Straight up, it might indeed be a big investment, but if the light is at the end of the tunnel, it’s still a good move.
Frankly it depends on how far that light might be. If it’s like 10 hours per weapon group, then that’s long enough for me to just write off the game because of just how many different weapon families there are in the game. That would require 80 hours to get a melee and a ranged for each class up to max, if it doesn’t allow ‘double dipping’ for shared weapons like the bolter. That’s not including hunting for a high rolled base to level up.
That’s too much time to ask for getting to the point to actually play with the loadouts we’re theorycrafting.
And that’s just considering the veterans looking at new weapons. If the weapon Mastery grind is not concurrent with the character leveling up, then the New Player Experience would border on cruel.
No, no, no. I am a fellow pleb, honest. I will return to a station befitting my title once these extraordinary times are behind us. Long live the Republic.
A lot of people have put 100+ hours in to get one weapon complete already. 10 hours would be a massive improvement. If it isn’t for you, your choice.
I guess with “head start” of long time players they’ll face 1-2hours since blessings like T1/T2 never collected fully.
I’ve been collecting T1/T2 blessings out of boredom like a pokemon collection self challenge. Just felt like I was getting something instead of 0 dockets from selling weapons after reaching docket cap. Looks like what I was doing for 2 years was useful after all.
People think my silly amount of plasteel is result of me not engaging in crafting. But reality is I do only when a desired weapon drops that has existing perks/blessings I want so I can choose last 2 to craft on by specific choice. You can build up inventory alot faster than losing materials on RNG all the time, at expense of not being so focused on one particular at a time.
Expertise plasteel cost, got it covered. Another month, will be at 1 million plasteel.
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I seem to have been rewarded for not engaging in RNG crafting so now it gives a head start on next mechanic.
Same thing with new RNG on weapon upgrade caps. I’ll just skip mass buy, just use whatever drops like before. Avoiding RNG to save cost again.
Seems more rewarding to play this way, as worked out better as a result now. Not by playing more, just didn’t care if not completely ideal weapon rather being too focused on what exactly I wanted. Take whatever comes and use it, playing game casually. Not playing into the RNG game.
New player experience however - Massive road ahead. It is new players they want to attract.
Exactly. Thank you. Yes.
I don’t have anything to add except: yes, you’re freaking smart.
I’ve been doing the same thing, idly just buying whatever Brunt offered because wtf else was I gonna do with my dockets.

Truly a man of the people
And a lot more people have chosen to disengage from the game because of how long it takes to complete weapons.
Trading heavy RNG for light RNG with unrealistic expectations is not enough of an improvement for most.
I don’t have an issue with gathering resources at all, especially if resources can be given as rewards etc.
But why RNG stats? If your going to allow us upgrade everything, then why don’t just give us flat stats to work with and allow us to upgrade everything as we see fit.
It makes no sense to me, but it is a huge step forward.
Gathering resources is a fun mechanic because you have to actually play missions.
We are back to mass buy hoping for good stat weapon but ALSO good upgrade cap weapon. 2 criteria. Imagine you scored a 370 weapon, only to find out it has gimped cap. I guess it is better than current system of getting a 370-380 and hoping not to brick it. This way you know first where you will be at.
Dockets are easy, so mass buy to extract T1/T2 blessings. Actually dropping down to T4 difficulty because you want T1/T2 blessings instead of T3/T4 because you already have them.
The T1/T2 blessings have really become just a resource for later head start.
This edit makes me want to advocate for our loyal scribe to get his proper title. even if that may be “Community Anti-hero”
Praise be his name, brosgw!
He can pretend it is his forum signature and paste it under every post. I promise I won’t consider it spam!
“Hail messiah. I should know [that youre the messiah], I’ve followed a few. Hail!”
Thanks to all the commenters that helped explain the Dev-blog. I had a really hard time understand the text and pictures.
I kinda dread these changes now, or atleast look at them with cautios eyes. Removing the locks was something many (me included) wanted, but at what cost were they removed?
If nothing changes to the shown concept, than overall weapon power will be capped at 500…
What good will grinding out the mastery do, when we cant even apply (only) lvl 4 blessings and perks to the weapon?
If you get a weapon with good potential and decide to upgrade those, you may lock-yourself out of higher blessing tiers. Can dump-stats even be lowered with this system? Or is it upgradable only? Will weapon power calculation be reworked as a whole?
Overall this Dev-Blog created many questions and concerns. I fear that part 2 of that blog will answer next to none of them…
This is my big concern right now. If each weapon takes a significant amount of time to grind, then between multiple different characters and the sheer array of weapons in the game, in addition to RNG stats and acquisition remaining a thing, I don’t think we’ll be much better off than we are now.
I mean, we won’t have to deal with the infuration of Hadron bricking things, but if it’s taking as much time to master a set of weapons as it is to go from 1-30 for each character, that’s going to kill my desire to play.
I said if and when the crafting system comes out, and if it’s good. Plus it was the Constitution!
Perhaps if I can find a good art piece for it I could do the Declaration as thats basically what this thread is.
Please don’t that would be sad
Sister of Battle in Sons of Horus color scheme…what did the AI mean by this…

