The Crafting Memorial; lest we forget

Wish it did have steam mods support. Just let it update and do it’s thing. But now it is one more browser tab to auto open to check for Nexusmods tracking for updates.

Just show ammo counter for players. I could live without the other mods. Well actually stim pickup icon mod is highly useful. I’ll keep that one only.

The input latency in this game though. Just feels is it getting worse over time.

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If the past is any indication, there will be only a handful of mods that will break in any way. And they’ll either be completely obsolete or fixed within a day or two.

Many people will put in an ounce of thought or effort to troubleshoot the issue themselves. But there will always be people who refuse to read upthread or the #announcements on the modding Discord, and they’ll either turn mods off or post the same issue posted 30 seconds before on the Discord/Reddit until someone helps them.

Which is to say, it won’t be a big deal.

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I mean, considering that the update most likely going to break a lot of stuff, I doubt that many modders are slower at updating their mods than fatshark fixxing their errors.

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Lol, good point. I just hope FS plans for it.

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image

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End of the week this will probably gain another week or so of actual life again lol

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Hallelujah and peanut butter

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looks at title

HEH.

someone was paying attention when they decided to name this one.

Lets see what they advertise.

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NGL I’m excited for the announcment!

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We’ll see. Acquisition still having RNG is dumb and they should have switched to a static loadout system IMO but it’s better I guess. Additionally when new weapons come out grinding out their weapon trees just to try and see if they’re good or not will also probably suck.

It’s positive but I can’t help but feel more interested in whatever else is coming with the update.

Heavy Sword on Vet please.

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Right??

They’re honestly excited about this one. They didnt have a pregame timer for the class update. This is a mea culpa and they know it so they really gotta make use of the opportunity they have.

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I’m tempering my enthusiasm based on what we’ve seen so far. Very little concrete information and Fatshark loves to trumpet tiny progress like it’s a gigantic leap forwards in gaming development history.

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Didn’t tell us anything we didn’t know, thought there would be more details. But at least it’s released “some time” in September.

Loved the image of the locks getting blown away lol.

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The 26th of September… alongside the new mission featured in that little teaser at the end!

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I kind of like that the update comes out on the 26th, allows us to have a bit of fun with Space Marine 2 before the new update.

Looking forward to the dev blogs about the crafting update and especially the blessings and balance changes.

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Honestly satisfactory is more what will be competing with it for me.

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Yeah I’ll probably have finished up whatever SM2 has to offer by then. Ravenswatch 1.0 launch is on the 26th though…

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Trailer is neat, still waiting to hear on actual details.

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Alright, looks like we will have one slot machine to contend with instead of absolutely everything being a Casino of hell. I can tolerate that. Overall the Q&A looked promising.

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Agreed, I’ll do a poll a couple weeks after the update or so to see how people feel about it. Then we can encase this memorial thread in stone.

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