OKAY! I’ve clearly expressed one or two things poorly in this post, so IF YOU ARE NEW, and choose to read it, please do, and then after, skip to this one before you accuse me of thinking the Illuminati are running the game. This isn’t that. AFTER you read it, or even before, read THIS for the clarification. TY. The REAL problem. FS and the culture of control - #85 by SlenderBarracuda
The locks are the problem, but they aren’t the origin of the problem or the only problem.
It took me awhile to see it for what it is, but the problem is the desire to CONTROL THE PLAYER.
“You WILL PLAY THE GAME THIS WAY!” has been pounded into us since day one.
“It’s our way or NO WAY!” we hear from the white knights now.
But what this is about… under the very real symptoms like the locks, is UNQUESTIONED IDEA that the player needs to be controlled. These aren’t just ‘normal limits’ you might find in any game. This is about controlling us.
Now, I know I’ll hear ‘of course there’s limits, it’s that kind of game.’ Sure, there’s going to be limits, but this going above and beyond ‘limits.’ This is a pattern. Before someone claims I want god mode or the ability to pass through walls, this is about a PATTERN over going above and beyond to control the player, not the regular limitations found in any game.
(Some of what I’m about to say might be out of date, I left the game months ago, and I missed some updates. )
In closed beta and shortly after, we learned about things like ‘reverse falloff for lasguns’ where up close they did much less damage. (I think that’s been reduced.) We were angry.
With it was “Dodge with a ranged weapon autofails, to force you to use melee.”
The W40K melee weapons keep turning off to force you to use them without their special.
There was a HUGE speedbump animation when going from melee to ranged to force you to pick melee over ranged most of the time.
The psyker had two of the best pushes in the game with his ult and his sword, both nerfed.
The ogyrn can’t shoot with his shield and the ogryn/zealot don’t get toughness from ranged without significant investment.
The weapons can’t be properly modded to allow us to control our builds. (locks)
Here’s another. They will spawn enemies in behind you. Direct teleportation, not behind a door and walks over, (I’ve been calling these ‘cheat spawns’) but also there’s no way to stop spawns and every good spot on any map seems to have a door at it’s back.
Yeah, it’s a horde shooter, yeah, you are going to have enemies all over, but there’s more method to this then shows on the surface. Take the map Chasm Logistratum, in the middle is a console defence with a balcony over it. Ever notice how no one experienced ever uses the balcony? It’s because if you are up there you trigger large amounts of spawns behind you which don’t come anywhere near as much if you stay near the console. Near the console you can see them coming, up there you are ambushed constantly.
To force you not to use the best spot but to hang out downstairs.
The spawn zones are specifically designed to prevent tactical cleverness. You (almost) can’t ever 'clear the area behind you and only fight to the front" as would be default in any real world team combat. They also don’t have footstep sounds, (except the boom zombie.)
So, You are punished for… so many things… to ‘force you into a playstyle’ and is it any wonder the game is dying?
It’s the locks, but it’s not JUST the locks.
We’re GAMERS. We don’t like to be forced into a mold. We want you to give us tools and throw problems at us, not boss us around, and make no mistake, the CULTURE OF CONTROL is what is killing this game.