Cool story bro, but the reality it’s bit different…
First off someone always doing something not daka related… Like hauling shits, doing objective, or simply being downed… Thats -25% gone of your “focus fire” effort
Second its not about “KIiIl SsTeALInG” its about pulling your own weight… Also helping you to
make executive decisions during the game !
“Its safe to engage the 4 skab rager w my revolver ?”… " 2 of my team preoccupied w boss just spawned the 3rd fending off a horde and i really need get rid off those rager patrol heading towards the party"… “Well i have 5 shots i can 1 tap the rager on a head so i can afford to miss 1 shoot or body shooting one rager”
Missing breakpoint also means you can save your teammates becon in a pinch or not…
They’re not useless. A weapon which will delete 99% of an enemy’s health in one shot and a weapon that will delete 50% of an enemy’s health in one shot are identical in value next to a weapon that will delete 100% of an enemy’s health in one shot, and will mean a follow-up shot is required. This doubles your ammunition consumption and time to service that target.
A breakpoint can absolutely make or break a weapon’s utility, it’s why I stopped using the Kantrael XII I’d used for months after the health changes to Ragers and a couple other enemies, they could no longer be one-shot headshot with that weapon. Given that the locks prevent me from modifying it successfully, and how painful it is to grind for one that might, the XII is now a safe-queen.
This is doubly insulting in DT as well because just to try a weapon, you have to basically grind on that weapon, hope to get lucky, and drop something like 5-20 hours of gametime into it just to do something as basic as, say, trying out a rapid fire voidstrike instead of a crit voidstrike. VT2 wasn’t exactly much better in this regard when first getting started – green and blue dust is still annoying as hell to get, but at least it’s just an annoying RNG experience to get the properties you want (on a red weapon) and maybe some orange dust to swap the trait and you have a perfect test bed.
Using all the resources available without mods, one could also just test new weapons in the winds of magic with perfect, bespoke weapons on demand. I digress.
Without hitting those break points, a good build can feel like garbage. WIth hitting them, a garbage weapon can feel god-tier. I kind of wish the devs realized breakpoints were stupid and just removed the concept of bonus damage versus X and just made all weapons do fixed damage values that could be balanced on a whim, instead of players having to go through 3 layers of RNG and bad metagame design to get the opportunity to realize their build idea was a non-starter.
Sadly that was always the case with Fatshark. They make amazing gameplay, best FPS melee combat on market, bang of a music, great lore represantation, great animations and hit feedback. However, there is some dork (or couple) among management who constantly push idea that those games need to have some sort of “live service model” which resulted in RNG in VT1/2 too, bad (improved with time) crafting system in VT2 (we waited how long for dust conversion and red crafting), lacklusting “skins” in game vs very good ones (VT2 are very nice) that are paid (Darktide paid skins are really bad quality) and in general all “systems” around the core gameplay are always lacking.
We have lootboxes in VT2 and people forget that this was around time of SW: BF2 giant international backlash on lootboxes when game launched and to this day I am 100% sure (Darktide just confirmed it for me) that those lootboxes were meant to be sold for $ in VT2. Becasue there was literally no point in making RNG so big to obtain reds and skins back then combined with lootboxes. But they had to abandon this idea in last minute before game launched becasue if STAR WARS game from EA had to back down, then they would get eaten alive back then if they pushed paid lootboxes in middle of biggest gaming backlash in history. So I think we dodged the bullet with VT2 but then they tried to scam us with RNG/premium store in Darktide.
They never can just trust their gameplay and try to release actually finished game instead of trying to milk (kill) player retention with RNG BS.
If they released at least once fully finished non-buggy game with enough content they would make bang of a money just from paid (non premium currency) cosmetics for weapons and armors. Add to that better male/female models and sell hair packs/tattoos/scars/augmentations/heads cosmetics etc. and people would buy them. I would if game didn’t have current RNG/FOMO/Premium scams. But they just don’t trust themselves and their game and development enough… Well, state of their released games and not delivered features/promises sadly don’t make me optimistic for future games.
But I am sure that there are just couple of dorks out there in FS that just can’t believe game can be make without RNG mechanics, even though tons of co-op games proved market otherwise…
Before patch 15, I had a godroll chainaxe, I sacrificed it for the blessing. It’s impossible to make informed decisions regarding future balance updates and this crafting system makes that problem significantly worse than it has any right to be. I’ll probably never be able to recreate that weapon thanks to this dogass crafting system. Thank you fatshark, very cool.
I keep nearly all the shitty weapons with good stats just in case they rework them and eventually do something crazy like removing the locks or allow us to improve stats
No chance. In order to maintain player retention and muh engagement they’ll brick all your weapons pre crafting fix so you’re forced to regrind from the beginning of you want full control crafting. A final middle finger from FS.
Reinstalled, played a game, thought about a different build, looked at crafting, Uninstalled.
We can chat here for months/Years discussing the %age chances of this,that or the other in VT2, DT or any other Gacha game, but the crafting is still a massive stumbling block for people to even begin to see the spread of weapons or variety of playstyles.
