The Crafting Memorial; lest we forget

The apology :

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Well…

Let’s take off with an “akshually” - the two weapons were introduced with Patch 1.0.20, which released prior to the Sowwy letter (https://steamdb.info/patchnotes/10153946/) and weren’t reskins. Those were fresh. Along with the foldable shovel, that makes… 3 total new weapons added to DT in 1.5 years.

Now,
the letter itself was issued on January 24th, 2023. It stated the commitment to solely focus on:

“a complete crafting system”
“a more rewarding progression loop”
“stability and performance”

Now, let’s see where we are today:
WE ARE GETTING AN ITEMIZATION UPDATE - soooo, coupled with several prior statements of “steps on the road”, no complete crafting system was released, eh? Just steps in some direction or other…

The only major change to progression I can think of objectively and honestly is the Class Rework. That was released on Oct4, ALONGSIDE the XBOX release.

Stability and performance? Depends on the planet alignment, whether the last patch/update will be kind to you specifically, how many assist Jokic will have tonight and, of course, whether you’re using AMD or not…

Now, what did we get instead of the solely focused on points:

The We’re Sowwy letter’s statements are still not met, and no amount of “but they are to me!” will change the objective, observable reality. Did we get stuff? Yes. Some of it was good. Some of it - lel. And all of it came with it’s own new batch of issues (dogs for weeks? new maps not in rota? clicking 500 times to get the perk you want? STG not being in rota, when 2 Low-Int was up? 'member?)

This, of course, on the already eldritch platform of “over the next months”, which, depending on how much sanity Schroedinger’s Darktide has left you (you being the general You, meaning Us, the people still here) with, might suggest anything between the follow 2 or up until the heat death of the universe…

So… Yeah, you gottem alright :smiley:

Oh, and:

If the people that played and left saying nothing are the silent majority, and those still playing and saying nothing are the silent minority, you being here makes you the loud minority, considering how many people on average have a positive view on the matter, vs how many were added through their threads on the forum alone, volunteered to be here and are constantly contributing points to the memorial.

Now, I’m not gonna hit you with “If you have the energy to post…” - I think if people don’t catch onto their own banal rhetoric, pointing it out leads to nothing. So, catch:

While you’re standing here on the shoulders of those who’ve done what they though was right, why not add another pillar you can stand on. The 10th most “replied to” topic in General.

4% of the people that saw this, both playing and not playing but still keeping up, LIKED the System. Another 19% Dislike some of it but were cool overall.

23%. A shade under 1/4. 77% of the player/interest base would benefit.

And, for the love of all common sense, if there really was a considerable group of people that liked the system or just tolerated it, and then QUIT, who cares?! They gone, all the same. DT teeters on the 2-5k PB, nonetheless.

I personally like to call these “The Retained”.

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Kambrin said “Immediately afterwards there were no significant patches until the xbox port came out, proving it was just empty PR babble” which prompted my response listing the actual updates between letter and Xbox launch.

:person_shrugging:

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And he was right.

No significant patches offered anything to the stated goals prior Oct4. The letter promised to focus on crafting, progression and stability/perf, while pointing out the XBOX delay and stopping the premshop. As shown above, none of the patches prior to Oct4 have done anything to complete the crafting, progression was improved alongside it, not prior, and performance/stability is still in the air.

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Oh ok.

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Yeah it wasn’t literal but you’re right none of those updates actually addressed the pain points of Darktide in any significant way. Do you disagree?

It’d be like portraying the current penance update as a “big significant patch that fixed one of the big issues of darktide”. Not really man, regardless of wether it’s a nice little patch it isn’t that.

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Yes, I do disagree.

Adding the missing crafting sub-systems, crafting material drops getting juiced, Brunt’s armory, shared wallets all were efforts to address the crafting system. Stability/performance were definitely improved between the letter and Xbox launch. Crossplay addressed a very real issue for Gamepass players. Auric mission board addressed a major pain point. New non-paid cosmetics in the 2nd batch of penances, also addressing a common complaint around launch.

We can agree to disagree that these are/aren’t “significant” if you’d like. Many of them took dozens-to-hundreds of man hours to implement.

None of these really address major pain points. The crafting system is still abyssmal and weapon gacha is still the only way to get gear even if the RNG is slightly less, it doesn’t really address the base issue. The auric mission board would be the closest if it didn’t also feature worthless heresy 4 missions nobody wants to play, so it’s just as low variety as the non auric board in practice. They also added maelstroms at some point and it’s just the same but worse, “1 map for 1 hour is all you get” if you want to play the non baby version.

The rest is laughable. Like what

Ah yes the 10 recolors in the commissary truly addressed a major pain point with the game. What?

Also the amount of hours the devs put in the updates doesn’t mean they actually significantly fixed issues with the game that are still present to this day. I spend a lot of hours pooping if you add up the daily sessions, don’t know how the time spent is relevant.

