I already made a thread asking about an ETA for an update and the most we’ve gotten is just a vague “yeah we’re working on something” response that only serves to make me angrier, so with regards to all these issues, it really does beg the question:
Does FS even play their own game? All of these problems that I’ve encountered, things that are immediately and clearly Big Problems, should be fixed within a week of their discovery, and ideally, before it even gets implemented, via some basic playtesting and insider feedback.
The fact that we’ve gone three months running without any kind of useful update tells me that the developers do not actually play their own game, but instead write code they think will fix the problem, and then ship it and hope it makes everyone shut up for a little bit while the artists work on more $30 MTX sets.
I’m insulted that a game I used to be so passionate about has gone completely ignored by the developers that helped create the passion through a fun game that gets muddied through loading times, frame drops, and gacha crafting - and even the fun part is gone, because silent poxbursters exist, and poxbursters spawning right next to you (via spawn doors) has also been happening since forever.
I no longer have faith in Fatshark’s ability to create a consistently good video game. It’s very clearly been proven that they cannot, and will not, if what I’ve heard about the Vermintides’ development cycles are to be believed.
No, at least not in a way that convinces me there is any passion behind what they are doing at this point. Feels like people are showing up to punch the clock and not much else.
The lack of passion for the product is increasingly evident. If you’re passionate about developing a game, you let major detrimental bugs sit there for months on end. You fix that krak as soon as you can because “this is your baby” and you care about the quality of the product and the associated community.
Problem is FS sold me (/us) a GaaS game and not an old school game… If they expecting quarter year revenue then i expecting quarter year content.
And according the last years playbook they done jackshit to uphold their end of the bargain… (And no, delivering delayed feature wich supposed to be in game at launch is not part of the live service content) solitary thing which i considered live service content is the zola special missio so far…
I just don’t care. I have plenty of good games that I’ve been meaning to play. Darktide can just go pound sand until they sort out the basics.
Communication from a dev is just not important to me. I want a good game to play. If it’s there good, if it’s not I’ll play something else, what the devs say does not matter much to me.
“They don’t HAVE to keep us informed!” doesn’t then make it a good thing when they don’t bother to do it to even the bare minimum, neither is not doing so going to make any difference at all to the content being worked on.
If you have such low standards that you think it’s absolutely fine there to be nothing at all for months at a time with a game that is meant to have frequent updates and no one should want them to be better at communicating and helping maintain a community, that’s pretty bad.
I would like to point out that if they don’t want players to draw conclusions, particularly that the studio doesn’t like, based on what evidence they access to - including said studios past history of massive screwups - they damn well had better communicate and on a regular basis. Otherwise we WILL reach our own conclusions and they are definetly not the “its all sunshine and flowers” scenario that the studio wants everyone to believe.
it honestly is. fatshark has kind of a track record with announcing upcoming content: it breaks. unless it’s 99% done and they’re just down to stress testing i really don’t want to know what they have planned ahead of time because half of the things they plan straight up do not happen and they replace it with something else.
leaving fatshark alone on stuff has much better results than demanding communication because the developers and management usually have entirely different ideas of what’s going on and making them reconcile it leads to problems.
Let me translate this for others, “We can’t expect them to change for the better and each time they tried to change it has been for the worse so we should just accept where we are now.”
yes, exactly. last time fatshark tried to speed up their crap they hit a year and a half long snag. the speed darktide’s content comes is fast for fatshark because they don’t have overlapping projects and overlapping projects isn’t something they’re super good at handling.
if you need games that constantly drop new content there’s planty of waifu collecting gatchas on your phone, just take a break until this game has an update if you don’t like sitting around for it.
I don’t want new content every five minutes like a gacha game, I want communication. I wanna know what to look forward to so that I can be excited for more than a week before the content actually drops for once. In the meantime, I’ll just play Darktide whenever the mood strikes me but until then The Witcher 3 is my home.
I don’t need new content, Paradox their devs come with plans from their long Swedish holidays. They aren’t a live service company and they communicate far more than Fatshark does. I’m playing Subnautica again since I haven’t played the 2.0 update. Maybe if you weren’t such an insufferable wretch people would actually care to engage you properly.
I DO want content every 5 minutes like a gacha game.
It’s the only good thing gacha games had going for them (all gacha games are dead to me thus the past tense).
Problem is with FS is not only do they try to be predatory they just straight up suck at it.
No constant mini events to hook you in, no log in rewards, no free cosmetics that let you build towards a cool custom set, no free drip feed of aquilas through participation, etc etc
Warframe is a great example of a company who does it ethically. Too bad that game is so incredibly shallow, and refuses to put out any remotely challenging content.
Oh, my apologies. What you are suggesting as content was NOT what I was trying to imply. I should have been more specific, but I was referring to major content updates like these:
Blessings of the Omnissiah, Class Overhaul, Garbs and Penances, Into the Maelstrom, Tools of War, The Traitor Curse, Rejects Unite, The Signal, etc.
I am in favour of little things being sprinkled in every now and again for fun like you described!
wtf do you mean “go play a gacha game instead” have you looked at the state of darktide? it IS gacha, instead of waifus you’re rolling weapons at hadron, complete with timegated shops and all that
The thing is I don’t care what fancy updates they have in store until they get crafting fixed, and I don’t really care what they have to say about getting crafting fixed, I just want them to fix it. This is not low standards. This game does not currently meet my minimum standards for basic playability, and so I keep away. Actions speak louder than words. I’ll be back when crafting is fixed, not before.
I have plenty of things to do in the meantime. They can take all the time they need. This just isn’t something I can get worked up about since I have so many more games that I want to play than the time to play them.
TLDR: Communicate by fixing your game and releasing content.