So new weaves and new seasons :
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Weaves are in a far better place balance wise (between themselves)
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Weaves still require probably too much aoe at the moment.
Which mean sienna is… again… mandatory and melee is still “kinda weak” because of the huge number of enemies constantly (and the lack of cleave, of course).
Same issue than the 1st season on that part.
And it won’t be solved if you don’t reduce the numbers (or limit it).
Mandatory because there’s just too many crowd, too fast. -
Weaves of death are better now than before. Thanks to the change. I somehow guess than speedying the health decay is probably going “a bit too far”.
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We did find enough enemy to complete the track, and it’s great. At least this issue seems solved. Timers seems better. For now.
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Quick play weave would probably be a good idea if you didn’t require again to play ranked for… 120 weaves… again… which is …still a goal way too far for the mortals who have a work.
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You did fix a lot of cheeses spot, congrats on that part. The difficulty, though, was probably not lowered enough to compensate that. (I actually think that on the 40+ weaves are actually harder to achieve)
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On the “Season 1” challenges. Could that tab disappear if we can’t progress them anymore ? There’s currently no point to showing us that we didn’t farm 40 weaves for a commendation chests, so it kinda serve no purpose to show that tab. So either allow us to tackle season 1 challenges (why not could change a bit, and allow new players to not see 5 seasons of nothingness in the challenge tab when they come for Season 5), or make that tab disappear.
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Still not progressing the “100 games achievement” even in champion +. I know it’s probably decided, but that’s seriously hindering the progress here. Weaves are not that faster to complete. I think you really should reconsider this.
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Can you also please count the 40 first weaves as completed in the challenges as well when you have them completed. It’s more boring to repeat them than it looks.
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I’m okay with having difficulty. But currently, maintaining weaves without changing things during a whole season, really means the death of this mode during the season (or at least the same 30 persons that complete it fast, and the rest that will try to actually find people to play it).
On that part, quick play weaves failed hard, as it doesn’t provide people for ranked but only for a mode apart. I actually still don’t see any point to preventing quick play to actually join a ranked weave and complete it. People won’t be stronger, so the score for the weave itself won’t be exploitable.
- We really need you to open the discussion right now about your goals on weaves, the goal you have in mind. I’m not against ranked at all, but at least, you should try to tackle the issues weaves and “limitless difficulty” create BEFORE the end of season.