Currently there are a few talents on the newest career, the Grail Knight, which I think haven’t seen much use (at least hardly anyone played with them) and may be in need of a touch up or rework.
This is all based off of Legend play, unfortunately I have no Cata experience yet.
I am aware that other classes and careers suffer from this as well, but for this thread I wanted to focus on the Grail Knight.
The Grail Knight has no ranged ability or special movement ability, such as a charge or a leap, in his kit. For this reason, he should be an almost unstoppable melee powerhouse, since this is the only role the Grail Knight can fulfil. If he cannot fulfil his role, then there is hardly a reason to bring him over the other Kruber careers or even other classes.
That is why I suggest a buff to one of his passive Perks.
In addition to the movement speed bonus there is now an attack speed bonus of 5%. This is to counteract the complete lack of critical chance bonuses or talents and thus the low Swift Slaying uptime. I didn’t want to suggest a crit chance bonus, even if his talent Virtue of Knightly Temper would synergize well with it, simply because there are already many careers with a crit chance bonus (Merc, Huntsman, Shade, WHC), and only one with an attack speed bonus (Slayer).
Talents
I think most of the talents for Grail Knight are great and have their uses. Basically there are only two to three rows where you can even find a talent that could use some touch ups, those being row 10, 25 and perhaps 30.
Without further ado, first off is Virtue of Heroism (maybe “Buffed” is the wrong word on the screenshots… but it’s too late now).
Question: Why do I think this talent deservers a revisit?
Answer: Against singular Elites your entire team can help you take them down, so there isn’t much value in reaching a certain damage breakpoint. For killing Elites during a horde you’re way better off with Virtue of the Ideal. The same concept applies when fighting Monsters.
Question: Why this change?
Answer: Kruber has the slowest weapons of the entire cast. I wanted to give Grail Knight an attack speed option. So now there is choice for consinstent power (Virtue of the Ideal), random insta-kills (Virtue of Knightly Temper) and consistent attack speed (new Virtue of Heroism).
Next up is Virtue of Stoicism
Question: Why do I think this talent deservers a revisit?
Answer: Well, the default talent is used, so the question is unfair here. But the current functionality of the talent is simply too punishing. The temp regen only counts the last damage taken and after 5 seconds you get half of it back as THP. So if you got hit by an overhead and a gas cloud tick / warp bullet directly thereafter, you would only gain half the damage taken by the gas could / warp bullet after five seconds, completely disregarding the overhead.
Question: Why this change?
Answer: Basically changing this talent into a version many of us thought it would work like (or at least similarly) in the first place.
Next it’s Virtue of Discipline
Version 1
Version 2
Question: Why do I think this talent deservers a revisit?
Answer: Timed blocking an attack happens too infrequently, and the benefit is not worth it.
Question: Why this change?
Answer: The idea came from simply playing with the Bretonnian Longsword. The Ox Guard (which is the position of the held heavy attack) allows you to use the force of the incoming blow and direct it into your own swing, using the enemy’s power against them. I don’t know if it’s a good idea to give this property to the weapon itself, so I came up with this talent instead. Version 2 synergizes well with Virtue of Knightly Temper, and Version 1 synergizes well with my next and final suggestion (for the time being).
Last but not definitely not least, Virtue of the Impetuous Knight
Question: Why do I think this talent deservers a revisit?
Answer: You give up a second attack or the horizontal slash by choosing this talent, and the movement speed is just no comparison and not worth the opportunity cost.
Question: Why this change?
Answer: I wanted to preserve the attack of the basic Blessed Blade ability, while trying to counter its glaring weakness: Vulnerability during the animation. Currently Blessed Blade is a pretty risky move during a dense, mixed horde or when you are surrounded and need to kill an Elite/Special. In these situations it happens (maybe too often) where you eat damage simply by being stuck in your animation up-/downtime of Blessed Blade, and having a way to negate that by trading in extra damage or a horizontal slash is in my eyes acceptable. In addition, this somewhat allows you to charge the ult and walk through a few rats to kill the Elite/Special.
Final notes
I’m aware that my suggestions may be flawed and perhaps not the most balanced, but I like giving feedback and maybe start a conversation. If nothing else, maybe someone will see this and it’ll create a spark of creativity for further ideas.
Thank you for reading this far