“The nature of randomization and repetitive actions sometimes seen within crafting is something that we are steering to avoid in the crafting system within Darktide. Meaningful choices will be made with strategy and goals behind them, as you set your eyes upon that perfect combination of melee and ranged weapons for your class.”
If you wanted 95% confidence with 2% error for 2 million people you would only need a poll size of 2300 people roughly. 500 from the forums alone is already a good chunk of that. Unlikely it would change. Add in Reddit, steam, YouTube, discord… You probably already have that.
And if you use something more recently useful like concurrent player sessions and active players that haven’t abandoned the game 500 is more than enough. And since this is forum specific if we actually only look at it to total forum user accounts the 500+ is an even more accurate representation.
if this was true there would be no complaints at all because you could pick your own path through Darktide like they’ve claimed is their goal all along. You know this isn’t the case though, because next sentence you admit you were just lying. but quickly deflect with dumb insults in the usual fashion.
I counter with ‘you are just looking for any excuse to be a stick in the mud’ and cite your post history. Despite claiming everyone else is the source of negativity with no irony.
I don’t know how many people on the Crafting Memorial are actually playing. But for a 2% margin of error for the current average daily player count of ~9.5k people, you need about 1900 people to respond. For a 5% margin of error - well within bounds because let’s be honest this isn’t a super serious poll - you need only 370 responders. Which the crafting memorial is well over.
Also, honestly, I think Jakal is just mad that people ‘take up space’ on a forum where topics are locked if they’re not engaged with often, and is taking that out on the people who post the most often…which is the crafting complaints.
If I had to guess, it’s because Jakal just loves grinding. Or more likely, they only play 1 class or something, and got lucky with their rolls and want to have their gear be better than others. Their empathy is just very low and would rather keep everyone in the dirt with their gear while they can maintain a mechanical advantage with their “god-rolled gear”
A mentality of: “Well I got mine, and mine feel unique and hard to get so, so I don’t want people getting theirs”. Because maybe they can’t brag about it. Or get worried about hard to get gear being more balanced around because it’s more reasonable for everyone to eventually get what they want.
Whereas I have the opposite feeling. I got some decent weapons I can compromise on. But this hurts new players especially. I would rather them delete all my resources and my entire inventory and just make me start over fresh.
If people are going to damnation to farm, let the casuals have their better gear so they play better (or better yet don’t make damnation the most optimal farming place). Or if the economy gets fixed and it just takes some time to get what you want people with a malice skill level will stay there until they feel comfortable to move up, not moving up to get carried to get mats.
But yeah. They just use the most outlandish arguments. Grasping at anything to help their point. They’re not interested in Truth. Just cherry picking whatever helps their ambitions. Sure, I COULD be making a bunch of alts. But how would you go about proving that? Why even bring it up in a serious debate? You could say the same about all those who do like crafting (Nish, axel, Jakal, etc.). It feels like a case of someone being selfish and wanting X to be true, let’s find anything and everything to support X vs let’s find out whether X is true or not.
For myself, I did quit. But I own the instead of needing to resub, so I came back.
After a couple weeks playing again, holy moly this system is STILL messed up.
This is more grind then STAR TREK ONLINE and STO uses time gating such that it takes about two months to unlock things through reputation.
Jakal might well be trolling or might be a dev who doesn’t want to fix the system running interference, but it really doesn’t matter. Can mess up threads but messing up threads doesn’t fix the system.
I was there at launch and in close/open beta. I was there the strength of devs failed.
And I begged them to cast the crafting system into mt doom.
IT should have ended that day, but rng was allowed to endure.
It’s important not to block or ignore someone like Jakal when it comes to public forums.
Whatever their personality, agenda or motivation may be - everyone should be able to voice their opinion. Especially if it’s blatantly wrong. Precisely because it is.
That’s what the definition of a forum is, after all.
On a quick sidenote - any arguments about whether the crafting was intentionally designed like this, ended up like this or was a mistake are ultimately irrelevant.
It’s bad. Doesn’t matter why.
What difference would it make if some (at the end of the day) poor Joe Dev had to make a careful balancing act between several Excel tables and the latest corpo memorandum, and settled on what we have now; or there were grand ideas of the perfect system, ending up scrapped on the production floor; or someone upstairs wanted to push their baby project to impress someone…? Completely irrelevant.
It’s bad. A poorly designed, anti-player joke and the focal point to several other design failures that turned what should’ve been a slam dunk project into a tedious and ultimately boring whiff.
i don’t grind at all. the weapons you get from drops are usable just fine in auric if you’re not terrible or one of those weirdos that thinks you should build to one task and let everyone else cover the rest. crafting in fatshark games has never rewarded perfecting your build, getting that last 1-5% is always stupidly expensive as a feature.
grinding for it specifically to reject the way fatshark designed the game and then complaining the grinding is the problem is just telling fatshark you’re actively making yourself mad at things they didn’t build the game for you to do.
Incorrect. VT2 it was trivial to do once you acquired reds. Legend full book runs would get you perfect weapons and builds after a time.
So then you should agree that allowing people to reasonably get the gear they want should have no adverse affects on your experience or theirs playing the game then, since mission success and competency shouldn’t meaningfully change, according to you, with the addition of more easily acquired “perfect” weapons.
Less. I’ve played top level, but I mostly stick to the middle, and I didn’t have much trouble farming perfect weapons in v1 or v2. It might have been more of a grind to get the parts since everything came out of the grinder, but even with that it was easy.
This game shall live. IT MUST. There is too much good in this game for it to slowly die off in less than 5 years. I think FS and Pro-Lockers forget that if people didn’t care, they wouldn’t even be here. And there are more people, who care, waiting for the game to unlock crafting and come back to enjoy. There may even be people who are waiting to buy the game if crafting is unlocked so they can start playing with builds how they choose to and experiment with options and not just optimizations.
I’ve been a bit puzzled as to why people thing crafting is “ok” or even good (from a players point of view) and I suspect it’s because that individual has got some pretty good stuff that fell into their lap and hasn’t really had to suffer the pain of blasting through their plasteel or whatever, and they’ve been able to get more plasteel faster as they’ve been able to do higher difficulty easier due to better weapons etc, it’s a bit of a snowball effect once you get something good.
This is, however spectacularly subjective and a wild guess on my part.
Objectively if I rearrange the brain in my skull and try and find some positives from a players perspective, I guess the current system means there’s always something to aim for to improve your build across however many characters you have. There’s always something to strive for and try to get - better blessings, different weapons on a higher tier, differing frames, better curios. As a long term design for items in a game it might be pretty good to have some parts of weapons be this long-term long-game type of thing to aim for.
It’s possible that IF there’s some system put in place that actually gives meaningful progression of weapons aquisition and development short- to medium- term to allow players to experience many builds across many weapons without needing to plunge into the game and build up a million plasteel or something idiotic like that, the current system with a little tweaking might sit as the long term end-game.
We’d still be battling outrageous RNG for actually getting what we wanted, and bricking weapons or wasting inhuman amounts of resources is only ever going to punish players and here’s the nugget of truth at the heart of the problem . The current system punishes players for trying something new or aiming for something better. This is fundamentally bad.