The Crafting Memorial; lest we forget

“If going through Brunt’s Armoury your chance to craft a perfect 550 with the correct dump, perks and blessings comes out at: 0.00002185%. It would take 3,171,376 attempts on average to make this happen.”

Damn. Like they even say a sample size of almost 27,000 isn’t good enough. That’s the kind of crazy numbers we got.

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Wow…

“If we compromise and go for a more pragmatic approach (based on breakpoints and ignoring total modifier → non dump 76) then we can comfortably reach a likelihood of 0.02% chance to craft such an item. It would take around 3,432 attempts on average for this to happen or 31.5m dockets.”

So just for single weapon with dumb stats lowered and just enough other stats to get damage breakpoints… you have 0,02% chance for that.

And that’s ONE SINGLE WEAPON. Out of how many?

F off Fatshark…

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breakpoints are a terrible metric to use for anything in a co-op game because if your gameplan is “i’m the only one shooting this” you’re either actively fumbling the run or you let your whole team eat dirt for some reason.

I use them. Just because at higher difficulties there’s simply so many specials and elites you do have to divide and conquer. And you split up for ammo and resources at times.

But yeah I agree some breakpoints get messy when 4 people are targeting a crusher or something. But when 30 elites are around you and only 4 of you it makes a difference.

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Dam if only the game’s item system wasn’t built around chasing bars and was actually interesting beyond seeing how many +5% peanut allergy stats you need to stack in order to not make some annoying enemies not entirely be a slog to fight, if only a game designer could do something about that.

That’s crazy, anyways.

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Dunno about you all but I can’t help but thinking that I’m glad the traitors curse/anniversary stuff is done and we’re into the holidays. After patch 13 dropped it felt like the way was cleared to start doing something, anything about the game’s #1 issue but instead they constructed a new hurdle to toss in the path, thank goodness we’re almost over it.

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I just keep hoping the next patch will be the crafting 2.0 patch :stuck_out_tongue:

But as we all know by now “Hope is the first step on the road to disappointment”.

Or

" I like to expect the worst, there is a small chance I will be pleasantly surprised."

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Yea true, it’s just interesting to enter a stretch where nothing has been communicated and there are no current expectations set for new content and see what they do to ignore the massive elephant in the room.

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Bonus

(I I had to include this one)

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Oh, you mean exactly like launch?

Fatshark isn’t new to the “we’re trash at communicating with our community and even worse at figuring out how to make our awesome game not drive a majority of them off” bit. They’re well-versed in running radio silent while we gnash our teeth and writhe around.

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I disliked the itemization from the first days of beta, but I am sure, that every new weapon introduced into the game, every rebalancing on classes or equipment just makes the issue more blatant, I totally agree on what was said in the posts above.

On a sidenote:

I skimmed through the topic a bit.

Apparently, there is some notion coming from FS, that the people disliking the crafting might be the loud minority and that there are many players not giving any feedback.

But if you think about sample of players found on the forums, then majority of the guys here are actually the most passionate players in the whole playerbase. They care. If they did not, they would not come here and raise their voice over and over again. Now, even among this group of guys, the ratio of people disliking the current RNG-driven system vs people defending it is hilariously skewed against RNG.

I have very basic understanding of statistics, but know enough, to know, that with enough data, you can determine, if the sample corresponds to populace, basically you check if the results you get also represent everybody, including the silent majority. So for me, that argument with crowds of guys not voicing any feedback isn’t really holding water as it can be mitigated with relative ease through a survey.

I would be more than happy to participate in a survey on this topic via a launcher, with or without any incentive. Incentivizing the participation f.e. with cosmetics, aquilas or merch would also allow to reach more of the players that do not come to forums, reddit, steam or discord to give any feedback. I am not a prophet, but I am pretty sure the results will be clear.

