huge discrepancy? I get ~60% more ammo per box when I use a weapon other than the plasma gun.

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As many have stated this is a hybrid combat game. That’s why you can’t expect to enter every single room, shooting everything in sight with those powerful weapons like bolter, plasma gun, flamer… and exit with more ammo than before. You should also use your melee weapon for something.
Ammo economy plays an important role in balancing the weapons. What’s the point in picking a lasgun if a bolter can do everything it does and much more?
And psyker infinite spam should also receive some balancing.

You just did, If this is your argument. Some ranged weapons such as shotguns, revolver and probably some of autoguns (I dont use them much except the only good braced variant) always had a weird ammo reserve to effectiveness ratio. This doesn’t mean that ammo drops on maps need to be increased, its just a matter of balancing these guns.

For that tho Fatshark would actually have to analyse data from their Damnation+ games and listen to common feedback about weapon effectivness such as: arm shots, effectiveness of shotguns up close etc.

Darktide is actually the kind of hybrid game that aims to be both, a full-time shooter and a full-time melee spectacle. The devs have said as much. Your vision is not theirs.

Zealot melee or Ogryn melee builds are centered around being melee only.
Veteran and Psyker are supposed to be playable as hard ranged units.

This is manageable and feasible. For real.

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With the direction the game is going, it seems like my vision is more accurate than yours.
And anyway, I remember them saying you can do only melee or only ranged if you want, not that the game was specifically designed for it.
You are free to go full shooter with a lasgun.

So you are telling me that an infinite ammo bolter or flamer would be balanced?

not sure id be happy playing a pure melee build , you always want a ranged option for those pesky shooters/snipers etc

but talking about what the devs vision was / is

You are still highly encouraged to bring out your melee weapon because trying to kite a horde or some of our angrier elite enemies will end up with you dead.

sounds to me like the idea was ranged people would be forced into melee , of course this didnt happen they tend to just dodge backwards and train the danger onto the team mates , of course what people intend and what turns up aint always even close :wink:

and its quite out of date but its all i could find on them actually talking about the melee/ranged choice.

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