When I play my veteran, I use mainly a combat axe. But let’s be honest, not cause it is the best melee weapon, just cause I use a comabt axe as a zealot.
But, I use from time to time PS… just cause it can kill everything and so fast. That’s really great to have a weapon without any weakness… (I think you have understood what I mean here)
Being real the main question i have about sharpshooter is why they are the only class with level 30 skills that have a built in auto reset on every marked kill and why everyone else doesn’t get a reset mechanic minus taking a separate perk altogether. Psyker does get this but it is only on the one build and it requires burning all your warp charges.
Playing on H+ or Damnation it’s easy to get a 100% uptime and just trounce on most hordes of shooters or just even chain kills on specials when needed. Even if you miss a beat it’s not even like the skill takes that long to recharge.
Not arguing for even a nerf because yeah, that’s it’s stick but no other class just gets that built in as a freebee without a second perk and even those second perks are like “-5% recharge time”, not even a total reset.
One reason why I rarely play mine when compared to other classes. Ogryn and Psyker need representation. Zealot will always feature in my life, and I suspect less people will play it after the flamer meta finally goes away, after some well deserved adjustments.
“An overpowered weapon in the hands of an underpowered man. Perfect balance.”
-Chapter Master Oogway
As a passionate Ogryn-player, I agree to your statement, that Ogryns are good at CC.
But here comes my “but” ;-):
I have to admit that it really feels akward that you can throw arround nearly everything in the game for as long as you wish to, but you have a really hard time to kill the enemies compared to other classes. The CC is nice, but it’s some kind of weird that you need nearly half an hour (yes! exaggeration alert!!!) to kill stuff, while other classes just pop by, say “hallo” and everything ist just red fine mist …
I mean 3m, 700kg to a 1 (metric) ton of sheer muscle mass combined with a natural fighter and killer instinct, but you just bully arround ppl.
And I played with nearly every loadout Ogryns have at hand …
The other day I had a situation where I thought “that is my moment to shine!” 3 Bullwarks, I had equipped my Paul and the 50%-Ogryn-Dmg-feat! Straight to the fight. The moment my Paul was charged the bullwarks where just ash cause of a grenade (to open the Bullwarks) and a PS …
And I thought: “how unfair is that please, they even do not let me open the Bullwarks for them …”
(Yes - this is anecdotal)
And in Hords … honestly I can stand there hours, not taking damage and throw ppl arround but the Vet just obliterates the hord …
Perhaps the Ogryn is meant to be the medic? Why not change the box of pain Blitz to a Box of Meds Blitz - follows the logic that Ogryns are good in reviving and harder the more players are down … but wait, oneshot muties with it is just to much fun
And now my thinking on armor: I understand why carapace shall be a challenge to players, but in real life deforming blows to a knight’s armor with a Warhammer ( ) will kill the wearer, too. But not in this game! Seriously a door of 200kg pure plaststeel (by the looks of it) but everbody just shruggs it of …
So long story short:
Yes Ogryn does CC, yes Ogryns has tools at hand to deal serious damage, but still in Meelee I regularly feel outshined by PS-Vets …
This is no call for nerf, but perhaps a call for adjustmentd to Ogryns …
If we are good in CC, why not give us the ability to keep close combat aggro …
(Just read there would be a mythical blessing called “Taunting Blow” for the shield )
slams head on desk
My brother in box, that is an excuse.
this game would be terrible if Ogryn functioned like current powersword. Just aimlessly left clicking through everything, killing crushers by accident on the cleave, bisecting the world because challenge is an artificial construct that only happens when using meme builds.
I just don’t get it.
It’s pretty obvious PS needs an straight damage nerf to powered up attacks. The fact this thing gets both Rampage and Slaughter blessings while already having infinite cleave and massive damage is crazy. Weaker weapons do not have access to blessings as strong as that.
You misunderstood me! I do not want to be a walking PS.
And I would be with you about the nerf, but I see many Forum-users do not want that.
So as a form of compromise:
Adjust other classes. Adjusting is not only damage, but perhaps adding a taunting functiinalit, to have a role in game …
But still: my “lore”-based arguments (e.g. Ogryn-physique) make my head scratch!
But sure: lore is not everything, sometimes has lore has to bow to playability …
Otherwise the Tabletop would not work at all … lorewise one Space Marine could be enough to conquer a whole world (perhaps not a hive world, but a feral world )
Why Paul instead of bully club tho ? Is it really more powerful ? What config ?
Cause Paul is loud and loud is good
In meat grinder I found bully more efficient than Paul on carapace… but maybe I am missing something ! I am at early stage of reconfiguration of my ogryn (usually go BB + rumbler or GG), I want to test kickback + bully or Paul but no tested yet
The low dodge and mobility of the powersword kinda kills it for me, i would rather want to use a tactical axe or something with high mobility and a lot of dodge charges.
Yeah that wpuld be great if the charged heavy was an overhead swing and not the horrible sideways swing that only hits the torso, if you hit your intended target.
