The Crafting Memorial; lest we forget

My new years resolution is to not go through another year in a skinner box :slight_smile:

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Fartshark has consistently done this; they come up with keywords, have no glossary for keywords so the community creates online repositories for this information instead of having an easy-to-access in-game explainer. It’s unhelpful to players and forces us to rely on outside information in a vague attempt to make sense of whatever they list as descriptions.

It’s always been irritating and they don’t seem keen on changing their ways with respect to that or a number of aspects of their game design.

Edit: I just realized my typo and I’m leaving that in there. I may permanently refer to the company as this typo…

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I have also seen shartfark and shatfark

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So, no changes?
Game is still mothballed then.

Will check again in a month or so

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another fallen soldier and another reason to not use the new eviscerator, as if it gave you any reason to use it unless 6 crushers appear already

meanwhile this emperor drop, I mean its still useless because its the cowboy gun but wtf item system is still garbej

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Remember, RNG isn’t naturally occurring, Fatshark invented it.

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I too, dramatically hip thrust when I get RNG f*cked by the gacha crafting.

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I was just looking at the first post of this topic…
How many more souls need to be mentioned in this memorial until Fatshark changes anything?
Hundreds? Thousands?
Who knows.

Such a wonderful game, destroyed by a terrible crafting system and terrible item acquisition.
So sad.

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There’s a popular theory (started just now by me - I’m just that good) that the Great Vortex in Warhammer Fantasy is actually powered by the immeasurable sorrow of the crafters in Darktide thus linking the 2 settings.

My question to you is do you want the daemons to kill the elves? Well do you?

I do.

There are now even more upsides to fixing crafting.

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I have no doubt that the flag has been raised internally, but it’s clear the design team doesn’t want to touch it with a 40ft pole, or even talk about it. From my own experience in business and software worlds, I suspect someone, either some high up dev manager or a C-suite, went all in on the Gacha-gambling concept and is too stubborn/embarrassed to back down.

For the rest of the team, it’s a professional embarrassment that detracts from all their labors.

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well said, couln’t agree more!

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I think many people have come to this conclusion even without your same background.

It’s a well known issue when companies start getting taken over and led by money people instead of the people who actually know what their product is.

It creates this fundamental disconnect that…well, just look at Darktide.

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As I see it, the crafting system is still in early access/minimum viable product status. There’s too much about it that doesn’t seem thought through and the layered RNG just feels to me like a cheap way to buy time. That tracks since they they needed to drop almost everything and start work on xbox and as soon as that was out they had to fix patch 13 issues and then do the anniversary events. So they bought time and now all that is done and out of the way. It’s a new year and the way is now clear to work on a 1.0 version of the gear system. That’s my optimistic side speaking. This all assumes that the crafting fix is a proper rework and not just removing the locks which they probably could have done at any time.

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Just remember guys! We’re still in early access and have been for the past year or so. Also nice 60% positive review score Fatshark, a D in school is still a failing grade.

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It’s the design & gameplay director alongside where alot of their top “leaders” come from tencent. Tencent known for being a mobile gacha game-based company not only financially manipulates the studio but also selectively places people in tencent positions to substitute fatshark positions.

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sunk cost fallacy at it’s “best”

… combined with a general “cowardness” one can observe all over different work spaces. people know that something is generally wrong in a company but they still continue to carry on and dont protest because they are afraid of losing their monthly income which they need to buy fancy shoes or something

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for every soul added to the crafting memorial wall, another ten are added to the “silent majority” wall on fatshark’s main campus

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i’m also the optimistic sort, but not getting my hopes up. Some yin and yang in everythang

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I finally made an account because I couldn’t take it anymore.

If the wonderful people at Fatshark are so worried about a silent portion of the playerbase being ignored, why don’t you folks gather data via the ingame client? I’m not talking about annoying popups. but add a feedback box somewhere to the menu. “Enjoying the crafting system? Click here to give us feedback.” This little message can be displayed in relevant menus. From brunt’s armory. When you receive an emperor’s gift, and when you use Hadron’s workshop. There can also be a little ad for it in the game launcher.

Yes, you still won’t get feedback from everyone. Most notably the people who have stopped playing, or can’t be bothered to give a little feedback. Don’t make it a poll either, but rather just a little box people can vent about their issues, so there’s as little of a barrier to entry to actually giving feedback. This will hugely increase the amount of people that get vocal. They needn’t go to some forum on the internet. And with it being constantly present in menus, if frustration finally boils over, even less vocal people can be bothered leaving a message. Since you can tie users to their steam key this way, you also know that feedback is unique.

Otherwise, there’s already ways you can see that there likely isn’t going to be any qualms with the locks being removed. Just look at Vermintide II. The game got a massive increase in positive discourse, reviews, etc… when the crafting system and other game systems got improved. The studio has a history of player feedback. These kinds of “crafting experiments” were already conducted in a similar manner. Merely follow that trend.

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Well-said.

Welcome to the vocal minority, apparently.

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