The apology :
WellâŚ
Letâs take off with an âakshuallyâ - the two weapons were introduced with Patch 1.0.20, which released prior to the Sowwy letter (https://steamdb.info/patchnotes/10153946/) and werenât reskins. Those were fresh. Along with the foldable shovel, that makes⌠3 total new weapons added to DT in 1.5 years.
Now,
the letter itself was issued on January 24th, 2023. It stated the commitment to solely focus on:
âa complete crafting systemâ
âa more rewarding progression loopâ
âstability and performanceâ
Now, letâs see where we are today:
WE ARE GETTING AN ITEMIZATION UPDATE - soooo, coupled with several prior statements of âsteps on the roadâ, no complete crafting system was released, eh? Just steps in some direction or otherâŚ
The only major change to progression I can think of objectively and honestly is the Class Rework. That was released on Oct4, ALONGSIDE the XBOX release.
Stability and performance? Depends on the planet alignment, whether the last patch/update will be kind to you specifically, how many assist Jokic will have tonight and, of course, whether youâre using AMD or notâŚ
Now, what did we get instead of the solely focused on points:
The Weâre Sowwy letterâs statements are still not met, and no amount of âbut they are to me!â will change the objective, observable reality. Did we get stuff? Yes. Some of it was good. Some of it - lel. And all of it came with itâs own new batch of issues (dogs for weeks? new maps not in rota? clicking 500 times to get the perk you want? STG not being in rota, when 2 Low-Int was up? 'member?)
This, of course, on the already eldritch platform of âover the next monthsâ, which, depending on how much sanity Schroedingerâs Darktide has left you (you being the general You, meaning Us, the people still here) with, might suggest anything between the follow 2 or up until the heat death of the universeâŚ
So⌠Yeah, you gottem alright ![]()
Oh, and:
If the people that played and left saying nothing are the silent majority, and those still playing and saying nothing are the silent minority, you being here makes you the loud minority, considering how many people on average have a positive view on the matter, vs how many were added through their threads on the forum alone, volunteered to be here and are constantly contributing points to the memorial.
Now, Iâm not gonna hit you with âIf you have the energy to postâŚâ - I think if people donât catch onto their own banal rhetoric, pointing it out leads to nothing. So, catch:
While youâre standing here on the shoulders of those whoâve done what they though was right, why not add another pillar you can stand on. The 10th most âreplied toâ topic in General.
4% of the people that saw this, both playing and not playing but still keeping up, LIKED the System. Another 19% Dislike some of it but were cool overall.
23%. A shade under 1/4. 77% of the player/interest base would benefit.
And, for the love of all common sense, if there really was a considerable group of people that liked the system or just tolerated it, and then QUIT, who cares?! They gone, all the same. DT teeters on the 2-5k PB, nonetheless.
I personally like to call these âThe Retainedâ.
Kambrin said âImmediately afterwards there were no significant patches until the xbox port came out, proving it was just empty PR babbleâ which prompted my response listing the actual updates between letter and Xbox launch.
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And he was right.
No significant patches offered anything to the stated goals prior Oct4. The letter promised to focus on crafting, progression and stability/perf, while pointing out the XBOX delay and stopping the premshop. As shown above, none of the patches prior to Oct4 have done anything to complete the crafting, progression was improved alongside it, not prior, and performance/stability is still in the air.
Oh ok.
Yeah it wasnât literal but youâre right none of those updates actually addressed the pain points of Darktide in any significant way. Do you disagree?
Itâd be like portraying the current penance update as a âbig significant patch that fixed one of the big issues of darktideâ. Not really man, regardless of wether itâs a nice little patch it isnât that.
Yeah it wasnât literal but youâre right none of those updates actually addressed the pain points of Darktide in any significant way. Do you disagree?
Yes, I do disagree.
Adding the missing crafting sub-systems, crafting material drops getting juiced, Bruntâs armory, shared wallets all were efforts to address the crafting system. Stability/performance were definitely improved between the letter and Xbox launch. Crossplay addressed a very real issue for Gamepass players. Auric mission board addressed a major pain point. New non-paid cosmetics in the 2nd batch of penances, also addressing a common complaint around launch.
We can agree to disagree that these are/arenât âsignificantâ if youâd like. Many of them took dozens-to-hundreds of man hours to implement.
None of these really address major pain points. The crafting system is still abyssmal and weapon gacha is still the only way to get gear even if the RNG is slightly less, it doesnât really address the base issue. The auric mission board would be the closest if it didnât also feature worthless heresy 4 missions nobody wants to play, so itâs just as low variety as the non auric board in practice. They also added maelstroms at some point and itâs just the same but worse, â1 map for 1 hour is all you getâ if you want to play the non baby version.
The rest is laughable. Like what
New non-paid cosmetics in the 2nd batch of penances, also addressing a common complaint around launch.
Ah yes the 10 recolors in the commissary truly addressed a major pain point with the game. What?
Also the amount of hours the devs put in the updates doesnât mean they actually significantly fixed issues with the game that are still present to this day. I spend a lot of hours pooping if you add up the daily sessions, donât know how the time spent is relevant.
I feel that all of the crafting-related changes between the letter & Xbox launch were, in total, significant and made crafting/progression much more tolerable. Shared wallets and Bruntâs especially. But we donât have to agree.
Only insofar as the system was literally not functional or implemented before. Hardons menu literally said âcoming soonâ or something.
This is like saying that coming from the pre-access where weapon bars did not even have any numbers or descriptions on them, to full release whre they now have numbers and you can check what they do, was a âsignificant update addressing a pain point with the weapon statsâ. I mean I can see why youâd call it that if you were really really dishonest and biased. Anyone else just realizes they didnt finish the game. The systemâs still bad and still the same major pain point.