It’s all still just bollocks, and FS are continuing to keep the awful system that is - quite frankly- bloody impossible to figure out WTF is going on or worth getting without getting baffled pretty quickly. I’ve got maybe 50 hours and I’m sick of trying.
Why can’t they just do one system that works? Why do we need Melk’s, Brunts, Some blessings, perks all spread all over the place. It doesn’t matter how many systems we have in the game to aquire weapons if it’s all just blind bloody luck or a kick right in the love spuds when you roll something crap and waste your plasteel.
Same here. Came back after the major update. Game felt fresh, lots of players. Then came the many layers of RNG crafting (player retention ) had some surplus of ordos and plasteel from when quit this year, after the crafting system kept fking me over. In the same way just like trying to drop a lichbone in V1! So felt confident in making some decent weapons.
Unfortunately the metal manic seemed happy to kill anything that was 362-380 with dumbass blessing and or perk combinations. Meaning one pos blessing or perk would be locked. Why would the metal lug nut add a t2 blessing on a 380 weapon? What sense does that even make. Thus making the whole process costly in time, materials and killing any enjoyment that was had actually running the backwards sidewards maps gathering every single piece of resource in the vain hope to keep my stock up.
Attempting to make the new weapons was an exercise in futility! Mentioned this b4 and will again. WTF do we not get materials back from breaking down weapons. Why is there not a reset all button! Oh yes there was obviously some form of monetization planned for materials items etc. Just how a fully fledged mobile game would be. It’s just so obvious!
fs are nothing more than professional liars. Selling the sizzle not the steak. Do not believe anything they say that is important meaningful or what is to come. Because like a pikey you have a bet with they will always renege on what they said.
If fs was your child and behaved this way, people would be reporting you to child protection services.
Uninstalled yet again. Player retention working really well .
Honestly really haven’t thought about playing since my 2 week vacation started and I can definitely cite crafting as a major reason.
No point to try to roll up the new weapons because on top of just finding them boring trying to get a stat block and blessing / trait combo that works for them sucks and will likely continue to suck as new weapons get rolled out.
Sure if there were more new missions and game modes I would be interested in playing more but when your main content drop is reliant on using a system that is user hostile my interest dries up really fast.
I really wouldn’t care if they added the fabled Melta gun, it would still not be worth dumping a weeks worth of resources into it just to get one that isn’t a potato of a weapon.
Have played. Basically when I play I just check Melk’s for something I’m missing, grab it even if it’s not great, then try it out. I rarely upgrade anything because it’s either Melk and usually purple or it’s a random shop item that somewhat remains unblocked. Engaging the bare minimum with the gacha is how I retain any enjoyment in this game. Honestly, I got lucky and snagged a good fan revolver right off the bat, which nabbed me a couple extra weeks of fun…but you burn out fast when your only real option for new ways to engage with the meat of the content is gated behind these dumb mechanics.
I’m not a hardcore player. I stick to vanilla Damnation. I’m not chasing gear. I just want to try new things and barring some intense luck, I don’t get to.
I’ve given up getting anything great, but occasionally I’ll grab something from Melk or dump everything into a weapon class just to get Blessings I don’t have unlocked. Still wish blessings were more unique and changed behavior more than most of the stuff we get which is basically “weapon does slightly more damage if you do x”.
Deflector is neat.
Surge is neat.
Bleed is… fine, I guess.
Kinda like Haymaker because when it pops off it’s a good time.
Those at least basically change weapon behavior to some degree.
Be me
Play 5 Damnation / Auric Missions today
See my 3 778 units of plasteel
Check “armory” and see 20 blue weapons with stats 375+
See 3k plasteel again
Sad.jpg & Tired.gif
Start thinking about Lamenters for some reason…
Hi. I’m back. The crafting is still pretty obnoxiusly stupid. After eight months I had this inner dialogue with me explaining the itemization to my friends that I might lure into the game. (The game is good now btw, skill trees + new maps have pushed it through for me.)
Anyway;
“You’re looking for a 380, or close as.”
“I have a 378 here!”
“But that’s only 60% damage, so you’re in the deep end of a female genitalia all the the way, you need a 380 or close as with a PROPER dump stat”
“A what? GTFO mate, I’m done.”
“Fair enough, I wasn’t even a quarter in the of pile of exrement that comes out of mamals of how to get a nice gun, but fair enough”
The system is such, that you need tooltip for a tooltip, just to understand what’s happening in your weapon, in one of the eight parameters. That is when most of the decisions about blessings and such aren’t even explained. But they’re all in percetages. Now I get percentages. I really do. Most people don’t, and almost no-one does when it goes to percenteges of percentages. This is also common knowledge. Long ago studied, nobody actually understands mathematics, or base their decisions on it. I mean, c’mon, everyone knows you can build a system that says “click here to receive” and a lot of people will.
I don’t see how anyone can actually design a system like this, without all the knowledge of what I said. It’s common knowledge. So it was designed. It was intented. No accidents here.
I hope you feel shame. Although I fear the designers do feel shame, but the man ordering them doesn’t. And for anyone reading this, I hope you can see how the market capitalist powers that are the best possible system, again have brought us this great product. Thanks.