Currently, at the time of this post, currently at 120, and going further this season in order to unlock the 160 frame.
This thread is a follow up of
And NOTHING has been changed since, except the reshuffle, and no more 5 same winds in a row which is a good point for variety. The 160 new frame reward will take its own category.
I will therefore summarise the previous one :
- Winds still are a hit or miss
- Winds effect doesn’t really change the way you approach them (with some rare exception)
- The grind is still horrendous as no QoL have been made (you still have to do 1-40 even if you start at 41) => Will also explain further.
- Damage scaling still is the worse way to add difficulty making the whole experience too frustrating.
So let’s start with the new 160 reward frame :
I have mixed opinions on this one. I do think it’s cool to get a reward for the real end of the journey, but I do also think that, as they are now, highest weaves are most frustrating than fun for a lot of people. I would have waited for a rework to actually ask for that kind of grind. (the fact that the reward is limited time is also kinda tricky)
I do therefore think that there should not be a 160 reward until the higher weaves are actually reworked to be fun instead.
The Leaderboard and score system :
At the base of this weaves system, a system of scoring, that’s not that hard to understand, but which is kinda hidden in the code.
Not only this mean it is kinda obscure to players, but it also means it’s hard to compete when some people do have an understanding of that system. You should explain the system in game somewhere.
Now on the competition part, we’ll have to compare to other games with a scoring system, and you’ll usually see that the completion is not the hard part, but scoring higher than opponents is. Which means that higher weaves should probably be less tedious overall so people can compete on actually achieving high scores rather than only achieving a completion.
The checkpoint system
Doesn’t work. Not only stopping at only one checkpoint (40) is very weird. As there is 3 full cycles after. But requiring people to kinda replay the 1-40 frames so they can unlock a frame is kinda like asking people each season to play 40 maps in recruit, 40 maps in veteran, and 40 maps in legend because the 40 maps you completed in cataclysm doesn’t count. It’s really boring, and it’s a part of the frustration.
Checkpoint should at least go up to 120, so people can compete around the 160 faster, scoring wise. Without the need to actually repeat tedious task.
Completing tiers X of rewards, should also unlock previous tiers (so 81-120 should unlock 1-40 and 41-80 frames).
Fun vs Frustration : The damage scaling
Note that my focus is on the higher weaves because it’s mostly them that kinda make the game explode. All the negatives sides of the game are magnified by the damage scaling and the sheer numbers of enemies thrown at you without a consideration for the wind they are a part of.
Winds of invisibility ? The archers becomes at least 100 times more annoying than before.
Winds of metal ? Let’s put repeating waves of chaos warriors.
The wind makes them annoying, the damage scaling make them frustrating.
I do think that the damage scaling part should be either capped way lower, or completely removed as it’s only an artifical way to increase difficulty. Which does work at that, but in a frustrating manner.
Weaves becoming easier near 120 than previous seasons ? It’s okay : We can now focus on actually scoring. It will also open far more varied builds (choices are kinda non existant currently, battle wizard everywhere for obvious reasons).
Lack of rewards
The qp quest not counting in qp weaves, the ridiculous amount of xp you earn from weaves, all point to a lack of consideration for the player time (not a genuine one, I know that there’s no dev out there behind his desk that secretly laugh at that). The rewards should be increased with difficulty. Or you know, shillings, an alt way to earn them, something which is asked by players since the beginning.
Therefore suggested rather small changes waiting for a rework :
- More Checkpoints, auto unlock previous one or put a system of tiers unlocking
- More commendations chests (via more xp) and/or shillings if the weave is high
- Remove damage scaling (or cap it way before)
- Explain the scoring in game