Grail Knight Level10 - Virtue of Heroism
Problem: Currently the lest pick talent. Part of the reason is that this talent, unlike the description, does not give a stat_buff
of power_level
(which will give damage/cleave/stagger) but a buff that only increases damage(no cleave/stagger).
Suggestion: At least make its stat_buff
become power_level_melee
to increase damage & cleave. If the stat_buff
becomes power_level
will be better.
Iron Break Level10 - Rune-Etched Shield
Problem: Currently, this talent provides a stat_buff
of power_level_melee
, which means increase melee damage and cleave. Extremely unfriendly to range teammates and does not fit talent description. Could be a bug since pre-3.1 this slot is taken by Crushing Counter-Blow.
Suggestion: Change the stat_buff
to power_level
to benefit all types of players and match the description.
Battle Wizard Level10 - Volcanic Force
Problem: The only talent in the game changes the output of power_level
rather than the output of scaled_power_level
, making the damage calculation extremely complicated and most of the players will never find out where it gives a 50% increase.
Suggestion: Make the bonus testable on the dummy/less confusing. Like changes the stat_buff
to power_level_range
(but this way it will lose the cleave/stagger bonus). The best way is to let it change the output of scaled_power_level
.
Pyromancer Level30 - Blazing Echo
Problem: It is a fun>powerful talent, and the addition of PRD makes it less powerful and less fun.
Suggestion: Remove it from PRD pool.