oh good grief. No it’s just how humans sometimes think. Office politics or the like.
It isnt one human, they are many at the company and we got what they have intended that we get.
It’s not what you’re saying, it’s how you’re saying it.
I guess, I suppose it’s just very few people have a background in creative group endeavors.
Some people just need to dominate others. Also, in a work of art you don’t tell the audience the kind of experience you are trying to create, you try to let the experience do that. Also, a lot of very controlling people are drawn to leadership roles in art and the rest of the world. It’s why there’s so very much slop produced in the entertainment industry as a whole, and most of those people tend to want to dominate others.
Heck, I had a professor who worked with Ridley Scott, and he said Ridley Scott was a massive jerk who liked to browbeat people. On the other hand he was the director on Alien, so he was tolerated because he produced brilliant work. Later he did Prometheus which was no where close to as good, though it had a following and it’s moments. (This isn’t about if you, dear reader, like the film. It’s about power.)
A lot of the audience, if you asked them this specifically “Would you rather the space jockey in the original movie stay what it was, or turn out to be a suit with a tall bald human with weird eyes?” most would have picked ‘explore the super alien thing’ not make the switch. But, Scott is a big name with a lot of power, and no matter if he thought up the tall pale engineers or he got it from someone else, he wanted to go with it, and Prometheus got made.
Now, I think Fat Shark has one or more personalities like that and that person/group thinks they’re ‘saving the game’ by refusing the customers everything they want and putting in all these other controls. My old editing professors used to tell me stories about producers who would literally wreck something and keep saying they were saving it.
If they are together long enough, you start to get an inside culture of that corp or studio or business shaped by the most dominant personality. (Thus the title. ‘Culture of control.’)
In this case, they think they need to maintain TIGHT control over the players and hard push things into a very, very specific playstyle/experince.
Exactly right.
oh, you misunderstood. i was saying you are not good at the game mechanics and you are blaming them for your struggles. nobody cared when psyer got nerfed, because their nerfs made them less of a drain on the rest of the team, nobody cares about “cheat spawns” that anyone who’d played a co-op survival game would expect, nobody notices the damn cash shop.
your entire original post is you coping and assuming the rest of us cope. most people aren’t coping because most people can actually play the game normally. you are alone in ranting blindly about having to check your rear being cheating and unfair and the devs don’t owe you anything for struggling.
Wow.
Now that IS cope.
“Game is fine. The 100,000 players who left were just spoil sports or something.”
I mean, I could go on at length with the silly there, but seriously, why bother. That amount of silly really speaks for itself.
LOL!
But then, you’re THIS GUY.
I’d almost say it’s just bait, but… it’s more amusing to assume you mean it.
OP has confirmed they’re a psyker main, and so their opinion on game mechanics can be ignored.
I claim the higher ground and total ethical victory!
Since all my friends abandoned the game I can tell at least from that small sampler group it was neither the crafting per se nor being controlled by FS via cheat spawns and the like. It was simply the lack of content and or meaningful progression.
You had 100,000 friends?
Wow.
As I wrote - my friends are a small sampler of the 100.000…
Yeah but you’re also responding to a response to a ‘25% of the classes should just not be used’ troll.
More seriously, many people are unable to express what they find a problem. Cheat spawns in particular get less attention then they should, as people aren’t sure they are happening until someone else says something. They just get frustrated.
It’s bigger then that though, most of the time, most people simply say ‘I’m not having fun’ even if they don’t take the time to work out why, and the result is they don’t express their complaint, they just move on.
IE, Consider if you were playing poker with a PC, and the PC would change what cards are in it’s hand so you would win/loose a specific percentage of the time. IF you didn’t have access to the code, you might not know what was going on, but you’d know something was wrong if you played long enough.
I’m pretty good at putting things into words and addressing overall patterns. Hitting a some kind of block every time you try something new is a pretty big pattern in this game.
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.