The REAL problem. FS and the culture of control

I guess, I suppose it’s just very few people have a background in creative group endeavors.

Some people just need to dominate others. Also, in a work of art you don’t tell the audience the kind of experience you are trying to create, you try to let the experience do that. Also, a lot of very controlling people are drawn to leadership roles in art and the rest of the world. It’s why there’s so very much slop produced in the entertainment industry as a whole, and most of those people tend to want to dominate others.

Heck, I had a professor who worked with Ridley Scott, and he said Ridley Scott was a massive jerk who liked to browbeat people. On the other hand he was the director on Alien, so he was tolerated because he produced brilliant work. Later he did Prometheus which was no where close to as good, though it had a following and it’s moments. (This isn’t about if you, dear reader, like the film. It’s about power.)

A lot of the audience, if you asked them this specifically “Would you rather the space jockey in the original movie stay what it was, or turn out to be a suit with a tall bald human with weird eyes?” most would have picked ‘explore the super alien thing’ not make the switch. But, Scott is a big name with a lot of power, and no matter if he thought up the tall pale engineers or he got it from someone else, he wanted to go with it, and Prometheus got made.

Now, I think Fat Shark has one or more personalities like that and that person/group thinks they’re ‘saving the game’ by refusing the customers everything they want and putting in all these other controls. My old editing professors used to tell me stories about producers who would literally wreck something and keep saying they were saving it.

If they are together long enough, you start to get an inside culture of that corp or studio or business shaped by the most dominant personality. (Thus the title. ‘Culture of control.’)

In this case, they think they need to maintain TIGHT control over the players and hard push things into a very, very specific playstyle/experince.

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