The Crafting Memorial; lest we forget

I said the same thing about Samael Satan Lucifer in paradise lost.

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Thinking this is all of us when we see a patch that has more issues than actual fixes that we want to see.

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I take it they still haven’t fixed the shitty crafting.

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No… No they have not. I will gladly ping everyone again if they ever do.

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Being tagged here is kinda funny considering I still play regularly, just without visiting the forums… For this very reason lmao

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I’m 100% convinced that the old crafting system was too player friendly to let it live.

I imagine a shaking developer taking it behind the barn, tears streaming down his face: ā€œNo Mr. Magnuson, it’s my crafting system. I’ll do it myself.ā€ cocks shotgun

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Et tu, genius?!

My main is Welt…

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o7

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Nice, hes such a cool character and from what i can see his kit is extremely effective too. I havent really decided on a main yet…it would be fun to have gepard so i could stack him with march and natasha with one filler slot so i can just autobattle my way through SU lol

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This has been my assumption the whole time to. After they made the Athanor/Weave crafting system in VT2’s winds of magic, which was entirely deterministic (no RNG at all) there were high hopes among VT2 fans that Darktide would take some of that and use it. I suspect this was the plan at some point and they threw it away because it ran counter to the narrative about effective ā€œengagement tacticsā€ and other dark pattern strategies.

The truth is that in the last three Fatshark games, the crafting system has become worse and worse.

VT1 had a bunch of reasonable crafting options to customize weapons into what you want so long as you had the resources. The quest and contracts board was an awesome system (sort of like Melk) but it let you lock in items (putting the on hold) until you finished the quests and could purchase it, etc. It had random elements but it was quite player friendlt.

VT2 crafting was objectively worse. You were still able to get the items you wanted relatively quickly, but it was TEDIOUS to roll and re-roll random properties over and over. But at least Red items reduced that somewhat, and you generally got enough crafting materials from just playing that you rarely ran out of resources. There weren’t many bottlenecks, it was just tedious, but still a step down from VT1.

And then there’s DT - which is more casino gambling than crafting if we’re being honest.

Every time the system gets worse.

At this point, it’s hard to not come to the conclusion that Fatshark is deliberately trolling their players. It’s such an unfriendly and unpleasant crafting system and you’d have to work real hard to come up with something worse from a player perspective.

It kills me because they CAN design a fun system. The Athanor system in VT2 was awesome! And it even required grinding out probably 10-15 hours of game time to get enough resources to fully unlock just one item. With 70 items in DT that would be like 700+ hours. So their system can’t really be just about engagement and retention, because there are totally different ways they could drive that.

I think they’ve deliberately created a system that’s trolling the community, keeping people frustrated and hoping/wishing for an improvement to come their way - meanwhile enough people keep playing and keeping the (admittedly negative) online conversation going that they are meeting their metrics just fine.

But from a player perspective, it sucks. And my review will remain not recommended for as long as this situation continues.

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Epic thread OP dropped this :crown:.

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a new subclass does not excite me AT ALL if it means I have to level it to 30 and refarm all the loot and currencies again… I really cba with that

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the promises will never be met; I lost the will to believe in a better future long ago

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I posted like a week ago…I’ve no died. xD

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I actually started playing again last night, wanted to see how many of the new cosmetics I can unlock before I get tired of DT’s bullsh*t, and I can already tell it won’t be long before I’m gone again.

I don’t interact with the crafting/weapon shop system at all unless it’s just to upgrade tiers and instead use whatever weapons I have that feel good at the time. Not worth wasting the time or resources dealing with it until I can reliably get decent gear. My biggest issues right now are lack of content and connectivity/performance. I literally haven’t been able to load into a mission or the Mounringstar on the first try since the beta and lag has only gotten worse for me since then. Absolutely insane that this is a persistent problem. Simply being unable to play the game with any consistent stability has been my #1 cause of quitting in the past and will probably be the thing that makes me shelve DT again.

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o7

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Politicians do this for a living, why not game companies too!?

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On the money once again!

Never played VT1 but I’ve heard only good things about it from those that have.

I played a ton of VT2 and the only reason I didn’t play it sooner was the fact that someone explained to me that it uses lootboxes for progression and that you couldn’t buy them (ā€œyetā€ was my assumption at the time). Now I’d honestly say that it’s the only implementation, of a lootbox-sytle system, in the industry I’d call good/ well done. The rest around it was so well designed imo. It didn’t take too long to get what you wanted, item progression to difficulty curve was done really well too, currencies and jewelry is shared so you don’t have to play on difficulties you don’t belong on if you decide to try out new characters and the list goes on.

DT is a gacha/casino-ception Sh*tshow that dangles its potential in front of its playerbase not only with its good gameplay but also with the literally ā€œlocked awayā€ potential so clearly in sight. It’s blatenly obvious to anyone with more that 30min of playtime that there is so much potential just a few changes away but we’re not getting them becuase some exec has seen a presentation on player retention/psychological manipulation and thinks that that is the way to success.

I can’t get my head around the fact that you had such well designed systems and decided to throw them to the wind because ā€œit will keep player retention higherā€, then see that every single player despises it (and that it infact does not) and half a year later you haven’t changed a goddamn thing about it?

I’d love to know who made these kinds of decisions and ask them what they are smoking. Must be the really good stuff.

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For whatever it’s worth I guess I’m here too… o7

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The reports of my death are greatly exaggerated

aka
Just flying in from time to time with the faint hope the, pardon my french, dregheap changes…

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