The crafting is too much like gambling

Perks/blessings can help you reach those breakpoints if the damage is lacking.
It really depends on the weapon and what you’re aiming for in a build. if breakpoints are all you care about, then sure damage is all you care about. When using something like the plasma gun then not exploding tends to have more sway for me.

That’s because plasma is one of the few things in the game where it’s actually pretty easy to reach 1-shot breakpoint on damage.

No, it’s because I don’t want to die in a blue explosion of death unintentionally.
To list another example, with the Helbores I tend to favor charge rate over damage.

@just.dont It’s not about getting a usable weapon - it’s about crafting being a fun experience.
Yes if you know what you’re doing you can finish damnation missions with white 250-weapons - awesome, well done! But by sheer luck finding a weapon that actually has stats you like (attention - not you need - you like) it is extremely frustrating to then put it through Hadron and end up having it bricked by 4 perks/blessing you don’t want.

Furthermore - especially with the new skilltrees - I’d like to experiment with different blessing and perk combinations to find synergies. This kind of fine tuning is a source of enjoyment for me. In tactic shooters where gun customization is zero RNG I find it very satisfying to find the right combination of upgrades for every weapon I like to use.

In Darktide if I want to experiment I have to grind eternally to have the ressources and find the weapons worth the hassle… That is the opposite of fun.

You like to gamble? Great - most sane people don’t. At least not extensively. That is why I say: One layer of RNG might be ok - two is frustrating.

And items have 7.

Well, what’s stopping you from experimenting?
Honestly, WHAT?

That you can’t immediately buy a 380 base rating weapon of any class? That? Are you even serious?

If I want to try builds with another weapon, I’d play 1-2 auric damnation runs and that grants enough resources to check general viability of any new build. It won’t likely net me “the best” weapon by a huge margin, but it would be enough to check if some build idea is even viable or not. Then, for some builds, you might need to grind for a slightly better weapon, which takes a few more games. For many other builds, however, what you’d get out of few initial crafting attempts is already fine to take to missions (and probably improve at some later time).

Gambling? How’s that even gambling?

Do you really need someone to explain to you the reasons? You listed one reason yourself. The damage stat is important for breakpoints. We have no control over when a weapon will have high damage in Grunt’s shop, you have to wait until the store refreshes, which is such a bore.

Then when you finally do get the weapon, you might not get the perks or blessings you want because of the lock limitation.

Obtaining resources to afford the weapons/upgrades isn’t the problem. It’s that you can’t actually craft the weapons to the specifications you want because you have no control over modifiers or what perks/blessings you will get when you consecrate. The RNG screws you over constantly.

So basically “I can’t immediately get an absolute possible best gun” situation. Got it.

It’s not even about getting the “best gun” it’s that you cannot experiment with any build because you literally have no control over the crafting system whatsoever. You don’t craft weapons, you gamble with enhancements. That’s the “craft” system we currently have.

But you do craft enhancements. Just not all of them. Still, in most situations it’s absolutely enough to run experiments.

No, you do not. True experimentation means you control the variables. We have no control over the variables. So we’re not actually crafting. We’re gambling. It’s like if I were to get the ingredients for a cake, bake it and get an apple pie instead. Not what I wanted.

Seeing how you went to terrible analogies to argue your point I should just honestly stop here.

But still, one more reply: you’re not getting apple pies when attempting to bake cakes. You’re getting slightly different cakes. Consider at least getting you analogies right.

It’s called an embellishment. Done to help emphasize my point. You understood what I meant and the point stands. Look buddy it boils down to this, people want creative freedom to design their weapons to their specifications. We cannot do that with the current system and we find this unsatisfactory. Like the Mechanicus we strive for efficiency.

One thing is the playerbase right now, another is the potential playerbase.
Because a lot if people left the game already.

Fatshark should be barred from implementing any sort of RNG progression system as a penance for botching the system in Darktide so badly for so long.

I’m talking complete control over every aspect of the weapon. Full control over the stat distribution, and the ability to change both perks and blessings. That means a 380 item is in fact perfect, and there is no further RNG beyond getting one.

It wouldn’t hurt the game one iota, and would be an improvement over the current system. It’s simplistic but functional, and that’s the best we can hope for with Fatshark at the helm.

I could think of a more interesting crafting system, but it’d be a cold day in hell before FS implements anything like it.

I have no idea why you’re writing in that tone, but I find it ridiculous that you think you should have control over such decisions to begin with.

What do you mean by this?

Do you mean I think I actually should have the authority to make such a call? Obviously I don’t. I’m saying this in jest. I’m serious only in that my proposed system would be better than the current one, and that’s a very low bar. The progression system in this game is the worst that I have personally had the displeasure of interacting with.

Fatshark doesn’t have to do anything. They likely won’t do anything. The game will suffer as a result, but it’ll get by.

Yeah i really enjoyed the patch when it went live and i could ignore the crafting stuff, but then came the point of me wanting to try some of the updated blessings and it just kinda went downhill from there.

Vermintide while being absolutely not the best crafting system ever created, still allowed me to just swap stuff off of my weapons without having to roll 100 new ones in hope of getting something similar. Its getting really tedious at this point.
I really could live with the costs if i could just have 1-2 weapons that i could tinker around with however i want.

The greater game’s quality and the crafting/progression system are two separate systems, and while they’re inter-related in the sense that they’re part of the same game, can be judged independently of one another.

If Darktide’s crafting system were applied to a hypothetical “best-game ever made”, it would still be an anti-fun abject failure of a system that would be worthy of replacement as soon as possible.

If you bake a cake to exact specifications, you will get the same cake every time. Most macro processes are not stochastic to any noticeable degree. Just thought I’d throw that out there. Science is repeatable, and even experiments at the quantum level are repeatable at a statistical level.

True and i don’t really have too many issues with the gameplay part itself. Its just that everything seems to come back to crafting in the end.
Want to try something stupid and bit off meta? Well better hope you got mats, dockets, rng, good base and everything else and 30-1hour time to waste on that.