My new years resolution is to not go through another year in a skinner box ![]()
Fartshark has consistently done this; they come up with keywords, have no glossary for keywords so the community creates online repositories for this information instead of having an easy-to-access in-game explainer. Itâs unhelpful to players and forces us to rely on outside information in a vague attempt to make sense of whatever they list as descriptions.
Itâs always been irritating and they donât seem keen on changing their ways with respect to that or a number of aspects of their game design.
Edit: I just realized my typo and Iâm leaving that in there. I may permanently refer to the company as this typoâŚ
I have also seen shartfark and shatfark
So, no changes?
Game is still mothballed then.
Will check again in a month or so
another fallen soldier and another reason to not use the new eviscerator, as if it gave you any reason to use it unless 6 crushers appear already
meanwhile this emperor drop, I mean its still useless because its the cowboy gun but wtf item system is still garbej
I too, dramatically hip thrust when I get RNG f*cked by the gacha crafting.
I was just looking at the first post of this topicâŚ
How many more souls need to be mentioned in this memorial until Fatshark changes anything?
Hundreds? Thousands?
Who knows.
Such a wonderful game, destroyed by a terrible crafting system and terrible item acquisition.
So sad.
Thereâs a popular theory (started just now by me - Iâm just that good) that the Great Vortex in Warhammer Fantasy is actually powered by the immeasurable sorrow of the crafters in Darktide thus linking the 2 settings.
My question to you is do you want the daemons to kill the elves? Well do you?
I do.
There are now even more upsides to fixing crafting.
I have no doubt that the flag has been raised internally, but itâs clear the design team doesnât want to touch it with a 40ft pole, or even talk about it. From my own experience in business and software worlds, I suspect someone, either some high up dev manager or a C-suite, went all in on the Gacha-gambling concept and is too stubborn/embarrassed to back down.
For the rest of the team, itâs a professional embarrassment that detracts from all their labors.
well said, coulnât agree more!
I think many people have come to this conclusion even without your same background.
Itâs a well known issue when companies start getting taken over and led by money people instead of the people who actually know what their product is.
It creates this fundamental disconnect thatâŚwell, just look at Darktide.
As I see it, the crafting system is still in early access/minimum viable product status. Thereâs too much about it that doesnât seem thought through and the layered RNG just feels to me like a cheap way to buy time. That tracks since they they needed to drop almost everything and start work on xbox and as soon as that was out they had to fix patch 13 issues and then do the anniversary events. So they bought time and now all that is done and out of the way. Itâs a new year and the way is now clear to work on a 1.0 version of the gear system. Thatâs my optimistic side speaking. This all assumes that the crafting fix is a proper rework and not just removing the locks which they probably could have done at any time.
Just remember guys! Weâre still in early access and have been for the past year or so. Also nice 60% positive review score Fatshark, a D in school is still a failing grade.
Itâs the design & gameplay director alongside where alot of their top âleadersâ come from tencent. Tencent known for being a mobile gacha game-based company not only financially manipulates the studio but also selectively places people in tencent positions to substitute fatshark positions.
sunk cost fallacy at itâs âbestâ
⌠combined with a general âcowardnessâ one can observe all over different work spaces. people know that something is generally wrong in a company but they still continue to carry on and dont protest because they are afraid of losing their monthly income which they need to buy fancy shoes or something
for every soul added to the crafting memorial wall, another ten are added to the âsilent majorityâ wall on fatsharkâs main campus
iâm also the optimistic sort, but not getting my hopes up. Some yin and yang in everythang
I finally made an account because I couldnât take it anymore.
If the wonderful people at Fatshark are so worried about a silent portion of the playerbase being ignored, why donât you folks gather data via the ingame client? Iâm not talking about annoying popups. but add a feedback box somewhere to the menu. âEnjoying the crafting system? Click here to give us feedback.â This little message can be displayed in relevant menus. From bruntâs armory. When you receive an emperorâs gift, and when you use Hadronâs workshop. There can also be a little ad for it in the game launcher.
Yes, you still wonât get feedback from everyone. Most notably the people who have stopped playing, or canât be bothered to give a little feedback. Donât make it a poll either, but rather just a little box people can vent about their issues, so thereâs as little of a barrier to entry to actually giving feedback. This will hugely increase the amount of people that get vocal. They neednât go to some forum on the internet. And with it being constantly present in menus, if frustration finally boils over, even less vocal people can be bothered leaving a message. Since you can tie users to their steam key this way, you also know that feedback is unique.
Otherwise, thereâs already ways you can see that there likely isnât going to be any qualms with the locks being removed. Just look at Vermintide II. The game got a massive increase in positive discourse, reviews, etc⌠when the crafting system and other game systems got improved. The studio has a history of player feedback. These kinds of âcrafting experimentsâ were already conducted in a similar manner. Merely follow that trend.
Well-said.
Welcome to the vocal minority, apparently.

