So here I am to speak about weaves in order to improve them as they could become a great mode (it’s already an interesting mode to play).
Pros, Neutral and Cons. I’ll try to stay a bit short so you can get feedback and move on to discussion =p
First, this mode is NOT for new players. This is kinda neutral, but as we have some sort of reset, which could mean every player start the same, I would like to point out that only a few new players will be able to get their hands on this mode by quick playing.
Q: How can I unlock the new map? A: You have to complete the Warhammer: Vermintide 2 Campaign before you can access the end game content in Winds of Magic . Q: How do I get access to play Weaves? A: You will need to play Dark Omens before accessing the Weaves.
Also note that the difficulty of thoses weaves can be really hard (Weave 26 will block some players), Weaves of death are also harder.
All this point to Weaves not being accessible “enough” to new players.
(which again is kinda neutral, it depends on what Fatshark wants)
Fixed Weaves. (Neutral)
As there are 120 weaves, and that they are redone every season. I think we can accept that fixed weaves are fine. You will only remember the “hard ones” and I think it’s fair to say that getting back to an old weave won’t make you magically remember all spawns (except again, for the hard ones).
A randomized “unranked” option could still be interesting for farming purpose. But not the end of the world.
Difficulty and Beta improvement. (Mixed and Positive)
Weaves are well made. It’s a HUGE step up from the beta were they were wonky in enemies number (either too small or too far). And really, I did see the huge work put in it. Congratulations.
Difficulty though, is still a bit strange. Weave of death is by far the worse offender as it’s probably the hardest wind. In terms of moving around and aggroing everything in order to escape thoses orbs. Enemies number could be tuned down accordingly.
Some “Weaves challenges” are kinda fun and hard. It’s great to see some weaves having this sort of challenge. And it’s great that ALL weaves don’t have it either.
Lack of replayability (REWARDS - negative)
The lack of replayability does not come from the “fixed” weave system. It comes from the abysmal reward we have when doing them. In order to bring some friends “up par”, we have to replay weaves. And doing so, earn LESS than a QP recruit map (WHY ?).
This bring us to the next point :
Grind issue. (Negative)
EVEN IF the grind is way more affordable now than it was (thanks for that). There’s still a grind issue.
Up until around 25 were you will max a single character with a single melee weapon and a single ranged weapon. You won’t be able to switch your character and/or build easily. This is the MAIN issue.
Why ? Because when playing with friends, either you have your “always available” team of 3 others players. Or you don’t. And if you don’t, well, you can only play your current career, as everything else will be underpowered for your current weave.
Therefore you have to find people that actually DON’T play your character.
Which bring us the issue that’s it’s HARD to find people past 15/20 in Weaves matchmaking, because there are simply too much stuff to have in order to join. (aka needs a host, need 3 others players, needs a character that no one have already because you can’t really switch and still be useful)
On how to solve ?
Well, I actually don’t really know. While keeping your system I guess that once a weapon is maxed, a weapon in the same slot could be maxed in your other characters. Or less aethenor needed to improve, or actually giving more aethenor for replaying weaves. Or another solution. But this narrow a lot the players able to play and improves their weave.
Seasons and seasonnal rewards. (Neutral)
Well, 3 months for a season is simply not enough at all given the grind needed. (or mostly the need to finds players doing your weave). Which is why I would refrain going on “seasonnal frames”, except if they are “easy to get”, like finish 10 weaves and available by another mean after a while (thinking of Lohner’s shop). As collecting thoses cosmetics is a huge appeal for many players.
Another good idea would be to “freeze” the ladder for Season 1, but still have the weaves availables to be completed for the frames, instead of removing them entirely. (which would mean we could replay and enjoy past content easily even if you discovered the game during season 9, which also mean more replayability)
Seasonnal content is still a good idea. And having weaves changing accordingly is fun.
Rewards
Another thing about rewarding this mode would be to make thoses skins available for the normal game =p
Pinging @fs-bigras in order for this feedback to be seen. As it’s an open conversation after all.