But this, along with performance and progression (better/guaranteed emperors gifts, better blessing drop rates), is what the letter and 4-month micro transaction pause was about.
Tolerable?
The letter states their sole focus will be to complete the crafting.
I donât want tolerable. I want it done. And, mate - these same patches that added the lock shuffle and the âmissingâ subsystems have CMs referring to these are âstepsâ. As in - a process that theyâre monitoring closely⌠So, not finished.
And then, what shouldâve been the sole focus (among two other major issues), so much so that the XBOX release will be delayed, is still not addressed and somewhere âon the pathâ, while XBOX release happened. Itâs still not complete TODAY, and here we are, hoping that âItemizationâ will mean something related to craftingâŚ
We cannot agree to disagree, because there are no grounds for any agreement with the above departure.
But this, along with performance and progression (better/guaranteed emperors gifts, better blessing drop rates), is what the letter and 4-month micro transaction pause was about.
No, please read the Sowwy letter again. You are so good at reading into patches and quotes, this surely doesnât escape you - the system is not complete. And wasnât even past itâs first patch when mtx resumed (off the top of my head).
If you want to go by the exact wording of the letter, it says
We will focus on delivering a complete crafting system
Which they didnât deliver, they just slapped a bandaid on the current placeholder system. Whcih we still have, the placeholder system. The actual complete crafting system is coming as our next major patch. Just like how classes werenât actually finished on release and the class overhaul actually implemented what was promised pre-release in marketting material.
A more rewarding progression loop
Which they didnât deliver unless you count the bandaid emperors drops which really just shove shitty badly rolled weapons into your inventory 99% of the time that you have to clean up periodically. The latest penance patch is the closest to anything resembling this we have gotten, and that was ALSO way after the xbox port.
Continue to work on game stability and performance optimization
Which they didnât deliver on, game infact added a memory leak crash since then thats frequent for many players, introduced major sound bugs that only recently was mostly banished, and my FPS remains the same itâs been since launch. Theyâve apparently been working on implementing stuff like framegen now, which is also consistent with the trend: none of the promised things have been implemented before the xbox launch
This was all, in their words, while âdelaying the xbox launchâ. Which is then actually the only thing mentioned in their letter that comes through as promised, a late xbox launch. One might have the very rational thought that they werent really working on much else in that timespan, which is the modus operandi for fatshark and played out the exact same way for VT2.
is what the letter and 4-month micro transaction pause was about.
The 4 month micro transaction pause was about them not wanting to burn through their stock of already finished cosmetics while the game doesnt have many players btw. Itâs very in character for you to portray that as a generous break from the evil microtransaction store, but thatâs really not what it was. Itâs for the same reason they released the krieg set for extra dollar right when the first major patch to the game finally dropped.
The 4 month micro transaction pause was about them not wanting to burn through their stock of already finished cosmetics while the game doesnt have many players btw. Itâs very in character for you to portray that as a generous break from the evil microtransaction store, but thatâs really not what it was.
They said they were going to do it and they did it. The incomplete âcoming soonâ sub-systems were added and then microtransactions came back. We can disagree that these sub-systems being added did/didnât complete the crafting system as intended, but, because microtransactions came back, it seems FS felt it did at the time.
Edit: Iâm going to duck out on this for now. My initial re-up into the thread was contesting that there were âno significant patches until the xbox port came out.â
We can disagree that these sub-systems being added did/didnât complete the crafting system as intended, but, because microtransactions came back, it seems FS felt it did at the time.
Are you actually unironically trying to argue that them adding the cosmetics back in is somehow meaningful because it means âTHEY FELTâ like it was finished now? Iâm having a hard time even starting with how meaningless that is. First of all that doesnât mean they actually felt that way. Because they clearly donât feel that way because theyâre finishing the crafting system now in second half of 2024.
And even if they did feel that way, why do you act like that matters?
Iâm glad youâre ducking out. Absolute drivel man. My little friend. My little badwin buddy
They said they were going to do it and they did it. The incomplete âcoming soonâ sub-systems were added and then microtransactions came back.
False. Patch #12: Into the Maelstrom
The most noteworthy changes to crafting were done with Into the Maelstrom, which dropped long after the MTX was restored. Granted, it was before Oct4, but then -
We can disagree that these sub-systems being added did/didnât complete the crafting system as intended
We can, and we are, because there are references to these changes being âSteps on a journeyâŚâ
but, because microtransactions came back, it seems FS felt it did at the time.
As above. They felt it was ok to restart the MTX, without doing what the Sowwy letter stated. So⌠yeah.
Edit: Iâm going to duck out on this for now. My initial re-up into the thread was contesting that there were âno significant patches until the xbox port came out.â
And this was proven to be false. If youâre going to get someone and then be wrong, at least acknowledge and apologize before rightfully bowing out.
Ok, one more! Iâm a glutton for punishment!
False. Patch #12: Into the Maelstrom
The most noteworthy changes to crafting were done with Into the Maelstrom
I think the crafting sub-systems (patch 4, re-bless and earn blessing) being added was more significant than the changes to the refine sub-system and other bits in patch 12.
And this was proven to be false.
I donât agree that there were âno significant patches until the xbox port came out,â and I think itâs strange that you think I owe anyone an apology for that (or anything else Iâve written here).
Ok done for realsiesâŚUNTIL NEXT TIME!
Itâs not an airport buddy, you donât have to announce your departure
Come in,
Make a contrarian statement,
Refuse to acknowledge any refutations,
Claim personal bias,
Leave,
Badwin, what did we say about arguing in bad faith the last time we did this in this thread?
I had a good idea of what the other side of the argument was without actually having to read.

