I just got my power cycler and made a really nice sword with the +4 rending supercharged and power cycler. Its great fun Not surprised everyoneâs been using it.
I mean, Vet is the âI want to be a guardsmanâ class but itâs also a fairly easy playstyle?
Coming from Zealot to Vet a lot of my games are essentially sitting back with a Kantrael or a auto gun and just plinking rooms full of shooters. The odd time something gets near me i essentially let it rip with the power sword. As a disclaimer i do have a good one that rolled INSANELY lucky (wrath, slaughter, +unarmored +flak) but comparing to most other classes im not even really sweating.
Sure ill get downed maybe once every 2 or 3 missions if i do something truly stupid or my potato pc decides to drop frames at the wrong time but overall itâs not been a hard experience. Shooters are basically dead the moment they pop up, my ability has close to a 100% uptime through the mission, even in melee im getting back my entire bar of toughness during hordes since im just sweeping heads. TBH if you are coming from a more normal shooter it makes sense a lot of people settled on this class.
Both club and Paul are eccelent weapons, i honestly prefer Paul because of his clutch potential, spamming powered heavys gives so much space for you and your team.
Back on topic ( kinda ), how it is that people here are comparing PS ti TH? they are compleatly different weapons with different porpuses they are not comparable.
Actually PS has really no comparison in the game, no other weapon deals so efficently aginst horde minions and unarmored and armored elites.
I donât think Antax V is that good on Vet since Vet have really slow stamina regeneration delay unlike Zealot and Psyker. Itâs pretty noticeable when youâre trying to do push attack while out of stamina.
Also pretty sure Antax V canât clear horde as fast as PSâs triple energized heavy attack, canât cleave multiple elites at once while still dealing respectable damage like PS, so itâs not really overall better but it might feel safer to use if youâre not too good at kiting with PS.
tbh I rather have them adjust PS a bit and then buff Vetâs stamina regeneration so most weapon feel better to use. I like Achlys VIII but it feel a bit off on Vet due to its only horde kiting/clear option being push attack.
Its definitely not a bad choice, just going from something like -10% dodge range to potentially +3% is kind of nice for survival and removes the need for lots of those pushes that you might need with PS.
That being said, PS is like 2 tiers above antax in terms of killing power even with sub optimal rolls so it makes other weapons look lot worse than they really are.
Antax also pretty much dies from having/not having brutal momentum so there is that.
Still its been my goto choice since I really hate relying on PS.
Well, sorry in my experience in the recent month finding a good ogryn is very rare. Like 1/5 normal damnation and 1 in 2 on high-intensity. Below that (heresy, low int Damnation) itâs even worse.
On the same note, 2 months after the release zealot quality increased immensely. Itâs very rare to find a bad zealot on 5+ maybe 1/10.
I already said I canât really measure how much adjustment the ogryn needs, but my comment still stands that good ogryns (that are rare) kill enemies pretty reliably, are super tanky, and provide very good support/CC overall.
Iâm pretty sure at this point all Veterans play at 12 FOV or something, never have i seen in my gaming life worse cases of tunnel vision
Try play the Zealot with only full charged heavy attacks. And after every second heavy attack, you switch weapons back and forth to simulate the PS special charge.
Then you get a feeling for how thin the line between eradicating more then 10 walkers and being pushed against a wall by them becomes.
If the timing of their hits and the PS charge animation overlap, they set the charging back and you get the toughness broken and HP dmg. And if that occurs, it is most likely that you get trapped in a loop of that case. And there is no tool that could get you out of a hand full of poxwalkers hitting you as a Vet with you already back-stepped against any kind of obstacle behind you. They do not hit simultaneous.
You want to switch to the grenade and you get a hit that staggers, so the grenade switch is set back. You want to charge the heavy attack and again you get hit stagger.
Stop heavy attacking with the power sword.
Glad youâre using grenades, I think I only ever see one Veteran on any given day using them.
Thatâs just bad positioning/timing. If you were swarmed just dodge and push to make some space. Also not charged PW still can deal an ok damage to trashmobs so no need to energize it if there is no time window. But probably you just should switch to melee faster and earlier.
If you get in that kind of situation you are no longer able to push. Your stamina is gone and you get constantly hit. And it is not bad positioning, when you get forced to back step already. Since the PS no longer actually cuts every target it connects to in a single strike, you just get hit anyway as soon as one of them gets a punch out.
And you will dodge nowhere as soon as a poxwalker stepped into your player model. And that kind of thing is even more annoying as soon as you play an Ogryn. A poxwalker pushes into you and you can no longer move anywhere. Plus you can not hit him.
Sorry but if you canât hold poxwalkers with so broken OP weapon like PS it means you just unexpirienced with Tide games melee.
Nah, he got a point. If you are in a bad situation you are one mistake away from getting mowed down, although the scab/dreg melee is the actual threat in these situations, pox walkers less so (maybe one high intensity with superthick hordes pushed against the wall while the ogryn pushes a few more inside you).
I find both psyker (even without the ult) and zealot way more survivable in those situations.
Idk how you get corner using weapon with that much killing potential but if you do then just throw grenade at your feet and use that chance to get a good cleave in or run away to better position.
This rate of only seeing veterans seems like a massive reach to me.
Either way, you have to consider that the veteran is the only class that can be somewhat reliably played with a gun focused playstyle.
Many people like that, and just because of that (independent of balancing outside of that), they will play this class.
Zealot and ogryn both have many advantages in melee combat, over a veteran with power sword.
If you compare purely âkills against a high density horde, when under no pressureâ, the power sword is really great, but as soon as you are under pressure, or get surrounded by a low density pack of enemies, it really falls off in comparison to zealot and ogryn (or even other melee options for the veteran) due to weak mobility and pretty much being required to use heavy attacks (and charge the weapon special).
Faster and more mobile weapons make it very easy to clear a massive horde, or to navigate through enemies that surround you, without getting hit.
Imho, the power sword should always be pretty much the perfect weapon for veterans that play in a team with dedicated melee classes, and stay near them at all times.
It allows you to spend some time to charge it up to then slap the enemy twice, then repeat. That is the perfect tool for someone who usually stands behind the melee focused players, and just comes to swoop in once in a while (when not shooting).
Because of PS mobility stats. Sure there can be an ambush and you just wasted all stamina with Deadshot for crits, but then you just spam lights moving left and right and not dodging for a short period untill stamina is recovering for a bare minimum to push. Itâs hard to tell like that, maybe it is just a bad build or weapon stats maybe skill issue.
pretty much being required to use heavy attacks
Itâs not, try Energize > Light > Heavy loop and youâll see that itâs better at keeping horde at bay than Energize > Heavy > Heavy loop.
Not that spaming energized heavy is not viable though if you see a chance, especially if you can chain it 3 times without getting hit.
Everyone saying they get destroy as soon as they get serrounded or underpressure using PS make me feel like Iâm being crazy since itâs hardly a problem for me most of the time lol
I am pretty sure that it is a little bit more nuanced than âthey get destroyed as soon asâŚâ.
It is simply not as good or easy to use in these situations, as some other weapons are. This is a drawback for the PS.
When theyâre good at everything, thereâs no reason not to use them. Superior horde clear in melee vs a Zealot and superior ranged firepower choices.
Iâd say remove cleave from the PS and make it an overhead strike.
My point is that calling it a âskill issueâ is all well and good, but no one plays perfectly. Bad situations do happen, frequently, even multiple times on the same map. PS has a thing when you f up in a bad situation you are down.
PS: I hope you didnât really think that moving left and right and light attacking is something usable in the situations we are talking about.