That’s the point, ppl ask for communication because those things do not happen…
I mean FS said they will delay the regular “gaas” updates in favor of fixing the game first… well we have neither nor at this point, which is not particullary helpfull aswell. So it might be a good time to just talk about the general direction of the game instead of leaving ppl in the dark. fade in" the sound of silence" now
Games that do this kind of thing tend to be games I actively avoid and recommend against. FOMO is a powerful tool and when I recognize that it’s being used against me, I understand that the game does not respect my time, and it would be healthier to play another game.
Same reason I stopped playing Destiny 2 - the developers didn’t respect my time OR my wallet, and have lost my support, on top of it just generally being an “okay” game overall. Games like Deep Rock Galactic and, to a lesser extent, Path of Exile, give the player no obligations to continue playing, and they can drop the game and pick it back up anytime they wish.
While PoE does have FOMO cosmetics, stash tab sales, the stuff that actually has a measurable impact on how you play the game, happen frequently enough at the start of leagues that you can drop $60 on the game and be spent for life while still having a couple snazzy cosmetics. It’s a game where I check the community’s response to a league to see if it’s overall good or not before deciding to engage.
I played a good amount in TOTA and it was once again some of the most fun I’ve had playing Path in a good long time, since Ultimatum. Despite GGG’s often questionable balance decisions, they’ve created a game as a service that rewards players for being dedicated, whilst not punishing them for deciding to take a break.
Darktide does not do this - it tries and fails to create effective FOMO, and doesn’t encourage players to continue playing in a way that doesn’t feel predatory.
Also, you lot need to stop responding to @Ol_Jakal: they’re textbook trolling, and even if they think they’re not, then they’re still not worth your time arguing with.
My bar is a resin system now, and RMT weapons that give you around 60 to 120% MORE damage (more as in PoE more not increase) than their 4 star counter parts. First, and last gacha game I’ve ever tried was Genshin.
I spent a total of 15$ on that game, and I kind of regret it.
It was so predatory from the get go, and the community around it is probably the worst part.
You get people constantly saying “THIS IS THE NEW BEST CHARACTER EVER” for literally every 5 star character hyping the ever loving sh*t out of them. Mihoyo isn’t even paying them.
They’re just dumb f*cks. I hate gacha communities, and they are top 3 main reasons I will never play one again.
As a wargamer numbers are what really get me and pushed me to quit Genshin after the abyss floors started becoming difficult to clear with some nearly frame perfect gameplay from me and well thought out team comps because it was very clear they were pushing your team’s dps to each have a 5 star weapon which on average was a 300$ coin flip gamble. 600$ for a 75% ish chance.
I’m not hurting economically, but the principle of it was too much. Or rather it was the fact I was even doing the math was too much.
So I quit.
TL;DR Yeah man. FOMO sucks. Not sure why I had to go off on a giant spiel, but I’m not deleting it now that I typed it.
At least I’m almost entirely immune to cosmetic FOMO. No numerical advantage there, and for the most part it’s generally extremely frowned upon for games to have P2W so I’m actually quite safe for now.
I’m happy my neurochemistry took it easy on me in this regard.
Yes, they also said they would stop updating the MTX store until the game is in a better state and they are back on schedule to release seasonal content.
So… The MTX store is getting updates for months now but I don’t remember alot of seasonal content lol
People are using the term “gacha” as an analogy here - while gacha is traditionally P2W gambling, yes, you are still gambling for a decent weapon base, then perks, then blessings. Even if RMT isn’t involved, it’s still gambling, and that’s annoying.
Give it time. ObeseTuba still has its heart set on milking their whales (old and new) via the cosmetic shop at the moment. When that well starts to run low you’ll start to see the more traditional methods like “boosts for item levels from Brunts”, “1 extra perk/ blessing change” etc. It always starts small with the “reasonable” request billed as needed to keep the game going, then another “reasonable” request and soon enough you’re drowning in a sea of pay to win or just plain pay-to-not-be-left behind.
Funny thing about this stuff. Slippery slope is usually considered - often with solid reasons - a logical fallacy. However the other name its known by - Foot in the Door - is a widely used and depressingly effective way to get people to do nasty things without which they wouldn’t consider.
I got karma bombed for posting that the developers have no road map for the immediate future of the game, and then like 3 days later the copium set in and everyone was posting ‘where fat shark game ded’ all over the sub. Months earlier a bunch of losers tore into me for posting that Flesh Tearer was completely superior to Lacerate at all times every time until the end of times, that even T1 flesh tearer was better than T4 Lacerate. There are some seriously bad takes there, but they post news there and on discord first.
“A type of computer game in which users can pay to get a new character, ability, object, etc at random (=by chance, without choosing which)”
Does not specifiy paying real money. Focus point is that what you get is random. There’s gambling games that you play without real money but use ingame currency instead. Just like darktide weapon “crafting” (which is really just gacha for ingame currency). Where’s your definition from, your butt? Try not to get so upset as to start making things up bud.
you buy a weapon, you get that weapon. you can buy a grey from brunt’s and do your job just fine in damnation if you’re able to handle yourself. the people on the forums acting like 98% of weapon drops are unusable at any level of play is a problem, but it’s not fatshark’s.