Honestly:
Paul’s advantage is that “he” can stagger everything (triggers the new feat) and is able to open bullwarks.
Bully Club cannot open Bullwarks as far as I’m aware of.
And the discharge is area of effect and therefore can stagger multiple targets with one hit
About PS I really think that they should implement something that forbids you to spam use the special attacks (energize).
You really can use it without energizing…
I haven’t played ogryn too much, but in my experience, the good ogryns (that are a pretty rare sight I got to say) are immensely useful for the team. Brutaly tanky, never in the way, and cleave multiple enemies in half. You just have to keep special off of them (apart from dogs that they eat for snacks). All this on top of an insane CC with okay boss damage. Honestly, 2 ogryns with launcher and/or gauntlet can keep any number on the ground indefinitely (they just need a sharpshooter for the endless ammo supply). Yeah, you won’t destroy hordes with Paul, equip a knife with slaughterer and you will. Ogryn is really good if played well.
Maybe it needs buffs? Maybe, I don’t play it that much I just see people doing insanely well with it. The problem is that ogryn is a support class, and is a CC class. Maybe you want the horrid brute destroying everything as well as everyone else, but on one hand, it isn’t designed that way, on the other hand, it would be brutally unbalanced.
Btw, just a heads up, now that heavy sword gained some fame amongst zealots I see it used more and more, and it deletes hordes in seconds (basically power sword level damage against hordes after a few swings with dagger attack speed) so +1 thing to feel bad about I guess?
Ogryn Main here.
Not sharing food is OK
Not sharing ammo is BAD
Also, @Elmgreen what class are you playing? hmmm?
TBH my experience with several game forums suggest there is just a subset of people who irrationally hate nerfs of and kind. The sort of people who if left in charge of balancing the game would make it entirely trivial in a week because “much power fantasy”. Some people you just have to ignore to get necessary work done.
Paul is generally better than bully club yeah though club is fine that’s what you like. I particularly like being able to open bulwark shields with Paul special, kickback will two shot the bulwark as a follow up. Feels immensely satisfying to bonk the shield away, shoot once the bulwark is on the ground, second shot is execution.
Only blessing that really matters for Paul is skullcrusher. Kickback you usually want a reload speed perk and I like Maniacs secondary. Blessings on Kickback you ideally want blaze away and full bore. I have neither and the gun is still great though.
Feat wise always take heavy weight. On every Ogryn build honestly. I’ll throw a full build together on games lantern later if you’d like that.
Sorry for jumping on that, but I’ve to say they are as seldom as any other good player. I mean Zealots running just afar from their group just because they think they can kill everything with just 1 HP left, just to die a second later in a horrible situation to revive them … that is definitely not a rare sight … als the arrogance to skip healing cause their beloved damage buff … sometimes less damage more surviving leads to more killung tbh.
Veterans killing everything that is glowing … no matter if yellow or blue. It has gotten better for psykers though as overall they do not struggle to get their warpcharges anymore …
About Pskyers I haven’t realized a trend so far.
But as statistics teach groups follow the Gaussian distribution.
Bat back to the offtopic:
I am not talking about straight buffs. why would I? I know what tools to take to become a damage dealer. But what is a CCer good for, if there is now C to C as everything just got melted meaning being killed. And the harder targets follow in their Aggro where the most Damage is coming from (DH is the exception to the rule). So if I am talking about “Adjustments” its the whole range of options at hand to balance things out. and this could also mean “buff” a certain mechanic which is not automatically damage …
and this is still valid.
It is akward to have the (GoT-)Mountain-Char just scaling arround stuff instead of dealing hammer blows of damge. but on the other hand it is what gameplay demands, and that is a fair and solid. Lore has to bow to gameplay. Gameplay’s only duty is to come as close as possible.
Probably there are players out there that are like me. I just have one character on lvl 30 because leveleing and equipping the others is just a pain in the ass. I think its possible that many players picked Vet for their first because this class seems like a good pick for getting into the game.
I don’t think the PS is the reason for too many vets - it’s in my opinion not even the best weapon available. An Antax V with Brutal Momentum is the better choice overall.
I personally prefer Veteran due to two reasons:
- Lore - I love the Astra Militarum - especially Cadian Shock, Steel Legion and Death Korps. SO when I finally have an action game that allows to play a guardsman I gladly do.
- I prefer shooting over hacking and love how the gunplay overall is executed in DT.
I like to play the other classes as well hand had tons of fun with them - but due to the reasons stated above I usually come back to my guardsmen. (Yes I used the 5th charactr slot to bring a second guardsman to 30 - now I have a steel legionaire and a Cadian Shock Trooper - hooray)
In m experience the most fun - with any class - I had was when the team featured every class and moved at normal speed in cohesion methodically searching the map for scriptures/ressources. Encounters with larger mobs would start with everyone engaging at range until the melee horde closed - now the vet stayed at ranged combat trying to pick off snipers and gunners and the psyker supported melee efforts with his staff powers.
Over eager zealots are as annoying as over passive vets - suprisingly I have the impression that on average Ogryn players tend to be the best team players…