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I feel that all of the crafting-related changes between the letter & Xbox launch were, in total, significant and made crafting/progression much more tolerable. Shared wallets and Brunt’s especially. But we don’t have to agree.

Only insofar as the system was literally not functional or implemented before. Hardons menu literally said “coming soon” or something.
This is like saying that coming from the pre-access where weapon bars did not even have any numbers or descriptions on them, to full release whre they now have numbers and you can check what they do, was a “significant update addressing a pain point with the weapon stats”. I mean I can see why you’d call it that if you were really really dishonest and biased. Anyone else just realizes they didnt finish the game. The system’s still bad and still the same major pain point.

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But this, along with performance and progression (better/guaranteed emperors gifts, better blessing drop rates), is what the letter and 4-month micro transaction pause was about.

Tolerable?
The letter states their sole focus will be to complete the crafting.

I don’t want tolerable. I want it done. And, mate - these same patches that added the lock shuffle and the “missing” subsystems have CMs referring to these are “steps”. As in - a process that they’re monitoring closely… So, not finished.

And then, what should’ve been the sole focus (among two other major issues), so much so that the XBOX release will be delayed, is still not addressed and somewhere “on the path”, while XBOX release happened. It’s still not complete TODAY, and here we are, hoping that “Itemization” will mean something related to crafting…

We cannot agree to disagree, because there are no grounds for any agreement with the above departure.

No, please read the Sowwy letter again. You are so good at reading into patches and quotes, this surely doesn’t escape you - the system is not complete. And wasn’t even past it’s first patch when mtx resumed (off the top of my head).

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If you want to go by the exact wording of the letter, it says

Which they didn’t deliver, they just slapped a bandaid on the current placeholder system. Whcih we still have, the placeholder system. The actual complete crafting system is coming as our next major patch. Just like how classes weren’t actually finished on release and the class overhaul actually implemented what was promised pre-release in marketting material.

Which they didn’t deliver unless you count the bandaid emperors drops which really just shove shitty badly rolled weapons into your inventory 99% of the time that you have to clean up periodically. The latest penance patch is the closest to anything resembling this we have gotten, and that was ALSO way after the xbox port.

Which they didn’t deliver on, game infact added a memory leak crash since then thats frequent for many players, introduced major sound bugs that only recently was mostly banished, and my FPS remains the same it’s been since launch. They’ve apparently been working on implementing stuff like framegen now, which is also consistent with the trend: none of the promised things have been implemented before the xbox launch

This was all, in their words, while “delaying the xbox launch”. Which is then actually the only thing mentioned in their letter that comes through as promised, a late xbox launch. One might have the very rational thought that they werent really working on much else in that timespan, which is the modus operandi for fatshark and played out the exact same way for VT2.

The 4 month micro transaction pause was about them not wanting to burn through their stock of already finished cosmetics while the game doesnt have many players btw. It’s very in character for you to portray that as a generous break from the evil microtransaction store, but that’s really not what it was. It’s for the same reason they released the krieg set for extra dollar right when the first major patch to the game finally dropped.

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They said they were going to do it and they did it. The incomplete “coming soon” sub-systems were added and then microtransactions came back. We can disagree that these sub-systems being added did/didn’t complete the crafting system as intended, but, because microtransactions came back, it seems FS felt it did at the time.

Edit: I’m going to duck out on this for now. My initial re-up into the thread was contesting that there were “no significant patches until the xbox port came out.”

Are you actually unironically trying to argue that them adding the cosmetics back in is somehow meaningful because it means “THEY FELT” like it was finished now? I’m having a hard time even starting with how meaningless that is. First of all that doesn’t mean they actually felt that way. Because they clearly don’t feel that way because they’re finishing the crafting system now in second half of 2024.
And even if they did feel that way, why do you act like that matters?

I’m glad you’re ducking out. Absolute drivel man. My little friend. My little badwin buddy

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False. Patch #12: Into the Maelstrom
The most noteworthy changes to crafting were done with Into the Maelstrom, which dropped long after the MTX was restored. Granted, it was before Oct4, but then -

We can, and we are, because there are references to these changes being “Steps on a journey…”

As above. They felt it was ok to restart the MTX, without doing what the Sowwy letter stated. So… yeah.

And this was proven to be false. If you’re going to get someone and then be wrong, at least acknowledge and apologize before rightfully bowing out.

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Ok, one more! I’m a glutton for punishment!

I think the crafting sub-systems (patch 4, re-bless and earn blessing) being added was more significant than the changes to the refine sub-system and other bits in patch 12.

I don’t agree that there were “no significant patches until the xbox port came out,” and I think it’s strange that you think I owe anyone an apology for that (or anything else I’ve written here).

Ok done for realsies…UNTIL NEXT TIME!

It’s not an airport buddy, you don’t have to announce your departure

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Come in,
Make a contrarian statement,
Refuse to acknowledge any refutations,
Claim personal bias,
Leave,

Badwin, what did we say about arguing in bad faith the last time we did this in this thread?

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I had a good idea of what the other side of the argument was without actually having to read.

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