Le Reddit Downvotes for having an opinion and the spam ads inbetween posts really sell the image. Simply beautiful.
What a wretched place this once beautiful app has become, lol.
When I see your name, I always know we’re in for a treat. Always honoring your name.
And what is it with the ‘whale’ hate? Those guys ensure we get gameplay updates for free.
Reddit is midwit central. It’s full of hypocrisy, too. It’s a prime example of what happens to communication when words are uttered merely for vanity alone.
Issue is people blame their equipment for having a hard time in this game.
Nowadays new weapon release spent 300k have maybe 3 decent ones above 360
Craft 3x have now maybe a good set of blessings.
They have then 2 ok perks or 2 meh and a good t3 ans trash t4
People be like “this is bricked trash weapon!”
Perks are just a breakpoint in the grand scheme doesn’t make a big difference.
Blessings do BUT you can easily change 2 blessings to make it work! Et voila decent weapon
Maybe at lower difficulties they do that.
More of the complaints I feel are because people want to try out specific builds (meta or otherwise) and want to have items be the best they can be so they can take variance attributed to an underpar weapon out of the equation. It’s about wanting to control and eliminate variables so you can instead zero in on your skill as the remaining variable. It’s why people want a deterministic crafting system.
Anyone playing this game for more than a few hundred hours is likely focused on their own skill development. We want to get “past” crafting (as we did in Vt2) so we can tinker with builds, but DT makes that nearly impossible. Payday 2, DRG, etc all have far more deterministic crafting systems that are more broadly enjoyed by their players.
This is pretty much spot on as far as my own perspective on the game and has been for a few months already.
Patch 13/karnak put a band-aid on it, but with no communication/momentum since the (admittedly good) Karnak missions, it’s harder to forget the time period before patch 13+ and with that in mind, not just take a break until they end up doing something worth coming back for and spending my free time on.
I still play a few matches per week mind you, but only if a friend feels like hopping in and needs a queue partner.
I’ve 100% hit the fatigue point when it comes to running the crafting roulette just to be able to experiment with weapon combos and builds and by extension, have fun in the game.
My fatigue point hit when a few weeks back (haven’t played since then) when I decided to try and cleanup my inventory of items because it was stressing me out (literally hundreds of items on each character - and it was become immeasurably complex to sort out what I was wanting to use).
I made it through cleaning up one character and it took like 2 hours. I had to figure out what good base stat weapons to keep that might be worth upgrading later, what weapons had blessings I could extract (assuming the base stats were bad and/or had other undesired blessings/perks). In trying to decide what weapons to scrap for blessings, it also meant having to check blessings on my other characters that shared that same weapon type in case they had a blessing I wanted. Etc. It was a such a god damn nightmare. I finished one character, turned off the game, and haven’t played since.
If locks were removed (or you had an option to pay to remove them) the above would’ve been infinitely simpler because I just scrap 90% of my inventory to extract blessings, keep the best base stat items, and know I can slot in whatever perks/blessings I want when the time comes.
Trying to manage and cleanout your inventory, because of the garbage RNG crafting system is just awful. I’m hanging onto 10-times more items than I need because locks mean I need five different permutations of things on hand in case I ever want to try a different combo (or heaven help us the balance and meta changes again and different blessings suddenly become good).
@FatsharkCatfish Seriously just read the above and try to get the dev team to put themselves in the shoes of their players and think through the implications of what this system actual results in. It’s awful.
Yeah, I’ve started doing that. Just cleaning out every non-transendent in my inventory because…why bother? Why invest in the grind?
It doesn’t work like that. If you have something in your game that can be chased, people will chase it. You can’t add a system in your game and just say “well, you don’t rly need it, just ignore”.
If there is no content that locked behind a gear lvl, then there is no need in locks, you just prevent players from expressing their skill in a skill based game.
Should i say you can’t even try some meme builds. I was trying to get a flechette, but it seems impossible cause on lvl 30 t2 blessings are harder to get than t4.
Reddit literally claims damage rolls matter
NOOOOOOO YOU NEED THAT EXTRA 2 DAMAGE 70% GIVES OVER 2%
For a weapon that 1-2 shots enemies.
Their opinions aren’t really sane or relevant
I hit my pain point before the twins, did their mission and haven’t touched the game since, I spent literally 20 hours of resources and didn’t even get something usable… even something mediocre that I could use would be fine… no instead I get garbage like pox walker damage and sprint effiency…
They seriously need to put out anything, even just a announcement, hey, “here are the things we are thinking about.” Seriously anything is better than radio silence and letting us just fester with our annoyance and frustration with a game we want to enjoy.
I can relate, i think i spent 4-5 hours over a few days not actually doing runs, just sitting there trying to impose some kind of order on 4 toon inventories.
Even better if you haven’t cared for a while and have maybe a month’s worth of random crap to find and delete in said overfilled inventories too.
I’m guessing I’m also not alone in having an absurd stockpile across zealot/vet/psyker with green/grey weapons you don’t need on one toon, but the rolls were solid and just maybe one day Fatshark will make a unified inventory so you can use them on other toons, you never know!
(aka, borderline insanity at this point)
Don’t…don’t remind me. I’ve started cleaning them out because I can’t get enough plasteel to upgrade and grab new blessings, and never seem to roll IVs on anything but Melk.