Sound will cut out at random , which leads to a freeze, and crash. Never happened before newest penance update

still not fixed after so long im going crazy it’s unplayable

Doesn’t help, game still fully broken.

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I get this issue as well. Game audio cuts off/stutters a bit, then the game freezes, then resumes/disconnects with Error Code 2014.

I’ve tried all the fixes labeled above, and nothing has helped. No mods installed either, as those seem to make it worse.

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we have not updated the experimental branch since last patch, i think it still works and if you have a session with stalls you can manually upload the log from such session and we might be able to track down what’s causing your stalls.

The next exprimental branch update will auto upload any stall longer than 1 s.

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My game now works and whatever. But I have noticed something interesting. When I start up the game, and I press space or whatever, and theres the title loading screen. If I change the volume on my headphones during the loading screen. Then when I to the morningstar, the game will crash. If I dont temper with the audio , it doesnt happen.

So if I use experimental branch, I don’t have to manually upload the console logs? I’m a bit of a boomer and I don’t know how to upload the logs, so if that’s the case, that’s perfect for me lol.

yes. but hopefully we will make it automated today. Waiting for a build to succeed.

otherwise i think the logs should be in %APPDATA%fatshark/darktide if you paste that into your explorer.

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Glad to hear that your issues has been resolved beside the crash.

you can upload a crashify link and i can take a peek on it if you want. But we also are in the middle of updating our soundengine to a much newer version, so it’s not unlikely that’s not an issue anymore in that version.

One reason for the update is bugfixes.

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I have experienced a problem seemingly unrelated to the sound freeze crashes.

Sometimes, not always, it appears that you have hacked/coded the sound engine to prioritize burster ticking above all else. And I do mean above ALL else. To the point that the game almost goes completely silent aside from the ticking. I don’t mean the ticking gets so loud that it drowns everything else out (though it does get loud), I mean the game simply removes almost all other sounds, no matter how important they are or how close they are.

GUID: 8664b9e1-0ce2-4ffb-b39c-a5a87a0dd577
Log File:
Info Type:


20 mins down the drain due to crash. Yay.

sadly i can’t say how the priotization is handled. But likely a mix of sound design but also the sound engine. Meaning I don’t know if it’s a bug or not.

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looks like the same crash as before. Best guess for updated sound engine would be next larger patch.

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nothing worked, am I better off removing that lines form the configs again then ? experimental build runs worse than normal game, but in both it laggs like hell when the audio cuts start appearing. mostly 1 fps if not less. The only things i noticed causing even more audio issues is playing with shadowplay enabled and the dog spawning sound.
console-2024-05-30-01.38.30-0326965d-50fc-44aa-8c07-879a6c777050.log (643.0 KB)

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GUID: bb6d8535-3239-4417-a877-0df060b29889
Log File:
Info Type:


Is this the same? Happened right after inspecting somebody on the morningstar. Never happened before.

We got same problem. Unfortunately the whole team (all 4 players). Experimental branch sadly did not help here. We are waiting for this announced ‘large release fix’.

There is no sense in plaing game in this stance. We played before penance update without any problems but now, game is nearly unplayable on difficulty levels bigger than 3.

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Update: it helped! But instead of turning disable_bypass_io false we needed to set it true with parameters on experimental build:

direct_storage = {
disable_bypass_io = true
enabled = true
force_file_buffering = true
force_mapping_layer = false
}

Somewhere in posts above I thought it’s fixed for me. But no, it continue.
Audio lag → Freeze → Game continues with eternal lag (floating models, no hit registers, etc.) → Disconnect.
I’m suffering for so long.

console-2024-06-04-18.39.03-4861dfb6-6bc7-4c93-a580-cf68115a407a.log (449.3 KB)
darktide_launcher.log (88.6 KB)

this is basically settings for a HDD. So my guess the part that fixes the issue for you is the fact that we have force_file_buffering which makes windows to buffer files that we already read.

in 1.4x we will update the audio engine so some issues might be resolved by that the issue is that we struggle to reproduce these issues inhouse.

this looks like a gameplay issue in this case, i’ve reported a bug on this since im not sure if this is resolved or not.

i’ve asked for help to look at the logs since i dont think the stalls in it looks too bad. There is a few during a few moments but i doubt those should affect gameplay.

Basically I asked someone to look at the network logs. However that should not be the cause of the audio lag.

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