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We have 471 people, looking at the forums alone, who have explicitly expressed discontent with crafting RNG. The change to modification points didn’t change much. Lots of places would love to have that kind of engagement for free. It would be generous to say there’s been a dozen on the forums who like crafting/RNG. It’s an obvious trend. I don’t think they do the survey because they know what the answer will be.

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Eh not exactly. At launch they did declare that they were going to delay work on the xbox port and shutdown shop rotations until the “game was where it needed to be”. Then it was off to the races on xbox, then patch 13, then fixes to patch 13, then the anniversary updates and now… what? what are they working on? All those other things might have been excuses to ignore the community on crafting but now there are no excuses, there’s nothing they have to do that could be called a blocker. It’s just their number one biggest issue sitting there with nothing to distract them.

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I suspect they will just start pumping out ‘content’ to keep player count and premium cosmetic profits high.

If anyone is still hoping for major overalls to crafting now, after all this time and zero communication from FS, they’re gonna be severely disappointed. In FS’s mind, the system is fine as is.

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They’re milking it hard on cosmetics. See all the threads about skins this and that.

They keep making it because people keep buying it and therefore development focus really shifts more towards where the money is. Maybe make a map or 2 every few months to keep things fresh, but pump out more skins that take few hours to make each.

Although it is now the trend of games in general.

As example. There was an old Blizzard developer for Starcraft 2 who said a 15 buck horse for WoW made more money than Starcraft 2 entirely.

Now imagine a game that can sell without needing cosmetics but based on it’s own merit. Plenty of examples of that before someone says it is needed to support the game.

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they aren’t “milking it hard”, half the complaints are they can’t buy enough crap fast enough. fatshark sees all this stuff as secondary to playing the game, not a key element of it. you’re just a bunch of extremely salty guys that want to be mad instead of just playing.

Uh huh.

Your posts seem to fall into a line of thinking that “if people are criticising anything in a thing they hate the whole thing” or "I can’t bear something I like getting any criticism so I’ll attack them instead " or “people are talking about parts that aren’t important to me so they can’t be important to anyone else”. Is the criticism of anything in the game hitting you personally? You are so selfishly myopic that you can’t even defend against the criticism itself without resorting to calling people names.

Are you John Darktide? Are you the Fatshark, the corporate personhood? If any of those are no, then you yourself have too much attachment to the game that it seems to have replaced your identity.

Complaining about criticisers does even less for the game than what criticiscm usually does.

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This isn’t true. Most of the complaints are around watching hard earned resources and hours of play time equal… nothing for weapon progression.

Do you work at fatshark? Do you have a post of them stating this? How do you know this? And even if we assume it’s true, does it matter? Supplementary systems that are secondary or tertiary are still… in the game? They’re there for a reason, they should work and be focused on and not drive people away correct? I would put in a lot more hours testing all the new weapons in new load outs… but I look at the crafting wheel and say no thank you. I won’t try out the new chain weapons and shovels. I will go play VT2, DRG, and Remnant 2. Void crew too maybe.

That’s a broadly prescriptive statement. I wouldn’t make such a claim about 470+ people stating that they all feel the same emotions and for the same reasons even if they have the same or similar criticisms. I think the general sentiment is more these people love the core gameplay so much they’re willing to engage in this level of feedback and criticism because they want to fix their favourite, or potentially favourite game (among other favourites likely). If the entire game was a mess it would have just been a write off. Would have refunded it or been another lesson to not buy betas for those that did. The reason people are here is, likely, because they believe or want it to be salvageable. Not just WANTING to be angry. Who wants to be angry? I want this to be done so I can stop writing names down to address the silly argument that it’s a “silent majority” or a “loud minority” issue. It’s the last flimsy argument they have at this point against this dark design.

But like Zaygr said, you’re just doing ad hominem fallacies at this point and just make yourself look bad.

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That is precisely how I feel.

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Darktide is a game that’s grabbed my neurons and not let go, the entire reason I have an account here is because of that. The last game that made me go to the maker’s forums was Stellaris, which has consumed over a thousand hours of my life.

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